1 // Copyright 2012 the V8 project authors. All rights reserved. 2 // Redistribution and use in source and binary forms, with or without 3 // modification, are permitted provided that the following conditions are 4 // met: 5 // 6 // * Redistributions of source code must retain the above copyright 7 // notice, this list of conditions and the following disclaimer. 8 // * Redistributions in binary form must reproduce the above 9 // copyright notice, this list of conditions and the following 10 // disclaimer in the documentation and/or other materials provided 11 // with the distribution. 12 // * Neither the name of Google Inc. nor the names of its 13 // contributors may be used to endorse or promote products derived 14 // from this software without specific prior written permission. 15 // 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28 #ifdef ENABLE_DEBUGGER_SUPPORT 29 30 #include "v8.h" 31 #include "debug.h" 32 #include "debug-agent.h" 33 #include "platform/socket.h" 34 35 namespace v8 { 36 namespace internal { 37 38 // Public V8 debugger API message handler function. This function just delegates 39 // to the debugger agent through it's data parameter. 40 void DebuggerAgentMessageHandler(const v8::Debug::Message& message) { 41 Isolate* isolate = reinterpret_cast<Isolate*>(message.GetIsolate()); 42 DebuggerAgent* agent = isolate->debugger_agent_instance(); 43 ASSERT(agent != NULL); 44 agent->DebuggerMessage(message); 45 } 46 47 48 DebuggerAgent::DebuggerAgent(Isolate* isolate, const char* name, int port) 49 : Thread(name), 50 isolate_(isolate), 51 name_(StrDup(name)), 52 port_(port), 53 server_(new Socket), 54 terminate_(false), 55 session_(NULL), 56 terminate_now_(0), 57 listening_(0) { 58 ASSERT(isolate_->debugger_agent_instance() == NULL); 59 isolate_->set_debugger_agent_instance(this); 60 } 61 62 63 DebuggerAgent::~DebuggerAgent() { 64 isolate_->set_debugger_agent_instance(NULL); 65 delete server_; 66 } 67 68 69 // Debugger agent main thread. 70 void DebuggerAgent::Run() { 71 // Allow this socket to reuse port even if still in TIME_WAIT. 72 server_->SetReuseAddress(true); 73 74 // First bind the socket to the requested port. 75 bool bound = false; 76 while (!bound && !terminate_) { 77 bound = server_->Bind(port_); 78 79 // If an error occurred wait a bit before retrying. The most common error 80 // would be that the port is already in use so this avoids a busy loop and 81 // make the agent take over the port when it becomes free. 82 if (!bound) { 83 const TimeDelta kTimeout = TimeDelta::FromSeconds(1); 84 PrintF("Failed to open socket on port %d, " 85 "waiting %d ms before retrying\n", port_, 86 static_cast<int>(kTimeout.InMilliseconds())); 87 if (!terminate_now_.WaitFor(kTimeout)) { 88 if (terminate_) return; 89 } 90 } 91 } 92 93 // Accept connections on the bound port. 94 while (!terminate_) { 95 bool ok = server_->Listen(1); 96 listening_.Signal(); 97 if (ok) { 98 // Accept the new connection. 99 Socket* client = server_->Accept(); 100 ok = client != NULL; 101 if (ok) { 102 // Create and start a new session. 103 CreateSession(client); 104 } 105 } 106 } 107 } 108 109 110 void DebuggerAgent::Shutdown() { 111 // Set the termination flag. 112 terminate_ = true; 113 114 // Signal termination and make the server exit either its listen call or its 115 // binding loop. This makes sure that no new sessions can be established. 116 terminate_now_.Signal(); 117 server_->Shutdown(); 118 Join(); 119 120 // Close existing session if any. 121 CloseSession(); 122 } 123 124 125 void DebuggerAgent::WaitUntilListening() { 126 listening_.Wait(); 127 } 128 129 static const char* kCreateSessionMessage = 130 "Remote debugging session already active\r\n"; 131 132 void DebuggerAgent::CreateSession(Socket* client) { 133 LockGuard<RecursiveMutex> session_access_guard(&session_access_); 134 135 // If another session is already established terminate this one. 136 if (session_ != NULL) { 137 int len = StrLength(kCreateSessionMessage); 138 int res = client->Send(kCreateSessionMessage, len); 139 delete client; 140 USE(res); 141 return; 142 } 143 144 // Create a new session and hook up the debug message handler. 145 session_ = new DebuggerAgentSession(this, client); 146 isolate_->debugger()->SetMessageHandler(DebuggerAgentMessageHandler); 147 session_->Start(); 148 } 149 150 151 void DebuggerAgent::CloseSession() { 152 LockGuard<RecursiveMutex> session_access_guard(&session_access_); 153 154 // Terminate the session. 155 if (session_ != NULL) { 156 session_->Shutdown(); 157 session_->Join(); 158 delete session_; 159 session_ = NULL; 160 } 161 } 162 163 164 void DebuggerAgent::DebuggerMessage(const v8::Debug::Message& message) { 165 LockGuard<RecursiveMutex> session_access_guard(&session_access_); 166 167 // Forward the message handling to the session. 168 if (session_ != NULL) { 169 v8::String::Value val(message.GetJSON()); 170 session_->DebuggerMessage(Vector<uint16_t>(const_cast<uint16_t*>(*val), 171 val.length())); 172 } 173 } 174 175 176 void DebuggerAgent::OnSessionClosed(DebuggerAgentSession* session) { 177 // Don't do anything during termination. 178 if (terminate_) { 179 return; 180 } 181 182 // Terminate the session. 183 LockGuard<RecursiveMutex> session_access_guard(&session_access_); 184 ASSERT(session == session_); 185 if (session == session_) { 186 session_->Shutdown(); 187 delete session_; 188 session_ = NULL; 189 } 190 } 191 192 193 void DebuggerAgentSession::Run() { 194 // Send the hello message. 195 bool ok = DebuggerAgentUtil::SendConnectMessage(client_, *agent_->name_); 196 if (!ok) return; 197 198 while (true) { 199 // Read data from the debugger front end. 200 SmartArrayPointer<char> message = 201 DebuggerAgentUtil::ReceiveMessage(client_); 202 203 const char* msg = *message; 204 bool is_closing_session = (msg == NULL); 205 206 if (msg == NULL) { 207 // If we lost the connection, then simulate a disconnect msg: 208 msg = "{\"seq\":1,\"type\":\"request\",\"command\":\"disconnect\"}"; 209 210 } else { 211 // Check if we're getting a disconnect request: 212 const char* disconnectRequestStr = 213 "\"type\":\"request\",\"command\":\"disconnect\"}"; 214 const char* result = strstr(msg, disconnectRequestStr); 215 if (result != NULL) { 216 is_closing_session = true; 217 } 218 } 219 220 // Convert UTF-8 to UTF-16. 221 unibrow::Utf8Decoder<128> decoder(msg, StrLength(msg)); 222 int utf16_length = decoder.Utf16Length(); 223 ScopedVector<uint16_t> temp(utf16_length + 1); 224 decoder.WriteUtf16(temp.start(), utf16_length); 225 226 // Send the request received to the debugger. 227 v8::Debug::SendCommand(temp.start(), 228 utf16_length, 229 NULL, 230 reinterpret_cast<v8::Isolate*>(agent_->isolate())); 231 232 if (is_closing_session) { 233 // Session is closed. 234 agent_->OnSessionClosed(this); 235 return; 236 } 237 } 238 } 239 240 241 void DebuggerAgentSession::DebuggerMessage(Vector<uint16_t> message) { 242 DebuggerAgentUtil::SendMessage(client_, message); 243 } 244 245 246 void DebuggerAgentSession::Shutdown() { 247 // Shutdown the socket to end the blocking receive. 248 client_->Shutdown(); 249 } 250 251 252 const char* const DebuggerAgentUtil::kContentLength = "Content-Length"; 253 254 255 SmartArrayPointer<char> DebuggerAgentUtil::ReceiveMessage(Socket* conn) { 256 int received; 257 258 // Read header. 259 int content_length = 0; 260 while (true) { 261 const int kHeaderBufferSize = 80; 262 char header_buffer[kHeaderBufferSize]; 263 int header_buffer_position = 0; 264 char c = '\0'; // One character receive buffer. 265 char prev_c = '\0'; // Previous character. 266 267 // Read until CRLF. 268 while (!(c == '\n' && prev_c == '\r')) { 269 prev_c = c; 270 received = conn->Receive(&c, 1); 271 if (received == 0) { 272 PrintF("Error %d\n", Socket::GetLastError()); 273 return SmartArrayPointer<char>(); 274 } 275 276 // Add character to header buffer. 277 if (header_buffer_position < kHeaderBufferSize) { 278 header_buffer[header_buffer_position++] = c; 279 } 280 } 281 282 // Check for end of header (empty header line). 283 if (header_buffer_position == 2) { // Receive buffer contains CRLF. 284 break; 285 } 286 287 // Terminate header. 288 ASSERT(header_buffer_position > 1); // At least CRLF is received. 289 ASSERT(header_buffer_position <= kHeaderBufferSize); 290 header_buffer[header_buffer_position - 2] = '\0'; 291 292 // Split header. 293 char* key = header_buffer; 294 char* value = NULL; 295 for (int i = 0; header_buffer[i] != '\0'; i++) { 296 if (header_buffer[i] == ':') { 297 header_buffer[i] = '\0'; 298 value = header_buffer + i + 1; 299 while (*value == ' ') { 300 value++; 301 } 302 break; 303 } 304 } 305 306 // Check that key is Content-Length. 307 if (strcmp(key, kContentLength) == 0) { 308 // Get the content length value if present and within a sensible range. 309 if (value == NULL || strlen(value) > 7) { 310 return SmartArrayPointer<char>(); 311 } 312 for (int i = 0; value[i] != '\0'; i++) { 313 // Bail out if illegal data. 314 if (value[i] < '0' || value[i] > '9') { 315 return SmartArrayPointer<char>(); 316 } 317 content_length = 10 * content_length + (value[i] - '0'); 318 } 319 } else { 320 // For now just print all other headers than Content-Length. 321 PrintF("%s: %s\n", key, value != NULL ? value : "(no value)"); 322 } 323 } 324 325 // Return now if no body. 326 if (content_length == 0) { 327 return SmartArrayPointer<char>(); 328 } 329 330 // Read body. 331 char* buffer = NewArray<char>(content_length + 1); 332 received = ReceiveAll(conn, buffer, content_length); 333 if (received < content_length) { 334 PrintF("Error %d\n", Socket::GetLastError()); 335 return SmartArrayPointer<char>(); 336 } 337 buffer[content_length] = '\0'; 338 339 return SmartArrayPointer<char>(buffer); 340 } 341 342 343 bool DebuggerAgentUtil::SendConnectMessage(Socket* conn, 344 const char* embedding_host) { 345 static const int kBufferSize = 80; 346 char buffer[kBufferSize]; // Sending buffer. 347 bool ok; 348 int len; 349 350 // Send the header. 351 len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), 352 "Type: connect\r\n"); 353 ok = conn->Send(buffer, len); 354 if (!ok) return false; 355 356 len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), 357 "V8-Version: %s\r\n", v8::V8::GetVersion()); 358 ok = conn->Send(buffer, len); 359 if (!ok) return false; 360 361 len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), 362 "Protocol-Version: 1\r\n"); 363 ok = conn->Send(buffer, len); 364 if (!ok) return false; 365 366 if (embedding_host != NULL) { 367 len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), 368 "Embedding-Host: %s\r\n", embedding_host); 369 ok = conn->Send(buffer, len); 370 if (!ok) return false; 371 } 372 373 len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), 374 "%s: 0\r\n", kContentLength); 375 ok = conn->Send(buffer, len); 376 if (!ok) return false; 377 378 // Terminate header with empty line. 379 len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "\r\n"); 380 ok = conn->Send(buffer, len); 381 if (!ok) return false; 382 383 // No body for connect message. 384 385 return true; 386 } 387 388 389 bool DebuggerAgentUtil::SendMessage(Socket* conn, 390 const Vector<uint16_t> message) { 391 static const int kBufferSize = 80; 392 char buffer[kBufferSize]; // Sending buffer both for header and body. 393 394 // Calculate the message size in UTF-8 encoding. 395 int utf8_len = 0; 396 int previous = unibrow::Utf16::kNoPreviousCharacter; 397 for (int i = 0; i < message.length(); i++) { 398 uint16_t character = message[i]; 399 utf8_len += unibrow::Utf8::Length(character, previous); 400 previous = character; 401 } 402 403 // Send the header. 404 int len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), 405 "%s: %d\r\n", kContentLength, utf8_len); 406 if (conn->Send(buffer, len) < len) { 407 return false; 408 } 409 410 // Terminate header with empty line. 411 len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "\r\n"); 412 if (conn->Send(buffer, len) < len) { 413 return false; 414 } 415 416 // Send message body as UTF-8. 417 int buffer_position = 0; // Current buffer position. 418 previous = unibrow::Utf16::kNoPreviousCharacter; 419 for (int i = 0; i < message.length(); i++) { 420 // Write next UTF-8 encoded character to buffer. 421 uint16_t character = message[i]; 422 buffer_position += 423 unibrow::Utf8::Encode(buffer + buffer_position, character, previous); 424 ASSERT(buffer_position <= kBufferSize); 425 426 // Send buffer if full or last character is encoded. 427 if (kBufferSize - buffer_position < 428 unibrow::Utf16::kMaxExtraUtf8BytesForOneUtf16CodeUnit || 429 i == message.length() - 1) { 430 if (unibrow::Utf16::IsLeadSurrogate(character)) { 431 const int kEncodedSurrogateLength = 432 unibrow::Utf16::kUtf8BytesToCodeASurrogate; 433 ASSERT(buffer_position >= kEncodedSurrogateLength); 434 len = buffer_position - kEncodedSurrogateLength; 435 if (conn->Send(buffer, len) < len) { 436 return false; 437 } 438 for (int i = 0; i < kEncodedSurrogateLength; i++) { 439 buffer[i] = buffer[buffer_position + i]; 440 } 441 buffer_position = kEncodedSurrogateLength; 442 } else { 443 len = buffer_position; 444 if (conn->Send(buffer, len) < len) { 445 return false; 446 } 447 buffer_position = 0; 448 } 449 } 450 previous = character; 451 } 452 453 return true; 454 } 455 456 457 bool DebuggerAgentUtil::SendMessage(Socket* conn, 458 const v8::Handle<v8::String> request) { 459 static const int kBufferSize = 80; 460 char buffer[kBufferSize]; // Sending buffer both for header and body. 461 462 // Convert the request to UTF-8 encoding. 463 v8::String::Utf8Value utf8_request(request); 464 465 // Send the header. 466 int len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), 467 "Content-Length: %d\r\n", utf8_request.length()); 468 if (conn->Send(buffer, len) < len) { 469 return false; 470 } 471 472 // Terminate header with empty line. 473 len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "\r\n"); 474 if (conn->Send(buffer, len) < len) { 475 return false; 476 } 477 478 // Send message body as UTF-8. 479 len = utf8_request.length(); 480 if (conn->Send(*utf8_request, len) < len) { 481 return false; 482 } 483 484 return true; 485 } 486 487 488 // Receive the full buffer before returning unless an error occours. 489 int DebuggerAgentUtil::ReceiveAll(Socket* conn, char* data, int len) { 490 int total_received = 0; 491 while (total_received < len) { 492 int received = conn->Receive(data + total_received, len - total_received); 493 if (received == 0) { 494 return total_received; 495 } 496 total_received += received; 497 } 498 return total_received; 499 } 500 501 } } // namespace v8::internal 502 503 #endif // ENABLE_DEBUGGER_SUPPORT 504