1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef _LIBINPUT_INPUT_TRANSPORT_H 18 #define _LIBINPUT_INPUT_TRANSPORT_H 19 20 /** 21 * Native input transport. 22 * 23 * The InputChannel provides a mechanism for exchanging InputMessage structures across processes. 24 * 25 * The InputPublisher and InputConsumer each handle one end-point of an input channel. 26 * The InputPublisher is used by the input dispatcher to send events to the application. 27 * The InputConsumer is used by the application to receive events from the input dispatcher. 28 */ 29 30 #include <input/Input.h> 31 #include <utils/Errors.h> 32 #include <utils/Timers.h> 33 #include <utils/RefBase.h> 34 #include <utils/String8.h> 35 #include <utils/Vector.h> 36 #include <utils/BitSet.h> 37 38 namespace android { 39 40 /* 41 * Intermediate representation used to send input events and related signals. 42 */ 43 struct InputMessage { 44 enum { 45 TYPE_KEY = 1, 46 TYPE_MOTION = 2, 47 TYPE_FINISHED = 3, 48 }; 49 50 struct Header { 51 uint32_t type; 52 uint32_t padding; // 8 byte alignment for the body that follows 53 } header; 54 55 union Body { 56 struct Key { 57 uint32_t seq; 58 nsecs_t eventTime; 59 int32_t deviceId; 60 int32_t source; 61 int32_t action; 62 int32_t flags; 63 int32_t keyCode; 64 int32_t scanCode; 65 int32_t metaState; 66 int32_t repeatCount; 67 nsecs_t downTime; 68 69 inline size_t size() const { 70 return sizeof(Key); 71 } 72 } key; 73 74 struct Motion { 75 uint32_t seq; 76 nsecs_t eventTime; 77 int32_t deviceId; 78 int32_t source; 79 int32_t action; 80 int32_t flags; 81 int32_t metaState; 82 int32_t buttonState; 83 int32_t edgeFlags; 84 nsecs_t downTime; 85 float xOffset; 86 float yOffset; 87 float xPrecision; 88 float yPrecision; 89 size_t pointerCount; 90 struct Pointer { 91 PointerProperties properties; 92 PointerCoords coords; 93 } pointers[MAX_POINTERS]; 94 95 int32_t getActionId() const { 96 uint32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) 97 >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; 98 return pointers[index].properties.id; 99 } 100 101 inline size_t size() const { 102 return sizeof(Motion) - sizeof(Pointer) * MAX_POINTERS 103 + sizeof(Pointer) * pointerCount; 104 } 105 } motion; 106 107 struct Finished { 108 uint32_t seq; 109 bool handled; 110 111 inline size_t size() const { 112 return sizeof(Finished); 113 } 114 } finished; 115 } body; 116 117 bool isValid(size_t actualSize) const; 118 size_t size() const; 119 }; 120 121 /* 122 * An input channel consists of a local unix domain socket used to send and receive 123 * input messages across processes. Each channel has a descriptive name for debugging purposes. 124 * 125 * Each endpoint has its own InputChannel object that specifies its file descriptor. 126 * 127 * The input channel is closed when all references to it are released. 128 */ 129 class InputChannel : public RefBase { 130 protected: 131 virtual ~InputChannel(); 132 133 public: 134 InputChannel(const String8& name, int fd); 135 136 /* Creates a pair of input channels. 137 * 138 * Returns OK on success. 139 */ 140 static status_t openInputChannelPair(const String8& name, 141 sp<InputChannel>& outServerChannel, sp<InputChannel>& outClientChannel); 142 143 inline String8 getName() const { return mName; } 144 inline int getFd() const { return mFd; } 145 146 /* Sends a message to the other endpoint. 147 * 148 * If the channel is full then the message is guaranteed not to have been sent at all. 149 * Try again after the consumer has sent a finished signal indicating that it has 150 * consumed some of the pending messages from the channel. 151 * 152 * Returns OK on success. 153 * Returns WOULD_BLOCK if the channel is full. 154 * Returns DEAD_OBJECT if the channel's peer has been closed. 155 * Other errors probably indicate that the channel is broken. 156 */ 157 status_t sendMessage(const InputMessage* msg); 158 159 /* Receives a message sent by the other endpoint. 160 * 161 * If there is no message present, try again after poll() indicates that the fd 162 * is readable. 163 * 164 * Returns OK on success. 165 * Returns WOULD_BLOCK if there is no message present. 166 * Returns DEAD_OBJECT if the channel's peer has been closed. 167 * Other errors probably indicate that the channel is broken. 168 */ 169 status_t receiveMessage(InputMessage* msg); 170 171 /* Returns a new object that has a duplicate of this channel's fd. */ 172 sp<InputChannel> dup() const; 173 174 private: 175 String8 mName; 176 int mFd; 177 }; 178 179 /* 180 * Publishes input events to an input channel. 181 */ 182 class InputPublisher { 183 public: 184 /* Creates a publisher associated with an input channel. */ 185 explicit InputPublisher(const sp<InputChannel>& channel); 186 187 /* Destroys the publisher and releases its input channel. */ 188 ~InputPublisher(); 189 190 /* Gets the underlying input channel. */ 191 inline sp<InputChannel> getChannel() { return mChannel; } 192 193 /* Publishes a key event to the input channel. 194 * 195 * Returns OK on success. 196 * Returns WOULD_BLOCK if the channel is full. 197 * Returns DEAD_OBJECT if the channel's peer has been closed. 198 * Returns BAD_VALUE if seq is 0. 199 * Other errors probably indicate that the channel is broken. 200 */ 201 status_t publishKeyEvent( 202 uint32_t seq, 203 int32_t deviceId, 204 int32_t source, 205 int32_t action, 206 int32_t flags, 207 int32_t keyCode, 208 int32_t scanCode, 209 int32_t metaState, 210 int32_t repeatCount, 211 nsecs_t downTime, 212 nsecs_t eventTime); 213 214 /* Publishes a motion event to the input channel. 215 * 216 * Returns OK on success. 217 * Returns WOULD_BLOCK if the channel is full. 218 * Returns DEAD_OBJECT if the channel's peer has been closed. 219 * Returns BAD_VALUE if seq is 0 or if pointerCount is less than 1 or greater than MAX_POINTERS. 220 * Other errors probably indicate that the channel is broken. 221 */ 222 status_t publishMotionEvent( 223 uint32_t seq, 224 int32_t deviceId, 225 int32_t source, 226 int32_t action, 227 int32_t flags, 228 int32_t edgeFlags, 229 int32_t metaState, 230 int32_t buttonState, 231 float xOffset, 232 float yOffset, 233 float xPrecision, 234 float yPrecision, 235 nsecs_t downTime, 236 nsecs_t eventTime, 237 size_t pointerCount, 238 const PointerProperties* pointerProperties, 239 const PointerCoords* pointerCoords); 240 241 /* Receives the finished signal from the consumer in reply to the original dispatch signal. 242 * If a signal was received, returns the message sequence number, 243 * and whether the consumer handled the message. 244 * 245 * The returned sequence number is never 0 unless the operation failed. 246 * 247 * Returns OK on success. 248 * Returns WOULD_BLOCK if there is no signal present. 249 * Returns DEAD_OBJECT if the channel's peer has been closed. 250 * Other errors probably indicate that the channel is broken. 251 */ 252 status_t receiveFinishedSignal(uint32_t* outSeq, bool* outHandled); 253 254 private: 255 sp<InputChannel> mChannel; 256 }; 257 258 /* 259 * Consumes input events from an input channel. 260 */ 261 class InputConsumer { 262 public: 263 /* Creates a consumer associated with an input channel. */ 264 explicit InputConsumer(const sp<InputChannel>& channel); 265 266 /* Destroys the consumer and releases its input channel. */ 267 ~InputConsumer(); 268 269 /* Gets the underlying input channel. */ 270 inline sp<InputChannel> getChannel() { return mChannel; } 271 272 /* Consumes an input event from the input channel and copies its contents into 273 * an InputEvent object created using the specified factory. 274 * 275 * Tries to combine a series of move events into larger batches whenever possible. 276 * 277 * If consumeBatches is false, then defers consuming pending batched events if it 278 * is possible for additional samples to be added to them later. Call hasPendingBatch() 279 * to determine whether a pending batch is available to be consumed. 280 * 281 * If consumeBatches is true, then events are still batched but they are consumed 282 * immediately as soon as the input channel is exhausted. 283 * 284 * The frameTime parameter specifies the time when the current display frame started 285 * rendering in the CLOCK_MONOTONIC time base, or -1 if unknown. 286 * 287 * The returned sequence number is never 0 unless the operation failed. 288 * 289 * Returns OK on success. 290 * Returns WOULD_BLOCK if there is no event present. 291 * Returns DEAD_OBJECT if the channel's peer has been closed. 292 * Returns NO_MEMORY if the event could not be created. 293 * Other errors probably indicate that the channel is broken. 294 */ 295 status_t consume(InputEventFactoryInterface* factory, bool consumeBatches, 296 nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent); 297 298 /* Sends a finished signal to the publisher to inform it that the message 299 * with the specified sequence number has finished being process and whether 300 * the message was handled by the consumer. 301 * 302 * Returns OK on success. 303 * Returns BAD_VALUE if seq is 0. 304 * Other errors probably indicate that the channel is broken. 305 */ 306 status_t sendFinishedSignal(uint32_t seq, bool handled); 307 308 /* Returns true if there is a deferred event waiting. 309 * 310 * Should be called after calling consume() to determine whether the consumer 311 * has a deferred event to be processed. Deferred events are somewhat special in 312 * that they have already been removed from the input channel. If the input channel 313 * becomes empty, the client may need to do extra work to ensure that it processes 314 * the deferred event despite the fact that the input channel's file descriptor 315 * is not readable. 316 * 317 * One option is simply to call consume() in a loop until it returns WOULD_BLOCK. 318 * This guarantees that all deferred events will be processed. 319 * 320 * Alternately, the caller can call hasDeferredEvent() to determine whether there is 321 * a deferred event waiting and then ensure that its event loop wakes up at least 322 * one more time to consume the deferred event. 323 */ 324 bool hasDeferredEvent() const; 325 326 /* Returns true if there is a pending batch. 327 * 328 * Should be called after calling consume() with consumeBatches == false to determine 329 * whether consume() should be called again later on with consumeBatches == true. 330 */ 331 bool hasPendingBatch() const; 332 333 private: 334 // True if touch resampling is enabled. 335 const bool mResampleTouch; 336 337 // The input channel. 338 sp<InputChannel> mChannel; 339 340 // The current input message. 341 InputMessage mMsg; 342 343 // True if mMsg contains a valid input message that was deferred from the previous 344 // call to consume and that still needs to be handled. 345 bool mMsgDeferred; 346 347 // Batched motion events per device and source. 348 struct Batch { 349 Vector<InputMessage> samples; 350 }; 351 Vector<Batch> mBatches; 352 353 // Touch state per device and source, only for sources of class pointer. 354 struct History { 355 nsecs_t eventTime; 356 BitSet32 idBits; 357 int32_t idToIndex[MAX_POINTER_ID + 1]; 358 PointerCoords pointers[MAX_POINTERS]; 359 360 void initializeFrom(const InputMessage* msg) { 361 eventTime = msg->body.motion.eventTime; 362 idBits.clear(); 363 for (size_t i = 0; i < msg->body.motion.pointerCount; i++) { 364 uint32_t id = msg->body.motion.pointers[i].properties.id; 365 idBits.markBit(id); 366 idToIndex[id] = i; 367 pointers[i].copyFrom(msg->body.motion.pointers[i].coords); 368 } 369 } 370 371 const PointerCoords& getPointerById(uint32_t id) const { 372 return pointers[idToIndex[id]]; 373 } 374 }; 375 struct TouchState { 376 int32_t deviceId; 377 int32_t source; 378 size_t historyCurrent; 379 size_t historySize; 380 History history[2]; 381 History lastResample; 382 383 void initialize(int32_t deviceId, int32_t source) { 384 this->deviceId = deviceId; 385 this->source = source; 386 historyCurrent = 0; 387 historySize = 0; 388 lastResample.eventTime = 0; 389 lastResample.idBits.clear(); 390 } 391 392 void addHistory(const InputMessage* msg) { 393 historyCurrent ^= 1; 394 if (historySize < 2) { 395 historySize += 1; 396 } 397 history[historyCurrent].initializeFrom(msg); 398 } 399 400 const History* getHistory(size_t index) const { 401 return &history[(historyCurrent + index) & 1]; 402 } 403 }; 404 Vector<TouchState> mTouchStates; 405 406 // Chain of batched sequence numbers. When multiple input messages are combined into 407 // a batch, we append a record here that associates the last sequence number in the 408 // batch with the previous one. When the finished signal is sent, we traverse the 409 // chain to individually finish all input messages that were part of the batch. 410 struct SeqChain { 411 uint32_t seq; // sequence number of batched input message 412 uint32_t chain; // sequence number of previous batched input message 413 }; 414 Vector<SeqChain> mSeqChains; 415 416 status_t consumeBatch(InputEventFactoryInterface* factory, 417 nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent); 418 status_t consumeSamples(InputEventFactoryInterface* factory, 419 Batch& batch, size_t count, uint32_t* outSeq, InputEvent** outEvent); 420 421 void updateTouchState(InputMessage* msg); 422 void rewriteMessage(const TouchState& state, InputMessage* msg); 423 void resampleTouchState(nsecs_t frameTime, MotionEvent* event, 424 const InputMessage *next); 425 426 ssize_t findBatch(int32_t deviceId, int32_t source) const; 427 ssize_t findTouchState(int32_t deviceId, int32_t source) const; 428 429 status_t sendUnchainedFinishedSignal(uint32_t seq, bool handled); 430 431 static void initializeKeyEvent(KeyEvent* event, const InputMessage* msg); 432 static void initializeMotionEvent(MotionEvent* event, const InputMessage* msg); 433 static void addSample(MotionEvent* event, const InputMessage* msg); 434 static bool canAddSample(const Batch& batch, const InputMessage* msg); 435 static ssize_t findSampleNoLaterThan(const Batch& batch, nsecs_t time); 436 static bool shouldResampleTool(int32_t toolType); 437 438 static bool isTouchResamplingEnabled(); 439 }; 440 441 } // namespace android 442 443 #endif // _LIBINPUT_INPUT_TRANSPORT_H 444