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    Searched defs:loadShader (Results 1 - 25 of 43) sorted by null

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  /cts/tests/tests/opengl/libopengltest/
common.cpp 23 GLuint loadShader(GLenum shaderType, const char* pSource) {
  /external/jmonkeyengine/engine/src/core/com/jme3/asset/
AssetManager.java 253 public Shader loadShader(ShaderKey key);
DesktopAssetManager.java 387 public Shader loadShader(ShaderKey key){
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererBase.java 51 public int loadShader(int type, String shaderCode) {
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 57 GLuint loadShader(GLenum shaderType, const char* pSource) {
84 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
89 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 23 public static int loadShader(int shaderType, String source) {
43 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
47 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 37 GLuint loadShader(GLenum shaderType, const char* pSource) {
64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 37 GLuint loadShader(GLenum shaderType, const char* pSource) {
64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 95 private int loadShader(int shaderType, String source) {
113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
GLUtils.cpp 130 static GLuint loadShader(GLenum shaderType, const char** source) {
154 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vertexSource);
159 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, fragmentSource);
  /cts/tests/src/android/opengl/cts/
EglConfigGLSurfaceView.java 162 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
167 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
191 private int loadShader(int shaderType, String source) {
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
Technique.java 203 loadShader(assetManager);
208 private void loadShader(AssetManager manager) {
218 shader = manager.loadShader(key);
  /frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp 76 GLuint loadShader(GLenum shaderType, const char* pSource) {
103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 76 GLuint loadShader(GLenum shaderType, const char* pSource) {
103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 33 GLuint loadShader(GLenum shaderType, const char* pSource) {
66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
  /frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
TestLatencyView.java 169 private int loadShader(int shaderType, String source) {
187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
192 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /frameworks/rs/driver/
rsdShader.cpp 113 loadShader(rsc);
230 bool RsdShader::loadShader(const Context *rsc) {
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 194 private int loadShader(int shaderType, String source) {
211 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
215 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 157 private int loadShader(int shaderType, String source) {
175 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
180 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 155 private int loadShader(int shaderType, String source) {
173 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
178 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
  /frameworks/av/libvideoeditor/lvpp/
NativeWindowRenderer.cpp 230 loadShader(GL_VERTEX_SHADER, vSrcNormal, &vShader);
238 loadShader(GL_FRAGMENT_SHADER, fSrc[i], &fShader);
283 void NativeWindowRenderer::loadShader(GLenum shaderType, const char* pSource,
  /frameworks/av/media/libstagefright/tests/
SurfaceMediaSource_test.cpp 198 void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) {
243 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader);
250 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader);
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