/cts/tests/tests/opengl/libopengltest/ |
common.cpp | 23 GLuint loadShader(GLenum shaderType, const char* pSource) {
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/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
AssetManager.java | 253 public Shader loadShader(ShaderKey key);
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DesktopAssetManager.java | 387 public Shader loadShader(ShaderKey key){
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererBase.java | 51 public int loadShader(int type, String shaderCode) {
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 57 GLuint loadShader(GLenum shaderType, const char* pSource) { 84 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 89 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
GLToolbox.java | 23 public static int loadShader(int shaderType, String source) { 43 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 47 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/frameworks/native/opengl/tests/gldual/jni/ |
gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 95 private int loadShader(int shaderType, String source) { 113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
GLUtils.cpp | 130 static GLuint loadShader(GLenum shaderType, const char** source) { 154 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vertexSource); 159 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, fragmentSource);
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/cts/tests/src/android/opengl/cts/ |
EglConfigGLSurfaceView.java | 162 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 167 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 191 private int loadShader(int shaderType, String source) {
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
Technique.java | 203 loadShader(assetManager); 208 private void loadShader(AssetManager manager) { 218 shader = manager.loadShader(key);
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/frameworks/native/opengl/tests/gl2_basic/ |
gl2_basic.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
gl2_copyTexImage.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/frameworks/native/opengl/tests/gl_perf/ |
fill_common.cpp | 33 GLuint loadShader(GLenum shaderType, const char* pSource) { 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
TestLatencyView.java | 169 private int loadShader(int shaderType, String source) { 187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 192 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/frameworks/rs/driver/ |
rsdShader.cpp | 113 loadShader(rsc); 230 bool RsdShader::loadShader(const Context *rsc) {
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/cts/tests/tests/media/src/android/media/cts/ |
TextureRender.java | 194 private int loadShader(int shaderType, String source) { 211 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 215 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 157 private int loadShader(int shaderType, String source) { 175 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 180 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
GLES20TriangleRenderer.java | 155 private int loadShader(int shaderType, String source) { 173 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 178 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
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/frameworks/av/libvideoeditor/lvpp/ |
NativeWindowRenderer.cpp | 230 loadShader(GL_VERTEX_SHADER, vSrcNormal, &vShader); 238 loadShader(GL_FRAGMENT_SHADER, fSrc[i], &fShader); 283 void NativeWindowRenderer::loadShader(GLenum shaderType, const char* pSource,
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/frameworks/av/media/libstagefright/tests/ |
SurfaceMediaSource_test.cpp | 198 void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) { 243 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader); 250 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); [all...] |