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      1 //
      2 // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 // Context.h: Defines the gl::Context class, managing all GL state and performing
      8 // rendering operations. It is the GLES2 specific implementation of EGLContext.
      9 
     10 #ifndef LIBGLESV2_CONTEXT_H_
     11 #define LIBGLESV2_CONTEXT_H_
     12 
     13 #define GL_APICALL
     14 #include <GLES2/gl2.h>
     15 #include <GLES2/gl2ext.h>
     16 #define EGLAPI
     17 #include <EGL/egl.h>
     18 
     19 #include <string>
     20 #include <map>
     21 #include <set>
     22 #ifdef _MSC_VER
     23 #include <hash_map>
     24 #else
     25 #include <unordered_map>
     26 #endif
     27 
     28 #include "common/angleutils.h"
     29 #include "common/RefCountObject.h"
     30 #include "libGLESv2/HandleAllocator.h"
     31 #include "libGLESv2/angletypes.h"
     32 #include "libGLESv2/Constants.h"
     33 
     34 namespace rx
     35 {
     36 class Renderer;
     37 }
     38 
     39 namespace egl
     40 {
     41 class Surface;
     42 }
     43 
     44 namespace gl
     45 {
     46 class Shader;
     47 class Program;
     48 class ProgramBinary;
     49 class Texture;
     50 class Texture2D;
     51 class TextureCubeMap;
     52 class Framebuffer;
     53 class Renderbuffer;
     54 class RenderbufferStorage;
     55 class Colorbuffer;
     56 class Depthbuffer;
     57 class Stencilbuffer;
     58 class DepthStencilbuffer;
     59 class Fence;
     60 class Query;
     61 class ResourceManager;
     62 class Buffer;
     63 
     64 enum QueryType
     65 {
     66     QUERY_ANY_SAMPLES_PASSED,
     67     QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE,
     68 
     69     QUERY_TYPE_COUNT
     70 };
     71 
     72 // Helper structure describing a single vertex attribute
     73 class VertexAttribute
     74 {
     75   public:
     76     VertexAttribute() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mPointer(NULL), mArrayEnabled(false), mDivisor(0)
     77     {
     78         mCurrentValue[0] = 0.0f;
     79         mCurrentValue[1] = 0.0f;
     80         mCurrentValue[2] = 0.0f;
     81         mCurrentValue[3] = 1.0f;
     82     }
     83 
     84     int typeSize() const
     85     {
     86         switch (mType)
     87         {
     88           case GL_BYTE:           return mSize * sizeof(GLbyte);
     89           case GL_UNSIGNED_BYTE:  return mSize * sizeof(GLubyte);
     90           case GL_SHORT:          return mSize * sizeof(GLshort);
     91           case GL_UNSIGNED_SHORT: return mSize * sizeof(GLushort);
     92           case GL_FIXED:          return mSize * sizeof(GLfixed);
     93           case GL_FLOAT:          return mSize * sizeof(GLfloat);
     94           default: UNREACHABLE(); return mSize * sizeof(GLfloat);
     95         }
     96     }
     97 
     98     GLsizei stride() const
     99     {
    100         return mStride ? mStride : typeSize();
    101     }
    102 
    103     // From glVertexAttribPointer
    104     GLenum mType;
    105     GLint mSize;
    106     bool mNormalized;
    107     GLsizei mStride;   // 0 means natural stride
    108 
    109     union
    110     {
    111         const void *mPointer;
    112         intptr_t mOffset;
    113     };
    114 
    115     BindingPointer<Buffer> mBoundBuffer;   // Captured when glVertexAttribPointer is called.
    116 
    117     bool mArrayEnabled;   // From glEnable/DisableVertexAttribArray
    118     float mCurrentValue[4];   // From glVertexAttrib
    119     unsigned int mDivisor;
    120 };
    121 
    122 // Helper structure to store all raw state
    123 struct State
    124 {
    125     Color colorClearValue;
    126     GLclampf depthClearValue;
    127     int stencilClearValue;
    128 
    129     RasterizerState rasterizer;
    130     bool scissorTest;
    131     Rectangle scissor;
    132 
    133     BlendState blend;
    134     Color blendColor;
    135     bool sampleCoverage;
    136     GLclampf sampleCoverageValue;
    137     bool sampleCoverageInvert;
    138 
    139     DepthStencilState depthStencil;
    140     GLint stencilRef;
    141     GLint stencilBackRef;
    142 
    143     GLfloat lineWidth;
    144 
    145     GLenum generateMipmapHint;
    146     GLenum fragmentShaderDerivativeHint;
    147 
    148     Rectangle viewport;
    149     float zNear;
    150     float zFar;
    151 
    152     unsigned int activeSampler;   // Active texture unit selector - GL_TEXTURE0
    153     BindingPointer<Buffer> arrayBuffer;
    154     BindingPointer<Buffer> elementArrayBuffer;
    155     GLuint readFramebuffer;
    156     GLuint drawFramebuffer;
    157     BindingPointer<Renderbuffer> renderbuffer;
    158     GLuint currentProgram;
    159 
    160     VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS];
    161     BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS];
    162     BindingPointer<Query> activeQuery[QUERY_TYPE_COUNT];
    163 
    164     GLint unpackAlignment;
    165     GLint packAlignment;
    166     bool packReverseRowOrder;
    167 };
    168 
    169 class Context
    170 {
    171   public:
    172     Context(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess);
    173 
    174     ~Context();
    175 
    176     void makeCurrent(egl::Surface *surface);
    177 
    178     virtual void markContextLost();
    179     bool isContextLost();
    180 
    181     // State manipulation
    182     void setClearColor(float red, float green, float blue, float alpha);
    183 
    184     void setClearDepth(float depth);
    185 
    186     void setClearStencil(int stencil);
    187 
    188     void setCullFace(bool enabled);
    189     bool isCullFaceEnabled() const;
    190 
    191     void setCullMode(GLenum mode);
    192 
    193     void setFrontFace(GLenum front);
    194 
    195     void setDepthTest(bool enabled);
    196     bool isDepthTestEnabled() const;
    197 
    198     void setDepthFunc(GLenum depthFunc);
    199 
    200     void setDepthRange(float zNear, float zFar);
    201 
    202     void setBlend(bool enabled);
    203     bool isBlendEnabled() const;
    204 
    205     void setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha);
    206     void setBlendColor(float red, float green, float blue, float alpha);
    207     void setBlendEquation(GLenum rgbEquation, GLenum alphaEquation);
    208 
    209     void setStencilTest(bool enabled);
    210     bool isStencilTestEnabled() const;
    211 
    212     void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
    213     void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask);
    214     void setStencilWritemask(GLuint stencilWritemask);
    215     void setStencilBackWritemask(GLuint stencilBackWritemask);
    216     void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
    217     void setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass);
    218 
    219     void setPolygonOffsetFill(bool enabled);
    220     bool isPolygonOffsetFillEnabled() const;
    221 
    222     void setPolygonOffsetParams(GLfloat factor, GLfloat units);
    223 
    224     void setSampleAlphaToCoverage(bool enabled);
    225     bool isSampleAlphaToCoverageEnabled() const;
    226 
    227     void setSampleCoverage(bool enabled);
    228     bool isSampleCoverageEnabled() const;
    229 
    230     void setSampleCoverageParams(GLclampf value, bool invert);
    231 
    232     void setScissorTest(bool enabled);
    233     bool isScissorTestEnabled() const;
    234 
    235     void setDither(bool enabled);
    236     bool isDitherEnabled() const;
    237 
    238     void setLineWidth(GLfloat width);
    239 
    240     void setGenerateMipmapHint(GLenum hint);
    241     void setFragmentShaderDerivativeHint(GLenum hint);
    242 
    243     void setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height);
    244 
    245     void setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height);
    246 
    247     void setColorMask(bool red, bool green, bool blue, bool alpha);
    248     void setDepthMask(bool mask);
    249 
    250     void setActiveSampler(unsigned int active);
    251 
    252     GLuint getReadFramebufferHandle() const;
    253     GLuint getDrawFramebufferHandle() const;
    254     GLuint getRenderbufferHandle() const;
    255 
    256     GLuint getArrayBufferHandle() const;
    257 
    258     GLuint getActiveQuery(GLenum target) const;
    259 
    260     void setEnableVertexAttribArray(unsigned int attribNum, bool enabled);
    261     const VertexAttribute &getVertexAttribState(unsigned int attribNum);
    262     void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type,
    263                               bool normalized, GLsizei stride, const void *pointer);
    264     const void *getVertexAttribPointer(unsigned int attribNum) const;
    265 
    266     void setUnpackAlignment(GLint alignment);
    267     GLint getUnpackAlignment() const;
    268 
    269     void setPackAlignment(GLint alignment);
    270     GLint getPackAlignment() const;
    271 
    272     void setPackReverseRowOrder(bool reverseRowOrder);
    273     bool getPackReverseRowOrder() const;
    274 
    275     // These create  and destroy methods are merely pass-throughs to
    276     // ResourceManager, which owns these object types
    277     GLuint createBuffer();
    278     GLuint createShader(GLenum type);
    279     GLuint createProgram();
    280     GLuint createTexture();
    281     GLuint createRenderbuffer();
    282 
    283     void deleteBuffer(GLuint buffer);
    284     void deleteShader(GLuint shader);
    285     void deleteProgram(GLuint program);
    286     void deleteTexture(GLuint texture);
    287     void deleteRenderbuffer(GLuint renderbuffer);
    288 
    289     // Framebuffers are owned by the Context, so these methods do not pass through
    290     GLuint createFramebuffer();
    291     void deleteFramebuffer(GLuint framebuffer);
    292 
    293     // Fences are owned by the Context.
    294     GLuint createFence();
    295     void deleteFence(GLuint fence);
    296 
    297     // Queries are owned by the Context;
    298     GLuint createQuery();
    299     void deleteQuery(GLuint query);
    300 
    301     void bindArrayBuffer(GLuint buffer);
    302     void bindElementArrayBuffer(GLuint buffer);
    303     void bindTexture2D(GLuint texture);
    304     void bindTextureCubeMap(GLuint texture);
    305     void bindReadFramebuffer(GLuint framebuffer);
    306     void bindDrawFramebuffer(GLuint framebuffer);
    307     void bindRenderbuffer(GLuint renderbuffer);
    308     void useProgram(GLuint program);
    309     void linkProgram(GLuint program);
    310     void setProgramBinary(GLuint program, const void *binary, GLint length);
    311 
    312     void beginQuery(GLenum target, GLuint query);
    313     void endQuery(GLenum target);
    314 
    315     void setFramebufferZero(Framebuffer *framebuffer);
    316 
    317     void setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples);
    318 
    319     void setVertexAttrib(GLuint index, const GLfloat *values);
    320     void setVertexAttribDivisor(GLuint index, GLuint divisor);
    321 
    322     Buffer *getBuffer(GLuint handle);
    323     Fence *getFence(GLuint handle);
    324     Shader *getShader(GLuint handle);
    325     Program *getProgram(GLuint handle);
    326     Texture *getTexture(GLuint handle);
    327     Framebuffer *getFramebuffer(GLuint handle);
    328     Renderbuffer *getRenderbuffer(GLuint handle);
    329     Query *getQuery(GLuint handle, bool create, GLenum type);
    330 
    331     Buffer *getArrayBuffer();
    332     Buffer *getElementArrayBuffer();
    333     ProgramBinary *getCurrentProgramBinary();
    334     Texture2D *getTexture2D();
    335     TextureCubeMap *getTextureCubeMap();
    336     Texture *getSamplerTexture(unsigned int sampler, TextureType type);
    337     Framebuffer *getReadFramebuffer();
    338     Framebuffer *getDrawFramebuffer();
    339 
    340     bool getFloatv(GLenum pname, GLfloat *params);
    341     bool getIntegerv(GLenum pname, GLint *params);
    342     bool getBooleanv(GLenum pname, GLboolean *params);
    343 
    344     bool getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams);
    345 
    346     void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei *bufSize, void* pixels);
    347     void clear(GLbitfield mask);
    348     void drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances);
    349     void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances);
    350     void sync(bool block);   // flush/finish
    351 
    352     void recordInvalidEnum();
    353     void recordInvalidValue();
    354     void recordInvalidOperation();
    355     void recordOutOfMemory();
    356     void recordInvalidFramebufferOperation();
    357 
    358     GLenum getError();
    359     GLenum getResetStatus();
    360     virtual bool isResetNotificationEnabled();
    361 
    362     int getMajorShaderModel() const;
    363     float getMaximumPointSize() const;
    364     unsigned int getMaximumCombinedTextureImageUnits() const;
    365     int getMaximumRenderbufferDimension() const;
    366     int getMaximumTextureDimension() const;
    367     int getMaximumCubeTextureDimension() const;
    368     int getMaximumTextureLevel() const;
    369     unsigned int getMaximumRenderTargets() const;
    370     GLsizei getMaxSupportedSamples() const;
    371     const char *getExtensionString() const;
    372     const char *getRendererString() const;
    373     bool supportsEventQueries() const;
    374     bool supportsOcclusionQueries() const;
    375     bool supportsBGRATextures() const;
    376     bool supportsDXT1Textures() const;
    377     bool supportsDXT3Textures() const;
    378     bool supportsDXT5Textures() const;
    379     bool supportsFloat32Textures() const;
    380     bool supportsFloat32LinearFilter() const;
    381     bool supportsFloat32RenderableTextures() const;
    382     bool supportsFloat16Textures() const;
    383     bool supportsFloat16LinearFilter() const;
    384     bool supportsFloat16RenderableTextures() const;
    385     bool supportsLuminanceTextures() const;
    386     bool supportsLuminanceAlphaTextures() const;
    387     bool supportsDepthTextures() const;
    388     bool supports32bitIndices() const;
    389     bool supportsNonPower2Texture() const;
    390     bool supportsInstancing() const;
    391     bool supportsTextureFilterAnisotropy() const;
    392 
    393     bool getCurrentReadFormatType(GLenum *format, GLenum *type);
    394 
    395     float getTextureMaxAnisotropy() const;
    396 
    397     void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
    398                          GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
    399                          GLbitfield mask);
    400 
    401     rx::Renderer *getRenderer() { return mRenderer; }
    402 
    403   private:
    404     DISALLOW_COPY_AND_ASSIGN(Context);
    405 
    406     bool applyRenderTarget(GLenum drawMode, bool ignoreViewport);
    407     void applyState(GLenum drawMode);
    408     void applyShaders();
    409     void applyTextures();
    410     void applyTextures(SamplerType type);
    411 
    412     void detachBuffer(GLuint buffer);
    413     void detachTexture(GLuint texture);
    414     void detachFramebuffer(GLuint framebuffer);
    415     void detachRenderbuffer(GLuint renderbuffer);
    416 
    417     Texture *getIncompleteTexture(TextureType type);
    418 
    419     bool skipDraw(GLenum drawMode);
    420 
    421     void initExtensionString();
    422     void initRendererString();
    423 
    424     typedef std::set<unsigned> FramebufferTextureSerialSet;
    425     FramebufferTextureSerialSet getBoundFramebufferTextureSerials();
    426 
    427     rx::Renderer *const mRenderer;
    428 
    429     State mState;
    430 
    431     BindingPointer<Texture2D> mTexture2DZero;
    432     BindingPointer<TextureCubeMap> mTextureCubeMapZero;
    433 
    434 #ifndef HASH_MAP
    435 # ifdef _MSC_VER
    436 #  define HASH_MAP stdext::hash_map
    437 # else
    438 #  define HASH_MAP std::unordered_map
    439 # endif
    440 #endif
    441 
    442     typedef HASH_MAP<GLuint, Framebuffer*> FramebufferMap;
    443     FramebufferMap mFramebufferMap;
    444     HandleAllocator mFramebufferHandleAllocator;
    445 
    446     typedef HASH_MAP<GLuint, Fence*> FenceMap;
    447     FenceMap mFenceMap;
    448     HandleAllocator mFenceHandleAllocator;
    449 
    450     typedef HASH_MAP<GLuint, Query*> QueryMap;
    451     QueryMap mQueryMap;
    452     HandleAllocator mQueryHandleAllocator;
    453 
    454     const char *mExtensionString;
    455     const char *mRendererString;
    456 
    457     BindingPointer<Texture> mIncompleteTextures[TEXTURE_TYPE_COUNT];
    458 
    459     // Recorded errors
    460     bool mInvalidEnum;
    461     bool mInvalidValue;
    462     bool mInvalidOperation;
    463     bool mOutOfMemory;
    464     bool mInvalidFramebufferOperation;
    465 
    466     // Current/lost context flags
    467     bool mHasBeenCurrent;
    468     bool mContextLost;
    469     GLenum mResetStatus;
    470     GLenum mResetStrategy;
    471     bool mRobustAccess;
    472 
    473     BindingPointer<ProgramBinary> mCurrentProgramBinary;
    474     Framebuffer *mBoundDrawFramebuffer;
    475 
    476     int mMajorShaderModel;
    477     float mMaximumPointSize;
    478     bool mSupportsVertexTexture;
    479     bool mSupportsNonPower2Texture;
    480     bool mSupportsInstancing;
    481     int  mMaxViewportDimension;
    482     int  mMaxRenderbufferDimension;
    483     int  mMaxTextureDimension;
    484     int  mMaxCubeTextureDimension;
    485     int  mMaxTextureLevel;
    486     float mMaxTextureAnisotropy;
    487     bool mSupportsEventQueries;
    488     bool mSupportsOcclusionQueries;
    489     bool mSupportsBGRATextures;
    490     bool mSupportsDXT1Textures;
    491     bool mSupportsDXT3Textures;
    492     bool mSupportsDXT5Textures;
    493     bool mSupportsFloat32Textures;
    494     bool mSupportsFloat32LinearFilter;
    495     bool mSupportsFloat32RenderableTextures;
    496     bool mSupportsFloat16Textures;
    497     bool mSupportsFloat16LinearFilter;
    498     bool mSupportsFloat16RenderableTextures;
    499     bool mSupportsLuminanceTextures;
    500     bool mSupportsLuminanceAlphaTextures;
    501     bool mSupportsDepthTextures;
    502     bool mSupports32bitIndices;
    503     bool mSupportsTextureFilterAnisotropy;
    504     int mNumCompressedTextureFormats;
    505 
    506     ResourceManager *mResourceManager;
    507 };
    508 }
    509 
    510 #endif   // INCLUDE_CONTEXT_H_
    511