1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_GUI_CONSUMER_H 18 #define ANDROID_GUI_CONSUMER_H 19 20 #include <EGL/egl.h> 21 #include <EGL/eglext.h> 22 23 #include <gui/IGraphicBufferProducer.h> 24 #include <gui/BufferQueue.h> 25 #include <gui/ConsumerBase.h> 26 27 #include <ui/GraphicBuffer.h> 28 29 #include <utils/String8.h> 30 #include <utils/Vector.h> 31 #include <utils/threads.h> 32 33 namespace android { 34 // ---------------------------------------------------------------------------- 35 36 37 class String8; 38 39 /* 40 * GLConsumer consumes buffers of graphics data from a BufferQueue, 41 * and makes them available to OpenGL as a texture. 42 * 43 * A typical usage pattern is to set up the GLConsumer with the 44 * desired options, and call updateTexImage() when a new frame is desired. 45 * If a new frame is available, the texture will be updated. If not, 46 * the previous contents are retained. 47 * 48 * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES 49 * texture target, in the EGL context of the first thread that calls 50 * updateTexImage(). 51 * 52 * This class was previously called SurfaceTexture. 53 */ 54 class GLConsumer : public ConsumerBase { 55 protected: 56 enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES 57 public: 58 typedef ConsumerBase::FrameAvailableListener FrameAvailableListener; 59 60 // GLConsumer constructs a new GLConsumer object. tex indicates the 61 // name of the OpenGL ES texture to which images are to be streamed. 62 // allowSynchronousMode specifies whether or not synchronous mode can be 63 // enabled. texTarget specifies the OpenGL ES texture target to which the 64 // texture will be bound in updateTexImage. useFenceSync specifies whether 65 // fences should be used to synchronize access to buffers if that behavior 66 // is enabled at compile-time. A custom bufferQueue can be specified 67 // if behavior for queue/dequeue/connect etc needs to be customized. 68 // Otherwise a default BufferQueue will be created and used. 69 // 70 // For legacy reasons, the GLConsumer is created in a state where it is 71 // considered attached to an OpenGL ES context for the purposes of the 72 // attachToContext and detachFromContext methods. However, despite being 73 // considered "attached" to a context, the specific OpenGL ES context 74 // doesn't get latched until the first call to updateTexImage. After that 75 // point, all calls to updateTexImage must be made with the same OpenGL ES 76 // context current. 77 // 78 // A GLConsumer may be detached from one OpenGL ES context and then 79 // attached to a different context using the detachFromContext and 80 // attachToContext methods, respectively. The intention of these methods is 81 // purely to allow a GLConsumer to be transferred from one consumer 82 // context to another. If such a transfer is not needed there is no 83 // requirement that either of these methods be called. 84 GLConsumer(const sp<IGraphicBufferConsumer>& bq, 85 uint32_t tex, uint32_t texureTarget = TEXTURE_EXTERNAL, 86 bool useFenceSync = true, bool isControlledByApp = false); 87 88 // updateTexImage acquires the most recently queued buffer, and sets the 89 // image contents of the target texture to it. 90 // 91 // This call may only be made while the OpenGL ES context to which the 92 // target texture belongs is bound to the calling thread. 93 // 94 // This calls doGLFenceWait to ensure proper synchronization. 95 status_t updateTexImage(); 96 97 // releaseTexImage releases the texture acquired in updateTexImage(). 98 // This is intended to be used in single buffer mode. 99 // 100 // This call may only be made while the OpenGL ES context to which the 101 // target texture belongs is bound to the calling thread. 102 status_t releaseTexImage(); 103 104 // setReleaseFence stores a fence that will signal when the current buffer 105 // is no longer being read. This fence will be returned to the producer 106 // when the current buffer is released by updateTexImage(). Multiple 107 // fences can be set for a given buffer; they will be merged into a single 108 // union fence. 109 void setReleaseFence(const sp<Fence>& fence); 110 111 // setDefaultMaxBufferCount sets the default limit on the maximum number 112 // of buffers that will be allocated at one time. The image producer may 113 // override the limit. 114 status_t setDefaultMaxBufferCount(int bufferCount); 115 116 // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix 117 // associated with the texture image set by the most recent call to 118 // updateTexImage. 119 // 120 // This transform matrix maps 2D homogeneous texture coordinates of the form 121 // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture 122 // coordinate that should be used to sample that location from the texture. 123 // Sampling the texture outside of the range of this transform is undefined. 124 // 125 // This transform is necessary to compensate for transforms that the stream 126 // content producer may implicitly apply to the content. By forcing users of 127 // a GLConsumer to apply this transform we avoid performing an extra 128 // copy of the data that would be needed to hide the transform from the 129 // user. 130 // 131 // The matrix is stored in column-major order so that it may be passed 132 // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv 133 // functions. 134 void getTransformMatrix(float mtx[16]); 135 136 // getTimestamp retrieves the timestamp associated with the texture image 137 // set by the most recent call to updateTexImage. 138 // 139 // The timestamp is in nanoseconds, and is monotonically increasing. Its 140 // other semantics (zero point, etc) are source-dependent and should be 141 // documented by the source. 142 int64_t getTimestamp(); 143 144 // getFrameNumber retrieves the frame number associated with the texture 145 // image set by the most recent call to updateTexImage. 146 // 147 // The frame number is an incrementing counter set to 0 at the creation of 148 // the BufferQueue associated with this consumer. 149 int64_t getFrameNumber(); 150 151 // setDefaultBufferSize is used to set the size of buffers returned by 152 // requestBuffers when a with and height of zero is requested. 153 // A call to setDefaultBufferSize() may trigger requestBuffers() to 154 // be called from the client. 155 // The width and height parameters must be no greater than the minimum of 156 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). 157 // An error due to invalid dimensions might not be reported until 158 // updateTexImage() is called. 159 status_t setDefaultBufferSize(uint32_t width, uint32_t height); 160 161 // setFilteringEnabled sets whether the transform matrix should be computed 162 // for use with bilinear filtering. 163 void setFilteringEnabled(bool enabled); 164 165 // getCurrentBuffer returns the buffer associated with the current image. 166 sp<GraphicBuffer> getCurrentBuffer() const; 167 168 // getCurrentTextureTarget returns the texture target of the current 169 // texture as returned by updateTexImage(). 170 uint32_t getCurrentTextureTarget() const; 171 172 // getCurrentCrop returns the cropping rectangle of the current buffer. 173 Rect getCurrentCrop() const; 174 175 // getCurrentTransform returns the transform of the current buffer. 176 uint32_t getCurrentTransform() const; 177 178 // getCurrentScalingMode returns the scaling mode of the current buffer. 179 uint32_t getCurrentScalingMode() const; 180 181 // getCurrentFence returns the fence indicating when the current buffer is 182 // ready to be read from. 183 sp<Fence> getCurrentFence() const; 184 185 // doGLFenceWait inserts a wait command into the OpenGL ES command stream 186 // to ensure that it is safe for future OpenGL ES commands to access the 187 // current texture buffer. 188 status_t doGLFenceWait() const; 189 190 // set the name of the GLConsumer that will be used to identify it in 191 // log messages. 192 void setName(const String8& name); 193 194 // These functions call the corresponding BufferQueue implementation 195 // so the refactoring can proceed smoothly 196 status_t setDefaultBufferFormat(uint32_t defaultFormat); 197 status_t setConsumerUsageBits(uint32_t usage); 198 status_t setTransformHint(uint32_t hint); 199 200 // detachFromContext detaches the GLConsumer from the calling thread's 201 // current OpenGL ES context. This context must be the same as the context 202 // that was current for previous calls to updateTexImage. 203 // 204 // Detaching a GLConsumer from an OpenGL ES context will result in the 205 // deletion of the OpenGL ES texture object into which the images were being 206 // streamed. After a GLConsumer has been detached from the OpenGL ES 207 // context calls to updateTexImage will fail returning INVALID_OPERATION 208 // until the GLConsumer is attached to a new OpenGL ES context using the 209 // attachToContext method. 210 status_t detachFromContext(); 211 212 // attachToContext attaches a GLConsumer that is currently in the 213 // 'detached' state to the current OpenGL ES context. A GLConsumer is 214 // in the 'detached' state iff detachFromContext has successfully been 215 // called and no calls to attachToContext have succeeded since the last 216 // detachFromContext call. Calls to attachToContext made on a 217 // GLConsumer that is not in the 'detached' state will result in an 218 // INVALID_OPERATION error. 219 // 220 // The tex argument specifies the OpenGL ES texture object name in the 221 // new context into which the image contents will be streamed. A successful 222 // call to attachToContext will result in this texture object being bound to 223 // the texture target and populated with the image contents that were 224 // current at the time of the last call to detachFromContext. 225 status_t attachToContext(uint32_t tex); 226 227 protected: 228 229 // abandonLocked overrides the ConsumerBase method to clear 230 // mCurrentTextureBuf in addition to the ConsumerBase behavior. 231 virtual void abandonLocked(); 232 233 // dumpLocked overrides the ConsumerBase method to dump GLConsumer- 234 // specific info in addition to the ConsumerBase behavior. 235 virtual void dumpLocked(String8& result, const char* prefix) const; 236 237 // acquireBufferLocked overrides the ConsumerBase method to update the 238 // mEglSlots array in addition to the ConsumerBase behavior. 239 virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item, 240 nsecs_t presentWhen); 241 242 // releaseBufferLocked overrides the ConsumerBase method to update the 243 // mEglSlots array in addition to the ConsumerBase. 244 virtual status_t releaseBufferLocked(int slot, 245 const sp<GraphicBuffer> graphicBuffer, 246 EGLDisplay display, EGLSyncKHR eglFence); 247 248 status_t releaseBufferLocked(int slot, 249 const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) { 250 return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence); 251 } 252 253 static bool isExternalFormat(uint32_t format); 254 255 // This releases the buffer in the slot referenced by mCurrentTexture, 256 // then updates state to refer to the BufferItem, which must be a 257 // newly-acquired buffer. 258 status_t updateAndReleaseLocked(const BufferQueue::BufferItem& item); 259 260 // Binds mTexName and the current buffer to mTexTarget. Uses 261 // mCurrentTexture if it's set, mCurrentTextureBuf if not. If the 262 // bind succeeds, this calls doGLFenceWait. 263 status_t bindTextureImageLocked(); 264 265 // Gets the current EGLDisplay and EGLContext values, and compares them 266 // to mEglDisplay and mEglContext. If the fields have been previously 267 // set, the values must match; if not, the fields are set to the current 268 // values. 269 // The contextCheck argument is used to ensure that a GL context is 270 // properly set; when set to false, the check is not performed. 271 status_t checkAndUpdateEglStateLocked(bool contextCheck = false); 272 273 private: 274 // createImage creates a new EGLImage from a GraphicBuffer. 275 EGLImageKHR createImage(EGLDisplay dpy, 276 const sp<GraphicBuffer>& graphicBuffer, const Rect& crop); 277 278 // freeBufferLocked frees up the given buffer slot. If the slot has been 279 // initialized this will release the reference to the GraphicBuffer in that 280 // slot and destroy the EGLImage in that slot. Otherwise it has no effect. 281 // 282 // This method must be called with mMutex locked. 283 virtual void freeBufferLocked(int slotIndex); 284 285 // computeCurrentTransformMatrixLocked computes the transform matrix for the 286 // current texture. It uses mCurrentTransform and the current GraphicBuffer 287 // to compute this matrix and stores it in mCurrentTransformMatrix. 288 // mCurrentTextureBuf must not be NULL. 289 void computeCurrentTransformMatrixLocked(); 290 291 // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command 292 // stream to ensure that it is safe for future OpenGL ES commands to 293 // access the current texture buffer. 294 status_t doGLFenceWaitLocked() const; 295 296 // syncForReleaseLocked performs the synchronization needed to release the 297 // current slot from an OpenGL ES context. If needed it will set the 298 // current slot's fence to guard against a producer accessing the buffer 299 // before the outstanding accesses have completed. 300 status_t syncForReleaseLocked(EGLDisplay dpy); 301 302 // Normally, when we bind a buffer to a texture target, we bind a buffer 303 // that is referenced by an entry in mEglSlots. In some situations we 304 // have a buffer in mCurrentTextureBuf, but no corresponding entry for 305 // it in our slot array. bindUnslottedBuffer handles that situation by 306 // binding the buffer without touching the EglSlots. 307 status_t bindUnslottedBufferLocked(EGLDisplay dpy); 308 309 // returns a graphic buffer used when the texture image has been released 310 static sp<GraphicBuffer> getDebugTexImageBuffer(); 311 312 // The default consumer usage flags that GLConsumer always sets on its 313 // BufferQueue instance; these will be OR:d with any additional flags passed 314 // from the GLConsumer user. In particular, GLConsumer will always 315 // consume buffers as hardware textures. 316 static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE; 317 318 // mCurrentTextureBuf is the graphic buffer of the current texture. It's 319 // possible that this buffer is not associated with any buffer slot, so we 320 // must track it separately in order to support the getCurrentBuffer method. 321 sp<GraphicBuffer> mCurrentTextureBuf; 322 323 // mCurrentCrop is the crop rectangle that applies to the current texture. 324 // It gets set each time updateTexImage is called. 325 Rect mCurrentCrop; 326 327 // mCurrentTransform is the transform identifier for the current texture. It 328 // gets set each time updateTexImage is called. 329 uint32_t mCurrentTransform; 330 331 // mCurrentScalingMode is the scaling mode for the current texture. It gets 332 // set each time updateTexImage is called. 333 uint32_t mCurrentScalingMode; 334 335 // mCurrentFence is the fence received from BufferQueue in updateTexImage. 336 sp<Fence> mCurrentFence; 337 338 // mCurrentTransformMatrix is the transform matrix for the current texture. 339 // It gets computed by computeTransformMatrix each time updateTexImage is 340 // called. 341 float mCurrentTransformMatrix[16]; 342 343 // mCurrentTimestamp is the timestamp for the current texture. It 344 // gets set each time updateTexImage is called. 345 int64_t mCurrentTimestamp; 346 347 // mCurrentFrameNumber is the frame counter for the current texture. 348 // It gets set each time updateTexImage is called. 349 int64_t mCurrentFrameNumber; 350 351 uint32_t mDefaultWidth, mDefaultHeight; 352 353 // mFilteringEnabled indicates whether the transform matrix is computed for 354 // use with bilinear filtering. It defaults to true and is changed by 355 // setFilteringEnabled(). 356 bool mFilteringEnabled; 357 358 // mTexName is the name of the OpenGL texture to which streamed images will 359 // be bound when updateTexImage is called. It is set at construction time 360 // and can be changed with a call to attachToContext. 361 uint32_t mTexName; 362 363 // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync 364 // extension should be used to prevent buffers from being dequeued before 365 // it's safe for them to be written. It gets set at construction time and 366 // never changes. 367 const bool mUseFenceSync; 368 369 // mTexTarget is the GL texture target with which the GL texture object is 370 // associated. It is set in the constructor and never changed. It is 371 // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android 372 // Browser. In that case it is set to GL_TEXTURE_2D to allow 373 // glCopyTexSubImage to read from the texture. This is a hack to work 374 // around a GL driver limitation on the number of FBO attachments, which the 375 // browser's tile cache exceeds. 376 const uint32_t mTexTarget; 377 378 // EGLSlot contains the information and object references that 379 // GLConsumer maintains about a BufferQueue buffer slot. 380 struct EglSlot { 381 EglSlot() 382 : mEglImage(EGL_NO_IMAGE_KHR), 383 mEglFence(EGL_NO_SYNC_KHR) { 384 } 385 386 // mEglImage is the EGLImage created from mGraphicBuffer. 387 EGLImageKHR mEglImage; 388 389 // mCropRect is the crop rectangle passed to EGL when mEglImage was 390 // created. 391 Rect mCropRect; 392 393 // mFence is the EGL sync object that must signal before the buffer 394 // associated with this buffer slot may be dequeued. It is initialized 395 // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based 396 // on a compile-time option) set to a new sync object in updateTexImage. 397 EGLSyncKHR mEglFence; 398 }; 399 400 // mEglDisplay is the EGLDisplay with which this GLConsumer is currently 401 // associated. It is intialized to EGL_NO_DISPLAY and gets set to the 402 // current display when updateTexImage is called for the first time and when 403 // attachToContext is called. 404 EGLDisplay mEglDisplay; 405 406 // mEglContext is the OpenGL ES context with which this GLConsumer is 407 // currently associated. It is initialized to EGL_NO_CONTEXT and gets set 408 // to the current GL context when updateTexImage is called for the first 409 // time and when attachToContext is called. 410 EGLContext mEglContext; 411 412 // mEGLSlots stores the buffers that have been allocated by the BufferQueue 413 // for each buffer slot. It is initialized to null pointers, and gets 414 // filled in with the result of BufferQueue::acquire when the 415 // client dequeues a buffer from a 416 // slot that has not yet been used. The buffer allocated to a slot will also 417 // be replaced if the requested buffer usage or geometry differs from that 418 // of the buffer allocated to a slot. 419 EglSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS]; 420 421 // mCurrentTexture is the buffer slot index of the buffer that is currently 422 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, 423 // indicating that no buffer slot is currently bound to the texture. Note, 424 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean 425 // that no buffer is bound to the texture. A call to setBufferCount will 426 // reset mCurrentTexture to INVALID_BUFFER_SLOT. 427 int mCurrentTexture; 428 429 // mAttached indicates whether the ConsumerBase is currently attached to 430 // an OpenGL ES context. For legacy reasons, this is initialized to true, 431 // indicating that the ConsumerBase is considered to be attached to 432 // whatever context is current at the time of the first updateTexImage call. 433 // It is set to false by detachFromContext, and then set to true again by 434 // attachToContext. 435 bool mAttached; 436 437 // protects static initialization 438 static Mutex sStaticInitLock; 439 440 // mReleasedTexImageBuffer is a dummy buffer used when in single buffer 441 // mode and releaseTexImage() has been called 442 static sp<GraphicBuffer> sReleasedTexImageBuffer; 443 }; 444 445 // ---------------------------------------------------------------------------- 446 }; // namespace android 447 448 #endif // ANDROID_GUI_CONSUMER_H 449