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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_GUI_CONSUMER_H
     18 #define ANDROID_GUI_CONSUMER_H
     19 
     20 #include <EGL/egl.h>
     21 #include <EGL/eglext.h>
     22 
     23 #include <gui/IGraphicBufferProducer.h>
     24 #include <gui/BufferQueue.h>
     25 #include <gui/ConsumerBase.h>
     26 
     27 #include <ui/GraphicBuffer.h>
     28 
     29 #include <utils/String8.h>
     30 #include <utils/Vector.h>
     31 #include <utils/threads.h>
     32 
     33 namespace android {
     34 // ----------------------------------------------------------------------------
     35 
     36 
     37 class String8;
     38 
     39 /*
     40  * GLConsumer consumes buffers of graphics data from a BufferQueue,
     41  * and makes them available to OpenGL as a texture.
     42  *
     43  * A typical usage pattern is to set up the GLConsumer with the
     44  * desired options, and call updateTexImage() when a new frame is desired.
     45  * If a new frame is available, the texture will be updated.  If not,
     46  * the previous contents are retained.
     47  *
     48  * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES
     49  * texture target, in the EGL context of the first thread that calls
     50  * updateTexImage().
     51  *
     52  * This class was previously called SurfaceTexture.
     53  */
     54 class GLConsumer : public ConsumerBase {
     55 protected:
     56     enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES
     57 public:
     58     typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
     59 
     60     // GLConsumer constructs a new GLConsumer object. tex indicates the
     61     // name of the OpenGL ES texture to which images are to be streamed.
     62     // allowSynchronousMode specifies whether or not synchronous mode can be
     63     // enabled. texTarget specifies the OpenGL ES texture target to which the
     64     // texture will be bound in updateTexImage. useFenceSync specifies whether
     65     // fences should be used to synchronize access to buffers if that behavior
     66     // is enabled at compile-time. A custom bufferQueue can be specified
     67     // if behavior for queue/dequeue/connect etc needs to be customized.
     68     // Otherwise a default BufferQueue will be created and used.
     69     //
     70     // For legacy reasons, the GLConsumer is created in a state where it is
     71     // considered attached to an OpenGL ES context for the purposes of the
     72     // attachToContext and detachFromContext methods. However, despite being
     73     // considered "attached" to a context, the specific OpenGL ES context
     74     // doesn't get latched until the first call to updateTexImage. After that
     75     // point, all calls to updateTexImage must be made with the same OpenGL ES
     76     // context current.
     77     //
     78     // A GLConsumer may be detached from one OpenGL ES context and then
     79     // attached to a different context using the detachFromContext and
     80     // attachToContext methods, respectively. The intention of these methods is
     81     // purely to allow a GLConsumer to be transferred from one consumer
     82     // context to another. If such a transfer is not needed there is no
     83     // requirement that either of these methods be called.
     84     GLConsumer(const sp<IGraphicBufferConsumer>& bq,
     85             uint32_t tex, uint32_t texureTarget = TEXTURE_EXTERNAL,
     86             bool useFenceSync = true, bool isControlledByApp = false);
     87 
     88     // updateTexImage acquires the most recently queued buffer, and sets the
     89     // image contents of the target texture to it.
     90     //
     91     // This call may only be made while the OpenGL ES context to which the
     92     // target texture belongs is bound to the calling thread.
     93     //
     94     // This calls doGLFenceWait to ensure proper synchronization.
     95     status_t updateTexImage();
     96 
     97     // releaseTexImage releases the texture acquired in updateTexImage().
     98     // This is intended to be used in single buffer mode.
     99     //
    100     // This call may only be made while the OpenGL ES context to which the
    101     // target texture belongs is bound to the calling thread.
    102     status_t releaseTexImage();
    103 
    104     // setReleaseFence stores a fence that will signal when the current buffer
    105     // is no longer being read. This fence will be returned to the producer
    106     // when the current buffer is released by updateTexImage(). Multiple
    107     // fences can be set for a given buffer; they will be merged into a single
    108     // union fence.
    109     void setReleaseFence(const sp<Fence>& fence);
    110 
    111     // setDefaultMaxBufferCount sets the default limit on the maximum number
    112     // of buffers that will be allocated at one time. The image producer may
    113     // override the limit.
    114     status_t setDefaultMaxBufferCount(int bufferCount);
    115 
    116     // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
    117     // associated with the texture image set by the most recent call to
    118     // updateTexImage.
    119     //
    120     // This transform matrix maps 2D homogeneous texture coordinates of the form
    121     // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
    122     // coordinate that should be used to sample that location from the texture.
    123     // Sampling the texture outside of the range of this transform is undefined.
    124     //
    125     // This transform is necessary to compensate for transforms that the stream
    126     // content producer may implicitly apply to the content. By forcing users of
    127     // a GLConsumer to apply this transform we avoid performing an extra
    128     // copy of the data that would be needed to hide the transform from the
    129     // user.
    130     //
    131     // The matrix is stored in column-major order so that it may be passed
    132     // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
    133     // functions.
    134     void getTransformMatrix(float mtx[16]);
    135 
    136     // getTimestamp retrieves the timestamp associated with the texture image
    137     // set by the most recent call to updateTexImage.
    138     //
    139     // The timestamp is in nanoseconds, and is monotonically increasing. Its
    140     // other semantics (zero point, etc) are source-dependent and should be
    141     // documented by the source.
    142     int64_t getTimestamp();
    143 
    144     // getFrameNumber retrieves the frame number associated with the texture
    145     // image set by the most recent call to updateTexImage.
    146     //
    147     // The frame number is an incrementing counter set to 0 at the creation of
    148     // the BufferQueue associated with this consumer.
    149     int64_t getFrameNumber();
    150 
    151     // setDefaultBufferSize is used to set the size of buffers returned by
    152     // requestBuffers when a with and height of zero is requested.
    153     // A call to setDefaultBufferSize() may trigger requestBuffers() to
    154     // be called from the client.
    155     // The width and height parameters must be no greater than the minimum of
    156     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
    157     // An error due to invalid dimensions might not be reported until
    158     // updateTexImage() is called.
    159     status_t setDefaultBufferSize(uint32_t width, uint32_t height);
    160 
    161     // setFilteringEnabled sets whether the transform matrix should be computed
    162     // for use with bilinear filtering.
    163     void setFilteringEnabled(bool enabled);
    164 
    165     // getCurrentBuffer returns the buffer associated with the current image.
    166     sp<GraphicBuffer> getCurrentBuffer() const;
    167 
    168     // getCurrentTextureTarget returns the texture target of the current
    169     // texture as returned by updateTexImage().
    170     uint32_t getCurrentTextureTarget() const;
    171 
    172     // getCurrentCrop returns the cropping rectangle of the current buffer.
    173     Rect getCurrentCrop() const;
    174 
    175     // getCurrentTransform returns the transform of the current buffer.
    176     uint32_t getCurrentTransform() const;
    177 
    178     // getCurrentScalingMode returns the scaling mode of the current buffer.
    179     uint32_t getCurrentScalingMode() const;
    180 
    181     // getCurrentFence returns the fence indicating when the current buffer is
    182     // ready to be read from.
    183     sp<Fence> getCurrentFence() const;
    184 
    185     // doGLFenceWait inserts a wait command into the OpenGL ES command stream
    186     // to ensure that it is safe for future OpenGL ES commands to access the
    187     // current texture buffer.
    188     status_t doGLFenceWait() const;
    189 
    190     // set the name of the GLConsumer that will be used to identify it in
    191     // log messages.
    192     void setName(const String8& name);
    193 
    194     // These functions call the corresponding BufferQueue implementation
    195     // so the refactoring can proceed smoothly
    196     status_t setDefaultBufferFormat(uint32_t defaultFormat);
    197     status_t setConsumerUsageBits(uint32_t usage);
    198     status_t setTransformHint(uint32_t hint);
    199 
    200     // detachFromContext detaches the GLConsumer from the calling thread's
    201     // current OpenGL ES context.  This context must be the same as the context
    202     // that was current for previous calls to updateTexImage.
    203     //
    204     // Detaching a GLConsumer from an OpenGL ES context will result in the
    205     // deletion of the OpenGL ES texture object into which the images were being
    206     // streamed.  After a GLConsumer has been detached from the OpenGL ES
    207     // context calls to updateTexImage will fail returning INVALID_OPERATION
    208     // until the GLConsumer is attached to a new OpenGL ES context using the
    209     // attachToContext method.
    210     status_t detachFromContext();
    211 
    212     // attachToContext attaches a GLConsumer that is currently in the
    213     // 'detached' state to the current OpenGL ES context.  A GLConsumer is
    214     // in the 'detached' state iff detachFromContext has successfully been
    215     // called and no calls to attachToContext have succeeded since the last
    216     // detachFromContext call.  Calls to attachToContext made on a
    217     // GLConsumer that is not in the 'detached' state will result in an
    218     // INVALID_OPERATION error.
    219     //
    220     // The tex argument specifies the OpenGL ES texture object name in the
    221     // new context into which the image contents will be streamed.  A successful
    222     // call to attachToContext will result in this texture object being bound to
    223     // the texture target and populated with the image contents that were
    224     // current at the time of the last call to detachFromContext.
    225     status_t attachToContext(uint32_t tex);
    226 
    227 protected:
    228 
    229     // abandonLocked overrides the ConsumerBase method to clear
    230     // mCurrentTextureBuf in addition to the ConsumerBase behavior.
    231     virtual void abandonLocked();
    232 
    233     // dumpLocked overrides the ConsumerBase method to dump GLConsumer-
    234     // specific info in addition to the ConsumerBase behavior.
    235     virtual void dumpLocked(String8& result, const char* prefix) const;
    236 
    237     // acquireBufferLocked overrides the ConsumerBase method to update the
    238     // mEglSlots array in addition to the ConsumerBase behavior.
    239     virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item,
    240         nsecs_t presentWhen);
    241 
    242     // releaseBufferLocked overrides the ConsumerBase method to update the
    243     // mEglSlots array in addition to the ConsumerBase.
    244     virtual status_t releaseBufferLocked(int slot,
    245             const sp<GraphicBuffer> graphicBuffer,
    246             EGLDisplay display, EGLSyncKHR eglFence);
    247 
    248     status_t releaseBufferLocked(int slot,
    249             const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) {
    250         return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence);
    251     }
    252 
    253     static bool isExternalFormat(uint32_t format);
    254 
    255     // This releases the buffer in the slot referenced by mCurrentTexture,
    256     // then updates state to refer to the BufferItem, which must be a
    257     // newly-acquired buffer.
    258     status_t updateAndReleaseLocked(const BufferQueue::BufferItem& item);
    259 
    260     // Binds mTexName and the current buffer to mTexTarget.  Uses
    261     // mCurrentTexture if it's set, mCurrentTextureBuf if not.  If the
    262     // bind succeeds, this calls doGLFenceWait.
    263     status_t bindTextureImageLocked();
    264 
    265     // Gets the current EGLDisplay and EGLContext values, and compares them
    266     // to mEglDisplay and mEglContext.  If the fields have been previously
    267     // set, the values must match; if not, the fields are set to the current
    268     // values.
    269     // The contextCheck argument is used to ensure that a GL context is
    270     // properly set; when set to false, the check is not performed.
    271     status_t checkAndUpdateEglStateLocked(bool contextCheck = false);
    272 
    273 private:
    274     // createImage creates a new EGLImage from a GraphicBuffer.
    275     EGLImageKHR createImage(EGLDisplay dpy,
    276             const sp<GraphicBuffer>& graphicBuffer, const Rect& crop);
    277 
    278     // freeBufferLocked frees up the given buffer slot.  If the slot has been
    279     // initialized this will release the reference to the GraphicBuffer in that
    280     // slot and destroy the EGLImage in that slot.  Otherwise it has no effect.
    281     //
    282     // This method must be called with mMutex locked.
    283     virtual void freeBufferLocked(int slotIndex);
    284 
    285     // computeCurrentTransformMatrixLocked computes the transform matrix for the
    286     // current texture.  It uses mCurrentTransform and the current GraphicBuffer
    287     // to compute this matrix and stores it in mCurrentTransformMatrix.
    288     // mCurrentTextureBuf must not be NULL.
    289     void computeCurrentTransformMatrixLocked();
    290 
    291     // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
    292     // stream to ensure that it is safe for future OpenGL ES commands to
    293     // access the current texture buffer.
    294     status_t doGLFenceWaitLocked() const;
    295 
    296     // syncForReleaseLocked performs the synchronization needed to release the
    297     // current slot from an OpenGL ES context.  If needed it will set the
    298     // current slot's fence to guard against a producer accessing the buffer
    299     // before the outstanding accesses have completed.
    300     status_t syncForReleaseLocked(EGLDisplay dpy);
    301 
    302     // Normally, when we bind a buffer to a texture target, we bind a buffer
    303     // that is referenced by an entry in mEglSlots.  In some situations we
    304     // have a buffer in mCurrentTextureBuf, but no corresponding entry for
    305     // it in our slot array.  bindUnslottedBuffer handles that situation by
    306     // binding the buffer without touching the EglSlots.
    307     status_t bindUnslottedBufferLocked(EGLDisplay dpy);
    308 
    309     // returns a graphic buffer used when the texture image has been released
    310     static sp<GraphicBuffer> getDebugTexImageBuffer();
    311 
    312     // The default consumer usage flags that GLConsumer always sets on its
    313     // BufferQueue instance; these will be OR:d with any additional flags passed
    314     // from the GLConsumer user. In particular, GLConsumer will always
    315     // consume buffers as hardware textures.
    316     static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
    317 
    318     // mCurrentTextureBuf is the graphic buffer of the current texture. It's
    319     // possible that this buffer is not associated with any buffer slot, so we
    320     // must track it separately in order to support the getCurrentBuffer method.
    321     sp<GraphicBuffer> mCurrentTextureBuf;
    322 
    323     // mCurrentCrop is the crop rectangle that applies to the current texture.
    324     // It gets set each time updateTexImage is called.
    325     Rect mCurrentCrop;
    326 
    327     // mCurrentTransform is the transform identifier for the current texture. It
    328     // gets set each time updateTexImage is called.
    329     uint32_t mCurrentTransform;
    330 
    331     // mCurrentScalingMode is the scaling mode for the current texture. It gets
    332     // set each time updateTexImage is called.
    333     uint32_t mCurrentScalingMode;
    334 
    335     // mCurrentFence is the fence received from BufferQueue in updateTexImage.
    336     sp<Fence> mCurrentFence;
    337 
    338     // mCurrentTransformMatrix is the transform matrix for the current texture.
    339     // It gets computed by computeTransformMatrix each time updateTexImage is
    340     // called.
    341     float mCurrentTransformMatrix[16];
    342 
    343     // mCurrentTimestamp is the timestamp for the current texture. It
    344     // gets set each time updateTexImage is called.
    345     int64_t mCurrentTimestamp;
    346 
    347     // mCurrentFrameNumber is the frame counter for the current texture.
    348     // It gets set each time updateTexImage is called.
    349     int64_t mCurrentFrameNumber;
    350 
    351     uint32_t mDefaultWidth, mDefaultHeight;
    352 
    353     // mFilteringEnabled indicates whether the transform matrix is computed for
    354     // use with bilinear filtering. It defaults to true and is changed by
    355     // setFilteringEnabled().
    356     bool mFilteringEnabled;
    357 
    358     // mTexName is the name of the OpenGL texture to which streamed images will
    359     // be bound when updateTexImage is called. It is set at construction time
    360     // and can be changed with a call to attachToContext.
    361     uint32_t mTexName;
    362 
    363     // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
    364     // extension should be used to prevent buffers from being dequeued before
    365     // it's safe for them to be written. It gets set at construction time and
    366     // never changes.
    367     const bool mUseFenceSync;
    368 
    369     // mTexTarget is the GL texture target with which the GL texture object is
    370     // associated.  It is set in the constructor and never changed.  It is
    371     // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
    372     // Browser.  In that case it is set to GL_TEXTURE_2D to allow
    373     // glCopyTexSubImage to read from the texture.  This is a hack to work
    374     // around a GL driver limitation on the number of FBO attachments, which the
    375     // browser's tile cache exceeds.
    376     const uint32_t mTexTarget;
    377 
    378     // EGLSlot contains the information and object references that
    379     // GLConsumer maintains about a BufferQueue buffer slot.
    380     struct EglSlot {
    381         EglSlot()
    382         : mEglImage(EGL_NO_IMAGE_KHR),
    383           mEglFence(EGL_NO_SYNC_KHR) {
    384         }
    385 
    386         // mEglImage is the EGLImage created from mGraphicBuffer.
    387         EGLImageKHR mEglImage;
    388 
    389         // mCropRect is the crop rectangle passed to EGL when mEglImage was
    390         // created.
    391         Rect mCropRect;
    392 
    393         // mFence is the EGL sync object that must signal before the buffer
    394         // associated with this buffer slot may be dequeued. It is initialized
    395         // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
    396         // on a compile-time option) set to a new sync object in updateTexImage.
    397         EGLSyncKHR mEglFence;
    398     };
    399 
    400     // mEglDisplay is the EGLDisplay with which this GLConsumer is currently
    401     // associated.  It is intialized to EGL_NO_DISPLAY and gets set to the
    402     // current display when updateTexImage is called for the first time and when
    403     // attachToContext is called.
    404     EGLDisplay mEglDisplay;
    405 
    406     // mEglContext is the OpenGL ES context with which this GLConsumer is
    407     // currently associated.  It is initialized to EGL_NO_CONTEXT and gets set
    408     // to the current GL context when updateTexImage is called for the first
    409     // time and when attachToContext is called.
    410     EGLContext mEglContext;
    411 
    412     // mEGLSlots stores the buffers that have been allocated by the BufferQueue
    413     // for each buffer slot.  It is initialized to null pointers, and gets
    414     // filled in with the result of BufferQueue::acquire when the
    415     // client dequeues a buffer from a
    416     // slot that has not yet been used. The buffer allocated to a slot will also
    417     // be replaced if the requested buffer usage or geometry differs from that
    418     // of the buffer allocated to a slot.
    419     EglSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS];
    420 
    421     // mCurrentTexture is the buffer slot index of the buffer that is currently
    422     // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
    423     // indicating that no buffer slot is currently bound to the texture. Note,
    424     // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
    425     // that no buffer is bound to the texture. A call to setBufferCount will
    426     // reset mCurrentTexture to INVALID_BUFFER_SLOT.
    427     int mCurrentTexture;
    428 
    429     // mAttached indicates whether the ConsumerBase is currently attached to
    430     // an OpenGL ES context.  For legacy reasons, this is initialized to true,
    431     // indicating that the ConsumerBase is considered to be attached to
    432     // whatever context is current at the time of the first updateTexImage call.
    433     // It is set to false by detachFromContext, and then set to true again by
    434     // attachToContext.
    435     bool mAttached;
    436 
    437     // protects static initialization
    438     static Mutex sStaticInitLock;
    439 
    440     // mReleasedTexImageBuffer is a dummy buffer used when in single buffer
    441     // mode and releaseTexImage() has been called
    442     static sp<GraphicBuffer> sReleasedTexImageBuffer;
    443 };
    444 
    445 // ----------------------------------------------------------------------------
    446 }; // namespace android
    447 
    448 #endif // ANDROID_GUI_CONSUMER_H
    449