1 /* 2 * Copyright (C) 2009 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #ifndef WebGLTexture_h 27 #define WebGLTexture_h 28 29 #include "bindings/v8/ScriptWrappable.h" 30 #include "core/html/canvas/WebGLSharedObject.h" 31 #include "wtf/PassRefPtr.h" 32 #include "wtf/Vector.h" 33 34 namespace WebCore { 35 36 class WebGLTexture : public WebGLSharedObject, public ScriptWrappable { 37 public: 38 enum TextureExtensionFlag { 39 NoTextureExtensionEnabled = 0, 40 TextureFloatLinearExtensionEnabled = 1 << 0, 41 TextureHalfFloatLinearExtensionEnabled = 1 << 1 42 }; 43 virtual ~WebGLTexture(); 44 45 static PassRefPtr<WebGLTexture> create(WebGLRenderingContext*); 46 47 void setTarget(GC3Denum target, GC3Dint maxLevel); 48 void setParameteri(GC3Denum pname, GC3Dint param); 49 void setParameterf(GC3Denum pname, GC3Dfloat param); 50 51 GC3Denum getTarget() const { return m_target; } 52 53 int getMinFilter() const { return m_minFilter; } 54 55 void setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Denum type); 56 57 bool canGenerateMipmaps(); 58 // Generate all level information. 59 void generateMipmapLevelInfo(); 60 61 GC3Denum getInternalFormat(GC3Denum target, GC3Dint level) const; 62 GC3Denum getType(GC3Denum target, GC3Dint level) const; 63 GC3Dsizei getWidth(GC3Denum target, GC3Dint level) const; 64 GC3Dsizei getHeight(GC3Denum target, GC3Dint level) const; 65 bool isValid(GC3Denum target, GC3Dint level) const; 66 67 // Whether width/height is NotPowerOfTwo. 68 static bool isNPOT(GC3Dsizei, GC3Dsizei); 69 70 bool isNPOT() const; 71 // Determine if texture sampling should always return [0, 0, 0, 1] (OpenGL ES 2.0 Sec 3.8.2). 72 bool needToUseBlackTexture(TextureExtensionFlag) const; 73 74 bool hasEverBeenBound() const { return object() && m_target; } 75 76 static GC3Dint computeLevelCount(GC3Dsizei width, GC3Dsizei height); 77 78 protected: 79 WebGLTexture(WebGLRenderingContext*); 80 81 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject); 82 83 private: 84 class LevelInfo { 85 public: 86 LevelInfo() 87 : valid(false) 88 , internalFormat(0) 89 , width(0) 90 , height(0) 91 , type(0) 92 { 93 } 94 95 void setInfo(GC3Denum internalFmt, GC3Dsizei w, GC3Dsizei h, GC3Denum tp) 96 { 97 valid = true; 98 internalFormat = internalFmt; 99 width = w; 100 height = h; 101 type = tp; 102 } 103 104 bool valid; 105 GC3Denum internalFormat; 106 GC3Dsizei width; 107 GC3Dsizei height; 108 GC3Denum type; 109 }; 110 111 virtual bool isTexture() const { return true; } 112 113 void update(); 114 115 int mapTargetToIndex(GC3Denum) const; 116 117 const LevelInfo* getLevelInfo(GC3Denum target, GC3Dint level) const; 118 119 GC3Denum m_target; 120 121 GC3Denum m_minFilter; 122 GC3Denum m_magFilter; 123 GC3Denum m_wrapS; 124 GC3Denum m_wrapT; 125 126 Vector<Vector<LevelInfo> > m_info; 127 128 bool m_isNPOT; 129 bool m_isCubeComplete; 130 bool m_isComplete; 131 bool m_needToUseBlackTexture; 132 bool m_isFloatType; 133 bool m_isHalfFloatType; 134 }; 135 136 } // namespace WebCore 137 138 #endif // WebGLTexture_h 139