1 #include "precompiled.h" 2 // 3 // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. 4 // Use of this source code is governed by a BSD-style license that can be 5 // found in the LICENSE file. 6 // 7 8 // Image9.cpp: Implements the rx::Image9 class, which acts as the interface to 9 // the actual underlying surfaces of a Texture. 10 11 #include "libGLESv2/renderer/Image9.h" 12 13 #include "libGLESv2/main.h" 14 #include "libGLESv2/Framebuffer.h" 15 #include "libGLESv2/Renderbuffer.h" 16 #include "libGLESv2/renderer/Renderer9.h" 17 #include "libGLESv2/renderer/RenderTarget9.h" 18 #include "libGLESv2/renderer/TextureStorage9.h" 19 20 #include "libGLESv2/renderer/renderer9_utils.h" 21 #include "libGLESv2/renderer/generatemip.h" 22 23 namespace rx 24 { 25 26 Image9::Image9() 27 { 28 mSurface = NULL; 29 mRenderer = NULL; 30 31 mD3DPool = D3DPOOL_SYSTEMMEM; 32 mD3DFormat = D3DFMT_UNKNOWN; 33 } 34 35 Image9::~Image9() 36 { 37 if (mSurface) 38 { 39 mSurface->Release(); 40 } 41 } 42 43 void Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface) 44 { 45 D3DSURFACE_DESC destDesc; 46 HRESULT result = destSurface->GetDesc(&destDesc); 47 ASSERT(SUCCEEDED(result)); 48 49 D3DSURFACE_DESC sourceDesc; 50 result = sourceSurface->GetDesc(&sourceDesc); 51 ASSERT(SUCCEEDED(result)); 52 53 ASSERT(sourceDesc.Format == destDesc.Format); 54 ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width); 55 ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height); 56 57 D3DLOCKED_RECT sourceLocked = {0}; 58 result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY); 59 ASSERT(SUCCEEDED(result)); 60 61 D3DLOCKED_RECT destLocked = {0}; 62 result = destSurface->LockRect(&destLocked, NULL, 0); 63 ASSERT(SUCCEEDED(result)); 64 65 const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(sourceLocked.pBits); 66 unsigned char *destData = reinterpret_cast<unsigned char*>(destLocked.pBits); 67 68 if (sourceData && destData) 69 { 70 switch (sourceDesc.Format) 71 { 72 case D3DFMT_L8: 73 GenerateMip<L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch); 74 break; 75 case D3DFMT_A8L8: 76 GenerateMip<A8L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch); 77 break; 78 case D3DFMT_A8R8G8B8: 79 case D3DFMT_X8R8G8B8: 80 GenerateMip<A8R8G8B8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch); 81 break; 82 case D3DFMT_A16B16G16R16F: 83 GenerateMip<A16B16G16R16F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch); 84 break; 85 case D3DFMT_A32B32G32R32F: 86 GenerateMip<A32B32G32R32F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch); 87 break; 88 default: 89 UNREACHABLE(); 90 break; 91 } 92 93 destSurface->UnlockRect(); 94 sourceSurface->UnlockRect(); 95 } 96 } 97 98 Image9 *Image9::makeImage9(Image *img) 99 { 100 ASSERT(HAS_DYNAMIC_TYPE(rx::Image9*, img)); 101 return static_cast<rx::Image9*>(img); 102 } 103 104 void Image9::generateMipmap(Image9 *dest, Image9 *source) 105 { 106 IDirect3DSurface9 *sourceSurface = source->getSurface(); 107 if (sourceSurface == NULL) 108 return gl::error(GL_OUT_OF_MEMORY); 109 110 IDirect3DSurface9 *destSurface = dest->getSurface(); 111 generateMip(destSurface, sourceSurface); 112 113 dest->markDirty(); 114 } 115 116 void Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source) 117 { 118 D3DLOCKED_RECT sourceLock = {0}; 119 D3DLOCKED_RECT destLock = {0}; 120 121 source->LockRect(&sourceLock, NULL, 0); 122 dest->LockRect(&destLock, NULL, 0); 123 124 if (sourceLock.pBits && destLock.pBits) 125 { 126 D3DSURFACE_DESC desc; 127 source->GetDesc(&desc); 128 129 int rows = d3d9::IsCompressedFormat(desc.Format) ? desc.Height / 4 : desc.Height; 130 int bytes = d3d9::ComputeRowSize(desc.Format, desc.Width); 131 ASSERT(bytes <= sourceLock.Pitch && bytes <= destLock.Pitch); 132 133 for(int i = 0; i < rows; i++) 134 { 135 memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes); 136 } 137 138 source->UnlockRect(); 139 dest->UnlockRect(); 140 } 141 else UNREACHABLE(); 142 } 143 144 bool Image9::redefine(rx::Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease) 145 { 146 if (mWidth != width || 147 mHeight != height || 148 mInternalFormat != internalformat || 149 forceRelease) 150 { 151 mRenderer = Renderer9::makeRenderer9(renderer); 152 153 mWidth = width; 154 mHeight = height; 155 mInternalFormat = internalformat; 156 // compute the d3d format that will be used 157 mD3DFormat = mRenderer->ConvertTextureInternalFormat(internalformat); 158 mActualFormat = d3d9_gl::GetEquivalentFormat(mD3DFormat); 159 160 if (mSurface) 161 { 162 mSurface->Release(); 163 mSurface = NULL; 164 } 165 166 return true; 167 } 168 169 return false; 170 } 171 172 void Image9::createSurface() 173 { 174 if(mSurface) 175 { 176 return; 177 } 178 179 IDirect3DTexture9 *newTexture = NULL; 180 IDirect3DSurface9 *newSurface = NULL; 181 const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM; 182 const D3DFORMAT d3dFormat = getD3DFormat(); 183 ASSERT(d3dFormat != D3DFMT_INTZ); // We should never get here for depth textures 184 185 if (mWidth != 0 && mHeight != 0) 186 { 187 int levelToFetch = 0; 188 GLsizei requestWidth = mWidth; 189 GLsizei requestHeight = mHeight; 190 gl::MakeValidSize(true, gl::IsCompressed(mInternalFormat), &requestWidth, &requestHeight, &levelToFetch); 191 192 IDirect3DDevice9 *device = mRenderer->getDevice(); 193 194 HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0, d3dFormat, 195 poolToUse, &newTexture, NULL); 196 197 if (FAILED(result)) 198 { 199 ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); 200 ERR("Creating image surface failed."); 201 return gl::error(GL_OUT_OF_MEMORY); 202 } 203 204 newTexture->GetSurfaceLevel(levelToFetch, &newSurface); 205 newTexture->Release(); 206 } 207 208 mSurface = newSurface; 209 mDirty = false; 210 mD3DPool = poolToUse; 211 } 212 213 HRESULT Image9::lock(D3DLOCKED_RECT *lockedRect, const RECT *rect) 214 { 215 createSurface(); 216 217 HRESULT result = D3DERR_INVALIDCALL; 218 219 if (mSurface) 220 { 221 result = mSurface->LockRect(lockedRect, rect, 0); 222 ASSERT(SUCCEEDED(result)); 223 224 mDirty = true; 225 } 226 227 return result; 228 } 229 230 void Image9::unlock() 231 { 232 if (mSurface) 233 { 234 HRESULT result = mSurface->UnlockRect(); 235 ASSERT(SUCCEEDED(result)); 236 } 237 } 238 239 bool Image9::isRenderableFormat() const 240 { 241 return TextureStorage9::IsTextureFormatRenderable(getD3DFormat()); 242 } 243 244 D3DFORMAT Image9::getD3DFormat() const 245 { 246 // this should only happen if the image hasn't been redefined first 247 // which would be a bug by the caller 248 ASSERT(mD3DFormat != D3DFMT_UNKNOWN); 249 250 return mD3DFormat; 251 } 252 253 IDirect3DSurface9 *Image9::getSurface() 254 { 255 createSurface(); 256 257 return mSurface; 258 } 259 260 void Image9::setManagedSurface(TextureStorageInterface2D *storage, int level) 261 { 262 TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage->getStorageInstance()); 263 setManagedSurface(storage9->getSurfaceLevel(level, false)); 264 } 265 266 void Image9::setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level) 267 { 268 TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage->getStorageInstance()); 269 setManagedSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false)); 270 } 271 272 void Image9::setManagedSurface(IDirect3DSurface9 *surface) 273 { 274 D3DSURFACE_DESC desc; 275 surface->GetDesc(&desc); 276 ASSERT(desc.Pool == D3DPOOL_MANAGED); 277 278 if ((GLsizei)desc.Width == mWidth && (GLsizei)desc.Height == mHeight) 279 { 280 if (mSurface) 281 { 282 copyLockableSurfaces(surface, mSurface); 283 mSurface->Release(); 284 } 285 286 mSurface = surface; 287 mD3DPool = desc.Pool; 288 } 289 } 290 291 bool Image9::updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) 292 { 293 ASSERT(getSurface() != NULL); 294 TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage->getStorageInstance()); 295 return updateSurface(storage9->getSurfaceLevel(level, true), xoffset, yoffset, width, height); 296 } 297 298 bool Image9::updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) 299 { 300 ASSERT(getSurface() != NULL); 301 TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage->getStorageInstance()); 302 return updateSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true), xoffset, yoffset, width, height); 303 } 304 305 bool Image9::updateSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) 306 { 307 if (!destSurface) 308 return false; 309 310 IDirect3DSurface9 *sourceSurface = getSurface(); 311 312 if (sourceSurface && sourceSurface != destSurface) 313 { 314 RECT rect; 315 rect.left = xoffset; 316 rect.top = yoffset; 317 rect.right = xoffset + width; 318 rect.bottom = yoffset + height; 319 320 POINT point = {rect.left, rect.top}; 321 322 IDirect3DDevice9 *device = mRenderer->getDevice(); 323 324 if (mD3DPool == D3DPOOL_MANAGED) 325 { 326 D3DSURFACE_DESC desc; 327 sourceSurface->GetDesc(&desc); 328 329 IDirect3DSurface9 *surf = 0; 330 HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL); 331 332 if (SUCCEEDED(result)) 333 { 334 copyLockableSurfaces(surf, sourceSurface); 335 result = device->UpdateSurface(surf, &rect, destSurface, &point); 336 ASSERT(SUCCEEDED(result)); 337 surf->Release(); 338 } 339 } 340 else 341 { 342 // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools 343 HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point); 344 ASSERT(SUCCEEDED(result)); 345 } 346 } 347 348 destSurface->Release(); 349 return true; 350 } 351 352 // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input 353 // into the target pixel rectangle. 354 void Image9::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, 355 GLint unpackAlignment, const void *input) 356 { 357 RECT lockRect = 358 { 359 xoffset, yoffset, 360 xoffset + width, yoffset + height 361 }; 362 363 D3DLOCKED_RECT locked; 364 HRESULT result = lock(&locked, &lockRect); 365 if (FAILED(result)) 366 { 367 return; 368 } 369 370 371 GLsizei inputPitch = gl::ComputePitch(width, mInternalFormat, unpackAlignment); 372 373 switch (mInternalFormat) 374 { 375 case GL_ALPHA8_EXT: 376 if (gl::supportsSSE2()) 377 { 378 loadAlphaDataToBGRASSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits); 379 } 380 else 381 { 382 loadAlphaDataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits); 383 } 384 break; 385 case GL_LUMINANCE8_EXT: 386 loadLuminanceDataToNativeOrBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_L8); 387 break; 388 case GL_ALPHA32F_EXT: 389 loadAlphaFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits); 390 break; 391 case GL_LUMINANCE32F_EXT: 392 loadLuminanceFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits); 393 break; 394 case GL_ALPHA16F_EXT: 395 loadAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits); 396 break; 397 case GL_LUMINANCE16F_EXT: 398 loadLuminanceHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits); 399 break; 400 case GL_LUMINANCE8_ALPHA8_EXT: 401 loadLuminanceAlphaDataToNativeOrBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_A8L8); 402 break; 403 case GL_LUMINANCE_ALPHA32F_EXT: 404 loadLuminanceAlphaFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits); 405 break; 406 case GL_LUMINANCE_ALPHA16F_EXT: 407 loadLuminanceAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits); 408 break; 409 case GL_RGB8_OES: 410 loadRGBUByteDataToBGRX(width, height, inputPitch, input, locked.Pitch, locked.pBits); 411 break; 412 case GL_RGB565: 413 loadRGB565DataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits); 414 break; 415 case GL_RGBA8_OES: 416 if (gl::supportsSSE2()) 417 { 418 loadRGBAUByteDataToBGRASSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits); 419 } 420 else 421 { 422 loadRGBAUByteDataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits); 423 } 424 break; 425 case GL_RGBA4: 426 loadRGBA4444DataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits); 427 break; 428 case GL_RGB5_A1: 429 loadRGBA5551DataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits); 430 break; 431 case GL_BGRA8_EXT: 432 loadBGRADataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits); 433 break; 434 // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D 435 case GL_RGB32F_EXT: 436 loadRGBFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits); 437 break; 438 case GL_RGB16F_EXT: 439 loadRGBHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits); 440 break; 441 case GL_RGBA32F_EXT: 442 loadRGBAFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits); 443 break; 444 case GL_RGBA16F_EXT: 445 loadRGBAHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits); 446 break; 447 default: UNREACHABLE(); 448 } 449 450 unlock(); 451 } 452 453 void Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, 454 const void *input) 455 { 456 ASSERT(xoffset % 4 == 0); 457 ASSERT(yoffset % 4 == 0); 458 459 RECT lockRect = { 460 xoffset, yoffset, 461 xoffset + width, yoffset + height 462 }; 463 464 D3DLOCKED_RECT locked; 465 HRESULT result = lock(&locked, &lockRect); 466 if (FAILED(result)) 467 { 468 return; 469 } 470 471 GLsizei inputSize = gl::ComputeCompressedSize(width, height, mInternalFormat); 472 GLsizei inputPitch = gl::ComputeCompressedPitch(width, mInternalFormat); 473 int rows = inputSize / inputPitch; 474 for (int i = 0; i < rows; ++i) 475 { 476 memcpy((void*)((BYTE*)locked.pBits + i * locked.Pitch), (void*)((BYTE*)input + i * inputPitch), inputPitch); 477 } 478 479 unlock(); 480 } 481 482 // This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures 483 void Image9::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) 484 { 485 RenderTarget9 *renderTarget = NULL; 486 IDirect3DSurface9 *surface = NULL; 487 gl::Renderbuffer *colorbuffer = source->getColorbuffer(0); 488 489 if (colorbuffer) 490 { 491 renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget()); 492 } 493 494 if (renderTarget) 495 { 496 surface = renderTarget->getSurface(); 497 } 498 499 if (!surface) 500 { 501 ERR("Failed to retrieve the render target."); 502 return gl::error(GL_OUT_OF_MEMORY); 503 } 504 505 IDirect3DDevice9 *device = mRenderer->getDevice(); 506 507 IDirect3DSurface9 *renderTargetData = NULL; 508 D3DSURFACE_DESC description; 509 surface->GetDesc(&description); 510 511 HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL); 512 513 if (FAILED(result)) 514 { 515 ERR("Could not create matching destination surface."); 516 surface->Release(); 517 return gl::error(GL_OUT_OF_MEMORY); 518 } 519 520 result = device->GetRenderTargetData(surface, renderTargetData); 521 522 if (FAILED(result)) 523 { 524 ERR("GetRenderTargetData unexpectedly failed."); 525 renderTargetData->Release(); 526 surface->Release(); 527 return gl::error(GL_OUT_OF_MEMORY); 528 } 529 530 RECT sourceRect = {x, y, x + width, y + height}; 531 RECT destRect = {xoffset, yoffset, xoffset + width, yoffset + height}; 532 533 D3DLOCKED_RECT sourceLock = {0}; 534 result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0); 535 536 if (FAILED(result)) 537 { 538 ERR("Failed to lock the source surface (rectangle might be invalid)."); 539 renderTargetData->Release(); 540 surface->Release(); 541 return gl::error(GL_OUT_OF_MEMORY); 542 } 543 544 D3DLOCKED_RECT destLock = {0}; 545 result = lock(&destLock, &destRect); 546 547 if (FAILED(result)) 548 { 549 ERR("Failed to lock the destination surface (rectangle might be invalid)."); 550 renderTargetData->UnlockRect(); 551 renderTargetData->Release(); 552 surface->Release(); 553 return gl::error(GL_OUT_OF_MEMORY); 554 } 555 556 if (destLock.pBits && sourceLock.pBits) 557 { 558 unsigned char *source = (unsigned char*)sourceLock.pBits; 559 unsigned char *dest = (unsigned char*)destLock.pBits; 560 561 switch (description.Format) 562 { 563 case D3DFMT_X8R8G8B8: 564 case D3DFMT_A8R8G8B8: 565 switch(getD3DFormat()) 566 { 567 case D3DFMT_X8R8G8B8: 568 case D3DFMT_A8R8G8B8: 569 for(int y = 0; y < height; y++) 570 { 571 memcpy(dest, source, 4 * width); 572 573 source += sourceLock.Pitch; 574 dest += destLock.Pitch; 575 } 576 break; 577 case D3DFMT_L8: 578 for(int y = 0; y < height; y++) 579 { 580 for(int x = 0; x < width; x++) 581 { 582 dest[x] = source[x * 4 + 2]; 583 } 584 585 source += sourceLock.Pitch; 586 dest += destLock.Pitch; 587 } 588 break; 589 case D3DFMT_A8L8: 590 for(int y = 0; y < height; y++) 591 { 592 for(int x = 0; x < width; x++) 593 { 594 dest[x * 2 + 0] = source[x * 4 + 2]; 595 dest[x * 2 + 1] = source[x * 4 + 3]; 596 } 597 598 source += sourceLock.Pitch; 599 dest += destLock.Pitch; 600 } 601 break; 602 default: 603 UNREACHABLE(); 604 } 605 break; 606 case D3DFMT_R5G6B5: 607 switch(getD3DFormat()) 608 { 609 case D3DFMT_X8R8G8B8: 610 for(int y = 0; y < height; y++) 611 { 612 for(int x = 0; x < width; x++) 613 { 614 unsigned short rgb = ((unsigned short*)source)[x]; 615 unsigned char red = (rgb & 0xF800) >> 8; 616 unsigned char green = (rgb & 0x07E0) >> 3; 617 unsigned char blue = (rgb & 0x001F) << 3; 618 dest[x + 0] = blue | (blue >> 5); 619 dest[x + 1] = green | (green >> 6); 620 dest[x + 2] = red | (red >> 5); 621 dest[x + 3] = 0xFF; 622 } 623 624 source += sourceLock.Pitch; 625 dest += destLock.Pitch; 626 } 627 break; 628 case D3DFMT_L8: 629 for(int y = 0; y < height; y++) 630 { 631 for(int x = 0; x < width; x++) 632 { 633 unsigned char red = source[x * 2 + 1] & 0xF8; 634 dest[x] = red | (red >> 5); 635 } 636 637 source += sourceLock.Pitch; 638 dest += destLock.Pitch; 639 } 640 break; 641 default: 642 UNREACHABLE(); 643 } 644 break; 645 case D3DFMT_A1R5G5B5: 646 switch(getD3DFormat()) 647 { 648 case D3DFMT_X8R8G8B8: 649 for(int y = 0; y < height; y++) 650 { 651 for(int x = 0; x < width; x++) 652 { 653 unsigned short argb = ((unsigned short*)source)[x]; 654 unsigned char red = (argb & 0x7C00) >> 7; 655 unsigned char green = (argb & 0x03E0) >> 2; 656 unsigned char blue = (argb & 0x001F) << 3; 657 dest[x + 0] = blue | (blue >> 5); 658 dest[x + 1] = green | (green >> 5); 659 dest[x + 2] = red | (red >> 5); 660 dest[x + 3] = 0xFF; 661 } 662 663 source += sourceLock.Pitch; 664 dest += destLock.Pitch; 665 } 666 break; 667 case D3DFMT_A8R8G8B8: 668 for(int y = 0; y < height; y++) 669 { 670 for(int x = 0; x < width; x++) 671 { 672 unsigned short argb = ((unsigned short*)source)[x]; 673 unsigned char red = (argb & 0x7C00) >> 7; 674 unsigned char green = (argb & 0x03E0) >> 2; 675 unsigned char blue = (argb & 0x001F) << 3; 676 unsigned char alpha = (signed short)argb >> 15; 677 dest[x + 0] = blue | (blue >> 5); 678 dest[x + 1] = green | (green >> 5); 679 dest[x + 2] = red | (red >> 5); 680 dest[x + 3] = alpha; 681 } 682 683 source += sourceLock.Pitch; 684 dest += destLock.Pitch; 685 } 686 break; 687 case D3DFMT_L8: 688 for(int y = 0; y < height; y++) 689 { 690 for(int x = 0; x < width; x++) 691 { 692 unsigned char red = source[x * 2 + 1] & 0x7C; 693 dest[x] = (red << 1) | (red >> 4); 694 } 695 696 source += sourceLock.Pitch; 697 dest += destLock.Pitch; 698 } 699 break; 700 case D3DFMT_A8L8: 701 for(int y = 0; y < height; y++) 702 { 703 for(int x = 0; x < width; x++) 704 { 705 unsigned char red = source[x * 2 + 1] & 0x7C; 706 dest[x * 2 + 0] = (red << 1) | (red >> 4); 707 dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7; 708 } 709 710 source += sourceLock.Pitch; 711 dest += destLock.Pitch; 712 } 713 break; 714 default: 715 UNREACHABLE(); 716 } 717 break; 718 default: 719 UNREACHABLE(); 720 } 721 } 722 723 unlock(); 724 renderTargetData->UnlockRect(); 725 726 renderTargetData->Release(); 727 surface->Release(); 728 729 mDirty = true; 730 } 731 732 }