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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2012 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 #include "SDL_config.h"
     23 
     24 #ifndef _SDL_fbvideo_h
     25 #define _SDL_fbvideo_h
     26 
     27 #include <sys/types.h>
     28 #include <termios.h>
     29 #include <linux/fb.h>
     30 
     31 #include "SDL_mouse.h"
     32 #include "SDL_mutex.h"
     33 #include "../SDL_sysvideo.h"
     34 #if SDL_INPUT_TSLIB
     35 #include "tslib.h"
     36 #endif
     37 
     38 /* Hidden "this" pointer for the video functions */
     39 #define _THIS	SDL_VideoDevice *this
     40 
     41 typedef void FB_bitBlit(
     42 		Uint8 *src_pos,
     43 		int src_right_delta,	/* pixels, not bytes */
     44 		int src_down_delta,		/* pixels, not bytes */
     45 		Uint8 *dst_pos,
     46 		int dst_linebytes,
     47 		int width,
     48 		int height);
     49 
     50 /* This is the structure we use to keep track of video memory */
     51 typedef struct vidmem_bucket {
     52 	struct vidmem_bucket *prev;
     53 	int used;
     54 	int dirty;
     55 	char *base;
     56 	unsigned int size;
     57 	struct vidmem_bucket *next;
     58 } vidmem_bucket;
     59 
     60 /* Private display data */
     61 struct SDL_PrivateVideoData {
     62 	int console_fd;
     63 	struct fb_var_screeninfo cache_vinfo;
     64 	struct fb_var_screeninfo saved_vinfo;
     65 	int saved_cmaplen;
     66 	__u16 *saved_cmap;
     67 
     68 	int current_vt;
     69 	int saved_vt;
     70 	int keyboard_fd;
     71 	int saved_kbd_mode;
     72 	struct termios saved_kbd_termios;
     73 
     74 	int mouse_fd;
     75 #if SDL_INPUT_TSLIB
     76 	struct tsdev *ts_dev;
     77 #endif
     78 
     79 	char *mapped_mem;
     80 	char *shadow_mem;
     81 	int mapped_memlen;
     82 	int mapped_offset;
     83 	char *mapped_io;
     84 	long mapped_iolen;
     85 	int flip_page;
     86 	char *flip_address[2];
     87 	int rotate;
     88 	int shadow_fb;				/* Tells whether a shadow is being used. */
     89 	FB_bitBlit *blitFunc;
     90 	int physlinebytes;			/* Length of a line in bytes in physical fb */
     91 
     92 #define NUM_MODELISTS	4		/* 8, 16, 24, and 32 bits-per-pixel */
     93 	int SDL_nummodes[NUM_MODELISTS];
     94 	SDL_Rect **SDL_modelist[NUM_MODELISTS];
     95 
     96 	vidmem_bucket surfaces;
     97 	int surfaces_memtotal;
     98 	int surfaces_memleft;
     99 
    100 	SDL_mutex *hw_lock;
    101 	int switched_away;
    102 	struct fb_var_screeninfo screen_vinfo;
    103 	Uint32 screen_arealen;
    104 	Uint8 *screen_contents;
    105 	__u16  screen_palette[3*256];
    106 
    107 	void (*wait_vbl)(_THIS);
    108 	void (*wait_idle)(_THIS);
    109 };
    110 /* Old variable names */
    111 #define console_fd		(this->hidden->console_fd)
    112 #define current_vt		(this->hidden->current_vt)
    113 #define saved_vt		(this->hidden->saved_vt)
    114 #define keyboard_fd		(this->hidden->keyboard_fd)
    115 #define saved_kbd_mode		(this->hidden->saved_kbd_mode)
    116 #define saved_kbd_termios	(this->hidden->saved_kbd_termios)
    117 #define mouse_fd		(this->hidden->mouse_fd)
    118 #if SDL_INPUT_TSLIB
    119 #define ts_dev			(this->hidden->ts_dev)
    120 #endif
    121 #define cache_vinfo		(this->hidden->cache_vinfo)
    122 #define saved_vinfo		(this->hidden->saved_vinfo)
    123 #define saved_cmaplen		(this->hidden->saved_cmaplen)
    124 #define saved_cmap		(this->hidden->saved_cmap)
    125 #define mapped_mem		(this->hidden->mapped_mem)
    126 #define shadow_mem		(this->hidden->shadow_mem)
    127 #define mapped_memlen		(this->hidden->mapped_memlen)
    128 #define mapped_offset		(this->hidden->mapped_offset)
    129 #define mapped_io		(this->hidden->mapped_io)
    130 #define mapped_iolen		(this->hidden->mapped_iolen)
    131 #define flip_page		(this->hidden->flip_page)
    132 #define flip_address		(this->hidden->flip_address)
    133 #define rotate			(this->hidden->rotate)
    134 #define shadow_fb		(this->hidden->shadow_fb)
    135 #define blitFunc		(this->hidden->blitFunc)
    136 #define physlinebytes		(this->hidden->physlinebytes)
    137 #define SDL_nummodes		(this->hidden->SDL_nummodes)
    138 #define SDL_modelist		(this->hidden->SDL_modelist)
    139 #define surfaces		(this->hidden->surfaces)
    140 #define surfaces_memtotal	(this->hidden->surfaces_memtotal)
    141 #define surfaces_memleft	(this->hidden->surfaces_memleft)
    142 #define hw_lock			(this->hidden->hw_lock)
    143 #define switched_away		(this->hidden->switched_away)
    144 #define screen_vinfo		(this->hidden->screen_vinfo)
    145 #define screen_arealen		(this->hidden->screen_arealen)
    146 #define screen_contents		(this->hidden->screen_contents)
    147 #define screen_palette		(this->hidden->screen_palette)
    148 #define wait_vbl		(this->hidden->wait_vbl)
    149 #define wait_idle		(this->hidden->wait_idle)
    150 
    151 /* Accelerator types that are supported by the driver, but are not
    152    necessarily in the kernel headers on the system we compile on.
    153 */
    154 #ifndef FB_ACCEL_MATROX_MGAG400
    155 #define FB_ACCEL_MATROX_MGAG400	26	/* Matrox G400			*/
    156 #endif
    157 #ifndef FB_ACCEL_3DFX_BANSHEE
    158 #define FB_ACCEL_3DFX_BANSHEE	31	/* 3Dfx Banshee			*/
    159 #endif
    160 
    161 /* These functions are defined in SDL_fbvideo.c */
    162 extern void FB_SavePaletteTo(_THIS, int palette_len, __u16 *area);
    163 extern void FB_RestorePaletteFrom(_THIS, int palette_len, __u16 *area);
    164 
    165 /* These are utility functions for working with video surfaces */
    166 
    167 static __inline__ void FB_AddBusySurface(SDL_Surface *surface)
    168 {
    169 	((vidmem_bucket *)surface->hwdata)->dirty = 1;
    170 }
    171 
    172 static __inline__ int FB_IsSurfaceBusy(SDL_Surface *surface)
    173 {
    174 	return ((vidmem_bucket *)surface->hwdata)->dirty;
    175 }
    176 
    177 static __inline__ void FB_WaitBusySurfaces(_THIS)
    178 {
    179 	vidmem_bucket *bucket;
    180 
    181 	/* Wait for graphic operations to complete */
    182 	wait_idle(this);
    183 
    184 	/* Clear all surface dirty bits */
    185 	for ( bucket=&surfaces; bucket; bucket=bucket->next ) {
    186 		bucket->dirty = 0;
    187 	}
    188 }
    189 
    190 static __inline__ void FB_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y)
    191 {
    192 	*x = (long)((char *)dst->pixels - mapped_mem)%this->screen->pitch;
    193 	*y = (long)((char *)dst->pixels - mapped_mem)/this->screen->pitch;
    194 	if ( dst == this->screen ) {
    195 		*x += this->offset_x;
    196 		*y += this->offset_y;
    197 	}
    198 }
    199 
    200 #endif /* _SDL_fbvideo_h */
    201