/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
TestFancyCar.java | 158 final float mass = 400; local 170 player = new VehicleControl(carHull, mass);
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
PhysicsRigidBody.java | 65 protected float mass = 1.0f; field in class:PhysicsRigidBody 82 public PhysicsRigidBody(CollisionShape shape, float mass) { 84 this.mass = mass; 93 if (collisionShape instanceof MeshCollisionShape && mass != 0) { 105 objectId = createRigidBody(mass, motionState.getObjectId(), collisionShape.getObjectId()); 116 private native long createRigidBody(float mass, long motionStateId, long collisionShapeId); 119 if (mass == 0.0f) { 309 return mass; 313 * Sets the mass of this PhysicsRigidBody, objects with mass=0 are static 733 float mass = capsule.readFloat("mass", 1.0f); local [all...] |
/packages/experimental/DreamTheater/src/com/android/dreamtheater/ |
BouncyDroid.java | 203 final float mass = 100; local 204 mBody = new World.Body(mass, new World.Vec(200,200)); 227 mBody.applyForce(new World.Vec(0, mass * World.GRAVITY));
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
PhysicsRigidBody.java | 70 protected float mass = 1.0f; field in class:PhysicsRigidBody 92 public PhysicsRigidBody(CollisionShape shape, float mass) { 94 this.mass = mass; 103 if(collisionShape instanceof MeshCollisionShape && mass != 0){ 122 collisionShape.calculateLocalInertia(mass, localInertia); 124 constructionInfo = new RigidBodyConstructionInfo(mass, motionState, collisionShape.getCShape(), localInertia); 126 constructionInfo.mass = mass; 134 if (mass == 0.0f) 684 float mass = capsule.readFloat("mass", 1.0f); local [all...] |
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
GL2CameraEye.java | 351 float mass = 10.f; local 358 totalForce[0] = -mPos[0] * springStrength - mVel[0]*frictionCoeff + gMultiplier*mGForce[0]*mass; 359 totalForce[1] = -mPos[1] * springStrength - mVel[1]*frictionCoeff + gMultiplier*mGForce[1]*mass; 360 totalForce[2] = -mPos[2] * springStrength - mVel[2]*frictionCoeff + gMultiplier*mGForce[2]*mass; 363 accel[0] = totalForce[0]/mass; 364 accel[1] = totalForce[1]/mass; 365 accel[2] = totalForce[2]/mass;
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