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    Searched defs:motionState (Results 1 - 9 of 9) sorted by null

  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_objects_infos_RigidBodyMotionState.cpp 52 jmeMotionState* motionState = new jmeMotionState();
53 return reinterpret_cast<jlong>(motionState);
63 jmeMotionState* motionState = reinterpret_cast<jmeMotionState*>(stateId);
64 if (motionState == NULL) {
69 return motionState->applyTransform(env, location, rotation);
79 jmeMotionState* motionState = reinterpret_cast<jmeMotionState*>(stateId);
80 if (motionState == NULL) {
85 jmeBulletUtil::convert(env, &motionState->worldTransform.getOrigin(), value);
95 jmeMotionState* motionState = reinterpret_cast<jmeMotionState*>(stateId);
96 if (motionState == NULL)
    [all...]
com_jme3_bullet_objects_PhysicsRigidBody.cpp 52 btMotionState* motionState = reinterpret_cast<btMotionState*>(motionstatId);
56 btRigidBody* body = new btRigidBody(mass, motionState, shape, localInertia);
    [all...]
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
PhysicsHoverControl.java 183 debugShape.setLocalTranslation(motionState.getWorldLocation());
184 debugShape.setLocalRotation(motionState.getWorldRotation());
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
RigidBodyControl.java 175 return motionState.isApplyPhysicsLocal();
184 motionState.setApplyPhysicsLocal(applyPhysicsLocal);
188 if(motionState.isApplyPhysicsLocal()){
195 if(motionState.isApplyPhysicsLocal()){
249 oc.write(motionState.isApplyPhysicsLocal(), "applyLocalPhysics", false);
261 motionState.setApplyPhysicsLocal(ic.readBoolean("applyLocalPhysics", false));
VehicleControl.java 54 return motionState.isApplyPhysicsLocal();
63 motionState.setApplyPhysicsLocal(applyPhysicsLocal);
71 if(motionState.isApplyPhysicsLocal()){
78 if(motionState.isApplyPhysicsLocal()){
255 oc.write(motionState.isApplyPhysicsLocal(), "applyLocalPhysics", false);
265 motionState.setApplyPhysicsLocal(ic.readBoolean("applyLocalPhysics", false));
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsRigidBody.java 64 protected RigidBodyMotionState motionState = new RigidBodyMotionState();
105 objectId = createRigidBody(mass, motionState.getObjectId(), collisionShape.getObjectId());
128 * @return the motionState
131 return motionState;
PhysicsVehicle.java 113 motionState.setVehicle(this);
558 motionState.setVehicle(this);
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsVehicle.java 115 motionState.setVehicle(this);
541 motionState.setVehicle(this);
PhysicsRigidBody.java 69 protected RigidBodyMotionState motionState = new RigidBodyMotionState();
124 constructionInfo = new RigidBodyConstructionInfo(mass, motionState, collisionShape.getCShape(), localInertia);
128 constructionInfo.motionState = motionState;
142 * @return the motionState
145 return motionState;
156 motionState.setWorldTransform(tempTrans);
167 motionState.setWorldTransform(tempTrans);
178 motionState.setWorldTransform(tempTrans);

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