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Searched
defs:motionState
(Results
1 - 9
of
9
) sorted by null
/external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_objects_infos_RigidBodyMotionState.cpp
52
jmeMotionState*
motionState
= new jmeMotionState();
53
return reinterpret_cast<jlong>(
motionState
);
63
jmeMotionState*
motionState
= reinterpret_cast<jmeMotionState*>(stateId);
64
if (
motionState
== NULL) {
69
return
motionState
->applyTransform(env, location, rotation);
79
jmeMotionState*
motionState
= reinterpret_cast<jmeMotionState*>(stateId);
80
if (
motionState
== NULL) {
85
jmeBulletUtil::convert(env, &
motionState
->worldTransform.getOrigin(), value);
95
jmeMotionState*
motionState
= reinterpret_cast<jmeMotionState*>(stateId);
96
if (
motionState
== NULL)
[
all
...]
com_jme3_bullet_objects_PhysicsRigidBody.cpp
52
btMotionState*
motionState
= reinterpret_cast<btMotionState*>(motionstatId);
56
btRigidBody* body = new btRigidBody(mass,
motionState
, shape, localInertia);
[
all
...]
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
PhysicsHoverControl.java
183
debugShape.setLocalTranslation(
motionState
.getWorldLocation());
184
debugShape.setLocalRotation(
motionState
.getWorldRotation());
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
RigidBodyControl.java
175
return
motionState
.isApplyPhysicsLocal();
184
motionState
.setApplyPhysicsLocal(applyPhysicsLocal);
188
if(
motionState
.isApplyPhysicsLocal()){
195
if(
motionState
.isApplyPhysicsLocal()){
249
oc.write(
motionState
.isApplyPhysicsLocal(), "applyLocalPhysics", false);
261
motionState
.setApplyPhysicsLocal(ic.readBoolean("applyLocalPhysics", false));
VehicleControl.java
54
return
motionState
.isApplyPhysicsLocal();
63
motionState
.setApplyPhysicsLocal(applyPhysicsLocal);
71
if(
motionState
.isApplyPhysicsLocal()){
78
if(
motionState
.isApplyPhysicsLocal()){
255
oc.write(
motionState
.isApplyPhysicsLocal(), "applyLocalPhysics", false);
265
motionState
.setApplyPhysicsLocal(ic.readBoolean("applyLocalPhysics", false));
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsRigidBody.java
64
protected RigidBodyMotionState
motionState
= new RigidBodyMotionState();
105
objectId = createRigidBody(mass,
motionState
.getObjectId(), collisionShape.getObjectId());
128
* @return the
motionState
131
return
motionState
;
PhysicsVehicle.java
113
motionState
.setVehicle(this);
558
motionState
.setVehicle(this);
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsVehicle.java
115
motionState
.setVehicle(this);
541
motionState
.setVehicle(this);
PhysicsRigidBody.java
69
protected RigidBodyMotionState
motionState
= new RigidBodyMotionState();
124
constructionInfo = new RigidBodyConstructionInfo(mass,
motionState
, collisionShape.getCShape(), localInertia);
128
constructionInfo.
motionState
=
motionState
;
142
* @return the
motionState
145
return
motionState
;
156
motionState
.setWorldTransform(tempTrans);
167
motionState
.setWorldTransform(tempTrans);
178
motionState
.setWorldTransform(tempTrans);
Completed in 72 milliseconds