1 /* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.graphics; 18 19 /** 20 * Shader is the based class for objects that return horizontal spans of colors 21 * during drawing. A subclass of Shader is installed in a Paint calling 22 * paint.setShader(shader). After that any object (other than a bitmap) that is 23 * drawn with that paint will get its color(s) from the shader. 24 */ 25 public class Shader { 26 /** 27 * This is set by subclasses, but don't make it public. 28 * 29 * @hide 30 */ 31 public int native_instance; 32 /** 33 * @hide 34 */ 35 public int native_shader; 36 37 private Matrix mLocalMatrix; 38 39 public enum TileMode { 40 /** 41 * replicate the edge color if the shader draws outside of its 42 * original bounds 43 */ 44 CLAMP (0), 45 /** 46 * repeat the shader's image horizontally and vertically 47 */ 48 REPEAT (1), 49 /** 50 * repeat the shader's image horizontally and vertically, alternating 51 * mirror images so that adjacent images always seam 52 */ 53 MIRROR (2); 54 55 TileMode(int nativeInt) { 56 this.nativeInt = nativeInt; 57 } 58 final int nativeInt; 59 } 60 61 /** 62 * Return true if the shader has a non-identity local matrix. 63 * @param localM If not null, it is set to the shader's local matrix. 64 * @return true if the shader has a non-identity local matrix 65 */ 66 public boolean getLocalMatrix(Matrix localM) { 67 if (mLocalMatrix != null) { 68 localM.set(mLocalMatrix); 69 return !mLocalMatrix.isIdentity(); 70 } 71 return false; 72 } 73 74 /** 75 * Set the shader's local matrix. Passing null will reset the shader's 76 * matrix to identity 77 * @param localM The shader's new local matrix, or null to specify identity 78 */ 79 public void setLocalMatrix(Matrix localM) { 80 mLocalMatrix = localM; 81 nativeSetLocalMatrix(native_instance, native_shader, 82 localM == null ? 0 : localM.native_instance); 83 } 84 85 protected void finalize() throws Throwable { 86 try { 87 super.finalize(); 88 } finally { 89 nativeDestructor(native_instance, native_shader); 90 } 91 } 92 93 /** 94 * @hide 95 */ 96 protected Shader copy() { 97 final Shader copy = new Shader(); 98 copyLocalMatrix(copy); 99 return copy; 100 } 101 102 /** 103 * @hide 104 */ 105 protected void copyLocalMatrix(Shader dest) { 106 if (mLocalMatrix != null) { 107 final Matrix lm = new Matrix(); 108 getLocalMatrix(lm); 109 dest.setLocalMatrix(lm); 110 } else { 111 dest.setLocalMatrix(null); 112 } 113 } 114 115 private static native void nativeDestructor(int native_shader, int native_skiaShader); 116 private static native void nativeSetLocalMatrix(int native_shader, 117 int native_skiaShader, int matrix_instance); 118 } 119