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    Searched defs:normalizeLocal (Results 1 - 25 of 27) sorted by null

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  /external/jmonkeyengine/engine/src/core/com/jme3/light/
DirectionalLight.java 81 direction.normalizeLocal();
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
OCTTriangle.java 76 normal.normalizeLocal();
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/control/
BillboardControl.java 161 look.normalizeLocal();
162 xzp.normalizeLocal();
199 rot.normalizeLocal();
  /external/jmonkeyengine/engine/src/core/com/jme3/util/
TangentBinormalGenerator.java 338 tangent.normalizeLocal();
340 binormal.normalizeLocal();
354 tangent.normalizeLocal();
361 binormal.normalizeLocal();
365 normal.normalizeLocal();
452 givenNormal.normalizeLocal();
458 tangent.normalizeLocal();
460 binormal.normalizeLocal();
469 tangentUnit.normalizeLocal();
479 binormalUnit.normalizeLocal();
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BufferUtils.java 380 tempVec3.normalizeLocal();
585 tempVec2.normalizeLocal();
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/
BIHTriangle.java 72 normal.normalizeLocal();
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
Arrow.java 80 tempQuat.normalizeLocal();
120 tempQuat.normalizeLocal();
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
UVProjectionGenerator.java 127 v.normalizeLocal();
186 v.normalizeLocal();
195 v.normalizeLocal();
  /external/jmonkeyengine/engine/src/core/com/jme3/math/
Ring.java 197 b1.normalizeLocal();
Plane.java 243 .normalizeLocal();
Triangle.java 192 normal.normalizeLocal();
275 return store.normalizeLocal();
Vector2f.java 552 * <code>normalizeLocal</code> makes this vector into a unit vector of
557 public Vector2f normalizeLocal() {
Vector3f.java 389 return new Vector3f(other).normalizeLocal().multLocal(n/d);
765 * <code>normalizeLocal</code> makes this vector into a unit vector of
770 public Vector3f normalizeLocal() {
876 w.normalizeLocal();
    [all...]
Vector4f.java 321 return new Vector4f(other).normalizeLocal().multLocal(n/d);
711 * <code>normalizeLocal</code> makes this vector into a unit vector of
716 public Vector4f normalizeLocal() {
LineSegment.java 89 direction.normalizeLocal();
Eigen3f.java 119 maxRows[0].normalizeLocal();
123 maxRows[1].normalizeLocal();
127 maxRows[2].normalizeLocal();
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
LODGeomap.java 672 BufferUtils.setInBuffer(tangent.normalizeLocal(), tangentStore, (r * getWidth() + c)); // save the tangent
673 BufferUtils.setInBuffer(binormal.normalizeLocal(), binormalStore, (r * getWidth() + c)); // save the binormal
750 tangent.normalizeLocal();
752 binormal.normalizeLocal();
759 tangent.normalizeLocal();
766 binormal.normalizeLocal();
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
ConstraintDistLimit.java 95 v.normalizeLocal();
102 v.normalizeLocal();
106 v.normalizeLocal().multLocal(dist * influence);
112 v = targetLocation.subtract(currentLocation).normalizeLocal().multLocal(dist * influence);
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Dome.java 252 kNormal.normalizeLocal();
Sphere.java 216 kNormal.normalizeLocal();
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
KinematicRagdollControl.java 184 tmpRot1.normalizeLocal();
279 tmpRot1.normalizeLocal();
725 q2.set(q).multLocal(link.initalWorldRotation).normalizeLocal();
727 q2.normalizeLocal();
    [all...]
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
BombControl.java 125 vector2.normalizeLocal();
TestHoveringTank.java 118 pssmr.setDirection(new Vector3f(-0.5f, -0.3f, -0.3f).normalizeLocal());
131 dl.setDirection(new Vector3f(-0.5f, -0.3f, -0.3f).normalizeLocal());
228 camPos.normalizeLocal();
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
SkeletonLoader.java 147 axis.normalizeLocal();
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/
CurvesHelper.java 436 v.normalizeLocal();
439 v.crossLocal(z).normalizeLocal();//v is the rotation axis now
442 Vector3f zAxisRotationVector = negativeY.cross(v).normalizeLocal();

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