1 /* 2 * Copyright (C) 2004, 2006 Apple Computer, Inc. All rights reserved. 3 * Copyright (C) 2007, 2008, 2009 Google, Inc. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 */ 26 27 #include "config.h" 28 29 #include "bindings/v8/NPV8Object.h" 30 31 #include "bindings/v8/ScriptController.h" 32 #include "bindings/v8/ScriptSourceCode.h" 33 #include "bindings/v8/V8Binding.h" 34 #include "bindings/v8/V8GCController.h" 35 #include "bindings/v8/V8NPUtils.h" 36 #include "bindings/v8/V8ObjectConstructor.h" 37 #include "bindings/v8/V8ScriptRunner.h" 38 #include "bindings/v8/WrapperTypeInfo.h" 39 #include "bindings/v8/npruntime_impl.h" 40 #include "bindings/v8/npruntime_priv.h" 41 #include "core/frame/DOMWindow.h" 42 #include "core/frame/Frame.h" 43 #include "platform/UserGestureIndicator.h" 44 #include "wtf/OwnPtr.h" 45 46 #include <stdio.h> 47 #include "wtf/StringExtras.h" 48 #include "wtf/text/WTFString.h" 49 50 using namespace WebCore; 51 52 namespace WebCore { 53 54 const WrapperTypeInfo* npObjectTypeInfo() 55 { 56 static const WrapperTypeInfo typeInfo = { gin::kEmbedderBlink, 0, 0, 0, 0, 0, 0, 0, WrapperTypeObjectPrototype }; 57 return &typeInfo; 58 } 59 60 // FIXME: Comments on why use malloc and free. 61 static NPObject* allocV8NPObject(NPP, NPClass*) 62 { 63 return static_cast<NPObject*>(malloc(sizeof(V8NPObject))); 64 } 65 66 static void freeV8NPObject(NPObject* npObject) 67 { 68 V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject); 69 disposeUnderlyingV8Object(npObject, v8::Isolate::GetCurrent()); 70 free(v8NpObject); 71 } 72 73 static NPClass V8NPObjectClass = { 74 NP_CLASS_STRUCT_VERSION, 75 allocV8NPObject, 76 freeV8NPObject, 77 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 78 }; 79 80 static v8::Local<v8::Context> toV8Context(NPP npp, NPObject* npObject) 81 { 82 ASSERT(npObject->_class == &V8NPObjectClass); 83 V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject); 84 DOMWindow* window = object->rootObject; 85 if (!window || !window->isCurrentlyDisplayedInFrame()) 86 return v8::Local<v8::Context>(); 87 return ScriptController::mainWorldContext(object->rootObject->frame()); 88 } 89 90 static PassOwnPtr<v8::Handle<v8::Value>[]> createValueListFromVariantArgs(const NPVariant* arguments, uint32_t argumentCount, NPObject* owner, v8::Isolate* isolate) 91 { 92 OwnPtr<v8::Handle<v8::Value>[]> argv = adoptArrayPtr(new v8::Handle<v8::Value>[argumentCount]); 93 for (uint32_t index = 0; index < argumentCount; index++) { 94 const NPVariant* arg = &arguments[index]; 95 argv[index] = convertNPVariantToV8Object(arg, owner, isolate); 96 } 97 return argv.release(); 98 } 99 100 // Create an identifier (null terminated utf8 char*) from the NPIdentifier. 101 static v8::Local<v8::String> npIdentifierToV8Identifier(NPIdentifier name, v8::Isolate* isolate) 102 { 103 PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(name); 104 if (identifier->isString) 105 return v8AtomicString(isolate, static_cast<const char*>(identifier->value.string)); 106 107 char buffer[32]; 108 snprintf(buffer, sizeof(buffer), "%d", identifier->value.number); 109 return v8AtomicString(isolate, buffer); 110 } 111 112 NPObject* v8ObjectToNPObject(v8::Handle<v8::Object> object) 113 { 114 return reinterpret_cast<NPObject*>(object->GetAlignedPointerFromInternalField(v8DOMWrapperObjectIndex)); 115 } 116 117 NPObject* npCreateV8ScriptObject(NPP npp, v8::Handle<v8::Object> object, DOMWindow* root, v8::Isolate* isolate) 118 { 119 // Check to see if this object is already wrapped. 120 if (object->InternalFieldCount() == npObjectInternalFieldCount) { 121 const WrapperTypeInfo* typeInfo = static_cast<const WrapperTypeInfo*>(object->GetAlignedPointerFromInternalField(v8DOMWrapperTypeIndex)); 122 if (typeInfo == npObjectTypeInfo()) { 123 NPObject* returnValue = v8ObjectToNPObject(object); 124 _NPN_RetainObject(returnValue); 125 return returnValue; 126 } 127 } 128 129 V8NPObjectVector* objectVector = 0; 130 if (V8PerContextData* perContextData = V8PerContextData::from(object->CreationContext())) { 131 int v8ObjectHash = object->GetIdentityHash(); 132 ASSERT(v8ObjectHash); 133 V8NPObjectMap* v8NPObjectMap = perContextData->v8NPObjectMap(); 134 V8NPObjectMap::iterator iter = v8NPObjectMap->find(v8ObjectHash); 135 if (iter != v8NPObjectMap->end()) { 136 V8NPObjectVector& objects = iter->value; 137 for (size_t index = 0; index < objects.size(); ++index) { 138 V8NPObject* v8npObject = objects.at(index); 139 if (v8npObject->v8Object == object && v8npObject->rootObject == root) { 140 _NPN_RetainObject(&v8npObject->object); 141 return reinterpret_cast<NPObject*>(v8npObject); 142 } 143 } 144 } else { 145 iter = v8NPObjectMap->set(v8ObjectHash, V8NPObjectVector()).iterator; 146 } 147 objectVector = &iter->value; 148 } 149 150 V8NPObject* v8npObject = reinterpret_cast<V8NPObject*>(_NPN_CreateObject(npp, &V8NPObjectClass)); 151 // This is uninitialized memory, we need to clear it so that 152 // Persistent::Reset won't try to Dispose anything bogus. 153 new (&v8npObject->v8Object) v8::Persistent<v8::Object>(); 154 v8npObject->v8Object.Reset(isolate, object); 155 v8npObject->rootObject = root; 156 157 if (objectVector) 158 objectVector->append(v8npObject); 159 160 return reinterpret_cast<NPObject*>(v8npObject); 161 } 162 163 V8NPObject* npObjectToV8NPObject(NPObject* npObject) 164 { 165 if (npObject->_class != &V8NPObjectClass) 166 return 0; 167 V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject); 168 if (v8NpObject->v8Object.IsEmpty()) 169 return 0; 170 return v8NpObject; 171 } 172 173 void disposeUnderlyingV8Object(NPObject* npObject, v8::Isolate* isolate) 174 { 175 ASSERT(npObject); 176 V8NPObject* v8NpObject = npObjectToV8NPObject(npObject); 177 if (!v8NpObject) 178 return; 179 v8::HandleScope scope(isolate); 180 v8::Handle<v8::Object> v8Object = v8::Local<v8::Object>::New(isolate, v8NpObject->v8Object); 181 ASSERT(!v8Object->CreationContext().IsEmpty()); 182 if (V8PerContextData* perContextData = V8PerContextData::from(v8Object->CreationContext())) { 183 V8NPObjectMap* v8NPObjectMap = perContextData->v8NPObjectMap(); 184 int v8ObjectHash = v8Object->GetIdentityHash(); 185 ASSERT(v8ObjectHash); 186 V8NPObjectMap::iterator iter = v8NPObjectMap->find(v8ObjectHash); 187 if (iter != v8NPObjectMap->end()) { 188 V8NPObjectVector& objects = iter->value; 189 for (size_t index = 0; index < objects.size(); ++index) { 190 if (objects.at(index) == v8NpObject) { 191 objects.remove(index); 192 break; 193 } 194 } 195 if (objects.isEmpty()) 196 v8NPObjectMap->remove(v8ObjectHash); 197 } 198 } 199 v8NpObject->v8Object.Reset(); 200 v8NpObject->rootObject = 0; 201 } 202 203 } // namespace WebCore 204 205 bool _NPN_Invoke(NPP npp, NPObject* npObject, NPIdentifier methodName, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result) 206 { 207 if (!npObject) 208 return false; 209 210 v8::Isolate* isolate = v8::Isolate::GetCurrent(); 211 212 V8NPObject* v8NpObject = npObjectToV8NPObject(npObject); 213 if (!v8NpObject) { 214 if (npObject->_class->invoke) 215 return npObject->_class->invoke(npObject, methodName, arguments, argumentCount, result); 216 217 VOID_TO_NPVARIANT(*result); 218 return true; 219 } 220 221 PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(methodName); 222 if (!identifier->isString) 223 return false; 224 225 if (!strcmp(identifier->value.string, "eval")) { 226 if (argumentCount != 1) 227 return false; 228 if (arguments[0].type != NPVariantType_String) 229 return false; 230 return _NPN_Evaluate(npp, npObject, const_cast<NPString*>(&arguments[0].value.stringValue), result); 231 } 232 233 v8::HandleScope handleScope(isolate); 234 // FIXME: should use the plugin's owner frame as the security context. 235 v8::Handle<v8::Context> context = toV8Context(npp, npObject); 236 if (context.IsEmpty()) 237 return false; 238 239 v8::Context::Scope scope(context); 240 ExceptionCatcher exceptionCatcher; 241 242 v8::Handle<v8::Object> v8Object = v8::Local<v8::Object>::New(isolate, v8NpObject->v8Object); 243 v8::Handle<v8::Value> functionObject = v8Object->Get(v8AtomicString(isolate, identifier->value.string)); 244 if (functionObject.IsEmpty() || functionObject->IsNull()) { 245 NULL_TO_NPVARIANT(*result); 246 return false; 247 } 248 if (functionObject->IsUndefined()) { 249 VOID_TO_NPVARIANT(*result); 250 return false; 251 } 252 253 Frame* frame = v8NpObject->rootObject->frame(); 254 ASSERT(frame); 255 256 // Call the function object. 257 v8::Handle<v8::Function> function = v8::Handle<v8::Function>::Cast(functionObject); 258 OwnPtr<v8::Handle<v8::Value>[]> argv = createValueListFromVariantArgs(arguments, argumentCount, npObject, isolate); 259 v8::Local<v8::Value> resultObject = frame->script().callFunction(function, v8Object, argumentCount, argv.get()); 260 261 // If we had an error, return false. The spec is a little unclear here, but says "Returns true if the method was 262 // successfully invoked". If we get an error return value, was that successfully invoked? 263 if (resultObject.IsEmpty()) 264 return false; 265 266 convertV8ObjectToNPVariant(resultObject, npObject, result, isolate); 267 return true; 268 } 269 270 // FIXME: Fix it same as _NPN_Invoke (HandleScope and such). 271 bool _NPN_InvokeDefault(NPP npp, NPObject* npObject, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result) 272 { 273 if (!npObject) 274 return false; 275 276 v8::Isolate* isolate = v8::Isolate::GetCurrent(); 277 278 V8NPObject* v8NpObject = npObjectToV8NPObject(npObject); 279 if (!v8NpObject) { 280 if (npObject->_class->invokeDefault) 281 return npObject->_class->invokeDefault(npObject, arguments, argumentCount, result); 282 283 VOID_TO_NPVARIANT(*result); 284 return true; 285 } 286 287 VOID_TO_NPVARIANT(*result); 288 289 v8::HandleScope handleScope(isolate); 290 v8::Handle<v8::Context> context = toV8Context(npp, npObject); 291 if (context.IsEmpty()) 292 return false; 293 294 v8::Context::Scope scope(context); 295 ExceptionCatcher exceptionCatcher; 296 297 // Lookup the function object and call it. 298 v8::Local<v8::Object> functionObject = v8::Local<v8::Object>::New(isolate, v8NpObject->v8Object); 299 if (!functionObject->IsFunction()) 300 return false; 301 302 v8::Local<v8::Value> resultObject; 303 v8::Handle<v8::Function> function = v8::Local<v8::Function>::Cast(functionObject); 304 if (!function->IsNull()) { 305 Frame* frame = v8NpObject->rootObject->frame(); 306 ASSERT(frame); 307 308 OwnPtr<v8::Handle<v8::Value>[]> argv = createValueListFromVariantArgs(arguments, argumentCount, npObject, isolate); 309 resultObject = frame->script().callFunction(function, functionObject, argumentCount, argv.get()); 310 } 311 // If we had an error, return false. The spec is a little unclear here, but says "Returns true if the method was 312 // successfully invoked". If we get an error return value, was that successfully invoked? 313 if (resultObject.IsEmpty()) 314 return false; 315 316 convertV8ObjectToNPVariant(resultObject, npObject, result, isolate); 317 return true; 318 } 319 320 bool _NPN_Evaluate(NPP npp, NPObject* npObject, NPString* npScript, NPVariant* result) 321 { 322 // FIXME: Give the embedder a way to control this. 323 bool popupsAllowed = false; 324 return _NPN_EvaluateHelper(npp, popupsAllowed, npObject, npScript, result); 325 } 326 327 bool _NPN_EvaluateHelper(NPP npp, bool popupsAllowed, NPObject* npObject, NPString* npScript, NPVariant* result) 328 { 329 VOID_TO_NPVARIANT(*result); 330 if (!npObject) 331 return false; 332 333 V8NPObject* v8NpObject = npObjectToV8NPObject(npObject); 334 if (!v8NpObject) 335 return false; 336 337 v8::Isolate* isolate = v8::Isolate::GetCurrent(); 338 v8::HandleScope handleScope(isolate); 339 v8::Handle<v8::Context> context = toV8Context(npp, npObject); 340 if (context.IsEmpty()) 341 return false; 342 343 v8::Context::Scope scope(context); 344 ExceptionCatcher exceptionCatcher; 345 346 // FIXME: Is this branch still needed after switching to using UserGestureIndicator? 347 String filename; 348 if (!popupsAllowed) 349 filename = "npscript"; 350 351 Frame* frame = v8NpObject->rootObject->frame(); 352 ASSERT(frame); 353 354 String script = String::fromUTF8(npScript->UTF8Characters, npScript->UTF8Length); 355 356 UserGestureIndicator gestureIndicator(popupsAllowed ? DefinitelyProcessingNewUserGesture : PossiblyProcessingUserGesture); 357 v8::Local<v8::Value> v8result = frame->script().executeScriptAndReturnValue(context, ScriptSourceCode(script, KURL(ParsedURLString, filename))); 358 359 if (v8result.IsEmpty()) 360 return false; 361 362 if (_NPN_IsAlive(npObject)) 363 convertV8ObjectToNPVariant(v8result, npObject, result, isolate); 364 return true; 365 } 366 367 bool _NPN_GetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, NPVariant* result) 368 { 369 if (!npObject) 370 return false; 371 372 if (V8NPObject* object = npObjectToV8NPObject(npObject)) { 373 v8::Isolate* isolate = v8::Isolate::GetCurrent(); 374 v8::HandleScope handleScope(isolate); 375 v8::Handle<v8::Context> context = toV8Context(npp, npObject); 376 if (context.IsEmpty()) 377 return false; 378 379 v8::Context::Scope scope(context); 380 ExceptionCatcher exceptionCatcher; 381 382 v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object); 383 v8::Local<v8::Value> v8result = obj->Get(npIdentifierToV8Identifier(propertyName, isolate)); 384 385 if (v8result.IsEmpty()) 386 return false; 387 388 convertV8ObjectToNPVariant(v8result, npObject, result, isolate); 389 return true; 390 } 391 392 if (npObject->_class->hasProperty && npObject->_class->getProperty) { 393 if (npObject->_class->hasProperty(npObject, propertyName)) 394 return npObject->_class->getProperty(npObject, propertyName, result); 395 } 396 397 VOID_TO_NPVARIANT(*result); 398 return false; 399 } 400 401 bool _NPN_SetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, const NPVariant* value) 402 { 403 if (!npObject) 404 return false; 405 406 if (V8NPObject* object = npObjectToV8NPObject(npObject)) { 407 v8::Isolate* isolate = v8::Isolate::GetCurrent(); 408 v8::HandleScope handleScope(isolate); 409 v8::Handle<v8::Context> context = toV8Context(npp, npObject); 410 if (context.IsEmpty()) 411 return false; 412 413 v8::Context::Scope scope(context); 414 ExceptionCatcher exceptionCatcher; 415 416 v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object); 417 obj->Set(npIdentifierToV8Identifier(propertyName, context->GetIsolate()), convertNPVariantToV8Object(value, object->rootObject->frame()->script().windowScriptNPObject(), context->GetIsolate())); 418 return true; 419 } 420 421 if (npObject->_class->setProperty) 422 return npObject->_class->setProperty(npObject, propertyName, value); 423 424 return false; 425 } 426 427 bool _NPN_RemoveProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName) 428 { 429 if (!npObject) 430 return false; 431 432 V8NPObject* object = npObjectToV8NPObject(npObject); 433 if (!object) 434 return false; 435 436 v8::Isolate* isolate = v8::Isolate::GetCurrent(); 437 v8::HandleScope handleScope(isolate); 438 v8::Handle<v8::Context> context = toV8Context(npp, npObject); 439 if (context.IsEmpty()) 440 return false; 441 v8::Context::Scope scope(context); 442 ExceptionCatcher exceptionCatcher; 443 444 v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object); 445 // FIXME: Verify that setting to undefined is right. 446 obj->Set(npIdentifierToV8Identifier(propertyName, isolate), v8::Undefined(isolate)); 447 return true; 448 } 449 450 bool _NPN_HasProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName) 451 { 452 if (!npObject) 453 return false; 454 455 if (V8NPObject* object = npObjectToV8NPObject(npObject)) { 456 v8::Isolate* isolate = v8::Isolate::GetCurrent(); 457 v8::HandleScope handleScope(isolate); 458 v8::Handle<v8::Context> context = toV8Context(npp, npObject); 459 if (context.IsEmpty()) 460 return false; 461 v8::Context::Scope scope(context); 462 ExceptionCatcher exceptionCatcher; 463 464 v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object); 465 return obj->Has(npIdentifierToV8Identifier(propertyName, isolate)); 466 } 467 468 if (npObject->_class->hasProperty) 469 return npObject->_class->hasProperty(npObject, propertyName); 470 return false; 471 } 472 473 bool _NPN_HasMethod(NPP npp, NPObject* npObject, NPIdentifier methodName) 474 { 475 if (!npObject) 476 return false; 477 478 if (V8NPObject* object = npObjectToV8NPObject(npObject)) { 479 v8::Isolate* isolate = v8::Isolate::GetCurrent(); 480 v8::HandleScope handleScope(isolate); 481 v8::Handle<v8::Context> context = toV8Context(npp, npObject); 482 if (context.IsEmpty()) 483 return false; 484 v8::Context::Scope scope(context); 485 ExceptionCatcher exceptionCatcher; 486 487 v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object); 488 v8::Handle<v8::Value> prop = obj->Get(npIdentifierToV8Identifier(methodName, isolate)); 489 return prop->IsFunction(); 490 } 491 492 if (npObject->_class->hasMethod) 493 return npObject->_class->hasMethod(npObject, methodName); 494 return false; 495 } 496 497 void _NPN_SetException(NPObject* npObject, const NPUTF8 *message) 498 { 499 if (!npObject || !npObjectToV8NPObject(npObject)) { 500 // We won't be able to find a proper scope for this exception, so just throw it. 501 // This is consistent with JSC, which throws a global exception all the time. 502 throwError(v8GeneralError, message, v8::Isolate::GetCurrent()); 503 return; 504 } 505 506 v8::HandleScope handleScope(v8::Isolate::GetCurrent()); 507 v8::Handle<v8::Context> context = toV8Context(0, npObject); 508 if (context.IsEmpty()) 509 return; 510 511 v8::Context::Scope scope(context); 512 ExceptionCatcher exceptionCatcher; 513 514 throwError(v8GeneralError, message, context->GetIsolate()); 515 } 516 517 bool _NPN_Enumerate(NPP npp, NPObject* npObject, NPIdentifier** identifier, uint32_t* count) 518 { 519 if (!npObject) 520 return false; 521 522 if (V8NPObject* object = npObjectToV8NPObject(npObject)) { 523 v8::Isolate* isolate = v8::Isolate::GetCurrent(); 524 v8::HandleScope handleScope(isolate); 525 v8::Local<v8::Context> context = toV8Context(npp, npObject); 526 if (context.IsEmpty()) 527 return false; 528 v8::Context::Scope scope(context); 529 ExceptionCatcher exceptionCatcher; 530 531 v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object); 532 533 // FIXME: http://b/issue?id=1210340: Use a v8::Object::Keys() method when it exists, instead of evaluating javascript. 534 535 // FIXME: Figure out how to cache this helper function. Run a helper function that collects the properties 536 // on the object into an array. 537 const char enumeratorCode[] = 538 "(function (obj) {" 539 " var props = [];" 540 " for (var prop in obj) {" 541 " props[props.length] = prop;" 542 " }" 543 " return props;" 544 "});"; 545 v8::Handle<v8::String> source = v8::String::NewFromUtf8(isolate, enumeratorCode); 546 v8::Handle<v8::Value> result = V8ScriptRunner::compileAndRunInternalScript(source, context->GetIsolate()); 547 ASSERT(!result.IsEmpty()); 548 ASSERT(result->IsFunction()); 549 v8::Handle<v8::Function> enumerator = v8::Handle<v8::Function>::Cast(result); 550 v8::Handle<v8::Value> argv[] = { obj }; 551 v8::Local<v8::Value> propsObj = V8ScriptRunner::callInternalFunction(enumerator, v8::Handle<v8::Object>::Cast(result), WTF_ARRAY_LENGTH(argv), argv, context->GetIsolate()); 552 if (propsObj.IsEmpty()) 553 return false; 554 555 // Convert the results into an array of NPIdentifiers. 556 v8::Handle<v8::Array> props = v8::Handle<v8::Array>::Cast(propsObj); 557 *count = props->Length(); 558 *identifier = static_cast<NPIdentifier*>(malloc(sizeof(NPIdentifier*) * *count)); 559 for (uint32_t i = 0; i < *count; ++i) { 560 v8::Local<v8::Value> name = props->Get(v8::Integer::New(i, context->GetIsolate())); 561 (*identifier)[i] = getStringIdentifier(v8::Local<v8::String>::Cast(name)); 562 } 563 return true; 564 } 565 566 if (NP_CLASS_STRUCT_VERSION_HAS_ENUM(npObject->_class) && npObject->_class->enumerate) 567 return npObject->_class->enumerate(npObject, identifier, count); 568 569 return false; 570 } 571 572 bool _NPN_Construct(NPP npp, NPObject* npObject, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result) 573 { 574 if (!npObject) 575 return false; 576 577 v8::Isolate* isolate = v8::Isolate::GetCurrent(); 578 579 if (V8NPObject* object = npObjectToV8NPObject(npObject)) { 580 v8::HandleScope handleScope(isolate); 581 v8::Handle<v8::Context> context = toV8Context(npp, npObject); 582 if (context.IsEmpty()) 583 return false; 584 v8::Context::Scope scope(context); 585 ExceptionCatcher exceptionCatcher; 586 587 // Lookup the constructor function. 588 v8::Handle<v8::Object> ctorObj = v8::Local<v8::Object>::New(isolate, object->v8Object); 589 if (!ctorObj->IsFunction()) 590 return false; 591 592 // Call the constructor. 593 v8::Local<v8::Value> resultObject; 594 v8::Handle<v8::Function> ctor = v8::Handle<v8::Function>::Cast(ctorObj); 595 if (!ctor->IsNull()) { 596 Frame* frame = object->rootObject->frame(); 597 ASSERT(frame); 598 OwnPtr<v8::Handle<v8::Value>[]> argv = createValueListFromVariantArgs(arguments, argumentCount, npObject, isolate); 599 resultObject = V8ObjectConstructor::newInstanceInDocument(ctor, argumentCount, argv.get(), frame ? frame->document() : 0); 600 } 601 602 if (resultObject.IsEmpty()) 603 return false; 604 605 convertV8ObjectToNPVariant(resultObject, npObject, result, isolate); 606 return true; 607 } 608 609 if (NP_CLASS_STRUCT_VERSION_HAS_CTOR(npObject->_class) && npObject->_class->construct) 610 return npObject->_class->construct(npObject, arguments, argumentCount, result); 611 612 return false; 613 } 614