1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19 #include <stdint.h> 20 #include <sys/types.h> 21 22 #include <cutils/compiler.h> 23 24 #include <gui/BitTube.h> 25 #include <gui/IDisplayEventConnection.h> 26 #include <gui/DisplayEventReceiver.h> 27 28 #include <utils/Errors.h> 29 #include <utils/String8.h> 30 #include <utils/Trace.h> 31 32 #include "EventThread.h" 33 #include "SurfaceFlinger.h" 34 35 // --------------------------------------------------------------------------- 36 namespace android { 37 // --------------------------------------------------------------------------- 38 39 EventThread::EventThread(const sp<VSyncSource>& src) 40 : mVSyncSource(src), 41 mUseSoftwareVSync(false), 42 mVsyncEnabled(false), 43 mDebugVsyncEnabled(false) { 44 45 for (int32_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) { 46 mVSyncEvent[i].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC; 47 mVSyncEvent[i].header.id = 0; 48 mVSyncEvent[i].header.timestamp = 0; 49 mVSyncEvent[i].vsync.count = 0; 50 } 51 } 52 53 void EventThread::onFirstRef() { 54 run("EventThread", PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE); 55 } 56 57 sp<EventThread::Connection> EventThread::createEventConnection() const { 58 return new Connection(const_cast<EventThread*>(this)); 59 } 60 61 status_t EventThread::registerDisplayEventConnection( 62 const sp<EventThread::Connection>& connection) { 63 Mutex::Autolock _l(mLock); 64 mDisplayEventConnections.add(connection); 65 mCondition.broadcast(); 66 return NO_ERROR; 67 } 68 69 void EventThread::removeDisplayEventConnection( 70 const wp<EventThread::Connection>& connection) { 71 Mutex::Autolock _l(mLock); 72 mDisplayEventConnections.remove(connection); 73 } 74 75 void EventThread::setVsyncRate(uint32_t count, 76 const sp<EventThread::Connection>& connection) { 77 if (int32_t(count) >= 0) { // server must protect against bad params 78 Mutex::Autolock _l(mLock); 79 const int32_t new_count = (count == 0) ? -1 : count; 80 if (connection->count != new_count) { 81 connection->count = new_count; 82 mCondition.broadcast(); 83 } 84 } 85 } 86 87 void EventThread::requestNextVsync( 88 const sp<EventThread::Connection>& connection) { 89 Mutex::Autolock _l(mLock); 90 if (connection->count < 0) { 91 connection->count = 0; 92 mCondition.broadcast(); 93 } 94 } 95 96 void EventThread::onScreenReleased() { 97 Mutex::Autolock _l(mLock); 98 if (!mUseSoftwareVSync) { 99 // disable reliance on h/w vsync 100 mUseSoftwareVSync = true; 101 mCondition.broadcast(); 102 } 103 } 104 105 void EventThread::onScreenAcquired() { 106 Mutex::Autolock _l(mLock); 107 if (mUseSoftwareVSync) { 108 // resume use of h/w vsync 109 mUseSoftwareVSync = false; 110 mCondition.broadcast(); 111 } 112 } 113 114 void EventThread::onVSyncEvent(nsecs_t timestamp) { 115 Mutex::Autolock _l(mLock); 116 mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC; 117 mVSyncEvent[0].header.id = 0; 118 mVSyncEvent[0].header.timestamp = timestamp; 119 mVSyncEvent[0].vsync.count++; 120 mCondition.broadcast(); 121 } 122 123 void EventThread::onHotplugReceived(int type, bool connected) { 124 ALOGE_IF(type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES, 125 "received hotplug event for an invalid display (id=%d)", type); 126 127 Mutex::Autolock _l(mLock); 128 if (type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { 129 DisplayEventReceiver::Event event; 130 event.header.type = DisplayEventReceiver::DISPLAY_EVENT_HOTPLUG; 131 event.header.id = type; 132 event.header.timestamp = systemTime(); 133 event.hotplug.connected = connected; 134 mPendingEvents.add(event); 135 mCondition.broadcast(); 136 } 137 } 138 139 bool EventThread::threadLoop() { 140 DisplayEventReceiver::Event event; 141 Vector< sp<EventThread::Connection> > signalConnections; 142 signalConnections = waitForEvent(&event); 143 144 // dispatch events to listeners... 145 const size_t count = signalConnections.size(); 146 for (size_t i=0 ; i<count ; i++) { 147 const sp<Connection>& conn(signalConnections[i]); 148 // now see if we still need to report this event 149 status_t err = conn->postEvent(event); 150 if (err == -EAGAIN || err == -EWOULDBLOCK) { 151 // The destination doesn't accept events anymore, it's probably 152 // full. For now, we just drop the events on the floor. 153 // FIXME: Note that some events cannot be dropped and would have 154 // to be re-sent later. 155 // Right-now we don't have the ability to do this. 156 ALOGW("EventThread: dropping event (%08x) for connection %p", 157 event.header.type, conn.get()); 158 } else if (err < 0) { 159 // handle any other error on the pipe as fatal. the only 160 // reasonable thing to do is to clean-up this connection. 161 // The most common error we'll get here is -EPIPE. 162 removeDisplayEventConnection(signalConnections[i]); 163 } 164 } 165 return true; 166 } 167 168 // This will return when (1) a vsync event has been received, and (2) there was 169 // at least one connection interested in receiving it when we started waiting. 170 Vector< sp<EventThread::Connection> > EventThread::waitForEvent( 171 DisplayEventReceiver::Event* event) 172 { 173 Mutex::Autolock _l(mLock); 174 Vector< sp<EventThread::Connection> > signalConnections; 175 176 do { 177 bool eventPending = false; 178 bool waitForVSync = false; 179 180 size_t vsyncCount = 0; 181 nsecs_t timestamp = 0; 182 for (int32_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) { 183 timestamp = mVSyncEvent[i].header.timestamp; 184 if (timestamp) { 185 // we have a vsync event to dispatch 186 *event = mVSyncEvent[i]; 187 mVSyncEvent[i].header.timestamp = 0; 188 vsyncCount = mVSyncEvent[i].vsync.count; 189 break; 190 } 191 } 192 193 if (!timestamp) { 194 // no vsync event, see if there are some other event 195 eventPending = !mPendingEvents.isEmpty(); 196 if (eventPending) { 197 // we have some other event to dispatch 198 *event = mPendingEvents[0]; 199 mPendingEvents.removeAt(0); 200 } 201 } 202 203 // find out connections waiting for events 204 size_t count = mDisplayEventConnections.size(); 205 for (size_t i=0 ; i<count ; i++) { 206 sp<Connection> connection(mDisplayEventConnections[i].promote()); 207 if (connection != NULL) { 208 bool added = false; 209 if (connection->count >= 0) { 210 // we need vsync events because at least 211 // one connection is waiting for it 212 waitForVSync = true; 213 if (timestamp) { 214 // we consume the event only if it's time 215 // (ie: we received a vsync event) 216 if (connection->count == 0) { 217 // fired this time around 218 connection->count = -1; 219 signalConnections.add(connection); 220 added = true; 221 } else if (connection->count == 1 || 222 (vsyncCount % connection->count) == 0) { 223 // continuous event, and time to report it 224 signalConnections.add(connection); 225 added = true; 226 } 227 } 228 } 229 230 if (eventPending && !timestamp && !added) { 231 // we don't have a vsync event to process 232 // (timestamp==0), but we have some pending 233 // messages. 234 signalConnections.add(connection); 235 } 236 } else { 237 // we couldn't promote this reference, the connection has 238 // died, so clean-up! 239 mDisplayEventConnections.removeAt(i); 240 --i; --count; 241 } 242 } 243 244 // Here we figure out if we need to enable or disable vsyncs 245 if (timestamp && !waitForVSync) { 246 // we received a VSYNC but we have no clients 247 // don't report it, and disable VSYNC events 248 disableVSyncLocked(); 249 } else if (!timestamp && waitForVSync) { 250 // we have at least one client, so we want vsync enabled 251 // (TODO: this function is called right after we finish 252 // notifying clients of a vsync, so this call will be made 253 // at the vsync rate, e.g. 60fps. If we can accurately 254 // track the current state we could avoid making this call 255 // so often.) 256 enableVSyncLocked(); 257 } 258 259 // note: !timestamp implies signalConnections.isEmpty(), because we 260 // don't populate signalConnections if there's no vsync pending 261 if (!timestamp && !eventPending) { 262 // wait for something to happen 263 if (waitForVSync) { 264 // This is where we spend most of our time, waiting 265 // for vsync events and new client registrations. 266 // 267 // If the screen is off, we can't use h/w vsync, so we 268 // use a 16ms timeout instead. It doesn't need to be 269 // precise, we just need to keep feeding our clients. 270 // 271 // We don't want to stall if there's a driver bug, so we 272 // use a (long) timeout when waiting for h/w vsync, and 273 // generate fake events when necessary. 274 bool softwareSync = mUseSoftwareVSync; 275 nsecs_t timeout = softwareSync ? ms2ns(16) : ms2ns(1000); 276 if (mCondition.waitRelative(mLock, timeout) == TIMED_OUT) { 277 if (!softwareSync) { 278 ALOGW("Timed out waiting for hw vsync; faking it"); 279 } 280 // FIXME: how do we decide which display id the fake 281 // vsync came from ? 282 mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC; 283 mVSyncEvent[0].header.id = DisplayDevice::DISPLAY_PRIMARY; 284 mVSyncEvent[0].header.timestamp = systemTime(SYSTEM_TIME_MONOTONIC); 285 mVSyncEvent[0].vsync.count++; 286 } 287 } else { 288 // Nobody is interested in vsync, so we just want to sleep. 289 // h/w vsync should be disabled, so this will wait until we 290 // get a new connection, or an existing connection becomes 291 // interested in receiving vsync again. 292 mCondition.wait(mLock); 293 } 294 } 295 } while (signalConnections.isEmpty()); 296 297 // here we're guaranteed to have a timestamp and some connections to signal 298 // (The connections might have dropped out of mDisplayEventConnections 299 // while we were asleep, but we'll still have strong references to them.) 300 return signalConnections; 301 } 302 303 void EventThread::enableVSyncLocked() { 304 if (!mUseSoftwareVSync) { 305 // never enable h/w VSYNC when screen is off 306 if (!mVsyncEnabled) { 307 mVsyncEnabled = true; 308 mVSyncSource->setCallback(static_cast<VSyncSource::Callback*>(this)); 309 mVSyncSource->setVSyncEnabled(true); 310 mPowerHAL.vsyncHint(true); 311 } 312 } 313 mDebugVsyncEnabled = true; 314 } 315 316 void EventThread::disableVSyncLocked() { 317 if (mVsyncEnabled) { 318 mVsyncEnabled = false; 319 mVSyncSource->setVSyncEnabled(false); 320 mPowerHAL.vsyncHint(false); 321 mDebugVsyncEnabled = false; 322 } 323 } 324 325 void EventThread::dump(String8& result) const { 326 Mutex::Autolock _l(mLock); 327 result.appendFormat("VSYNC state: %s\n", 328 mDebugVsyncEnabled?"enabled":"disabled"); 329 result.appendFormat(" soft-vsync: %s\n", 330 mUseSoftwareVSync?"enabled":"disabled"); 331 result.appendFormat(" numListeners=%u,\n events-delivered: %u\n", 332 mDisplayEventConnections.size(), 333 mVSyncEvent[DisplayDevice::DISPLAY_PRIMARY].vsync.count); 334 for (size_t i=0 ; i<mDisplayEventConnections.size() ; i++) { 335 sp<Connection> connection = 336 mDisplayEventConnections.itemAt(i).promote(); 337 result.appendFormat(" %p: count=%d\n", 338 connection.get(), connection!=NULL ? connection->count : 0); 339 } 340 } 341 342 // --------------------------------------------------------------------------- 343 344 EventThread::Connection::Connection( 345 const sp<EventThread>& eventThread) 346 : count(-1), mEventThread(eventThread), mChannel(new BitTube()) 347 { 348 } 349 350 EventThread::Connection::~Connection() { 351 // do nothing here -- clean-up will happen automatically 352 // when the main thread wakes up 353 } 354 355 void EventThread::Connection::onFirstRef() { 356 // NOTE: mEventThread doesn't hold a strong reference on us 357 mEventThread->registerDisplayEventConnection(this); 358 } 359 360 sp<BitTube> EventThread::Connection::getDataChannel() const { 361 return mChannel; 362 } 363 364 void EventThread::Connection::setVsyncRate(uint32_t count) { 365 mEventThread->setVsyncRate(count, this); 366 } 367 368 void EventThread::Connection::requestNextVsync() { 369 mEventThread->requestNextVsync(this); 370 } 371 372 status_t EventThread::Connection::postEvent( 373 const DisplayEventReceiver::Event& event) { 374 ssize_t size = DisplayEventReceiver::sendEvents(mChannel, &event, 1); 375 return size < 0 ? status_t(size) : status_t(NO_ERROR); 376 } 377 378 // --------------------------------------------------------------------------- 379 380 }; // namespace android 381