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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_VIEWS_CONTROLS_MENU_MENU_CONTROLLER_H_
      6 #define UI_VIEWS_CONTROLS_MENU_MENU_CONTROLLER_H_
      7 
      8 #include "build/build_config.h"
      9 
     10 #include <list>
     11 #include <set>
     12 #include <vector>
     13 
     14 #include "base/compiler_specific.h"
     15 #include "base/memory/scoped_ptr.h"
     16 #include "base/message_loop/message_loop.h"
     17 #include "base/timer/timer.h"
     18 #include "ui/events/event_constants.h"
     19 #include "ui/views/controls/menu/menu_delegate.h"
     20 #include "ui/views/controls/menu/menu_item_view.h"
     21 #include "ui/views/widget/widget_observer.h"
     22 
     23 namespace ui {
     24 class NativeTheme;
     25 class OSExchangeData;
     26 }
     27 namespace gfx {
     28 class Screen;
     29 }
     30 namespace views {
     31 
     32 class MenuButton;
     33 class MenuHostRootView;
     34 class MouseEvent;
     35 class SubmenuView;
     36 class View;
     37 
     38 namespace internal {
     39 class MenuControllerDelegate;
     40 class MenuRunnerImpl;
     41 }
     42 
     43 // MenuController -------------------------------------------------------------
     44 
     45 // MenuController is used internally by the various menu classes to manage
     46 // showing, selecting and drag/drop for menus. All relevant events are
     47 // forwarded to the MenuController from SubmenuView and MenuHost.
     48 class VIEWS_EXPORT MenuController : public base::MessageLoop::Dispatcher,
     49                                     public WidgetObserver {
     50  public:
     51   // Enumeration of how the menu should exit.
     52   enum ExitType {
     53     // Don't exit.
     54     EXIT_NONE,
     55 
     56     // All menus, including nested, should be exited.
     57     EXIT_ALL,
     58 
     59     // Only the outermost menu should be exited.
     60     EXIT_OUTERMOST,
     61 
     62     // This is set if the menu is being closed as the result of one of the menus
     63     // being destroyed.
     64     EXIT_DESTROYED
     65   };
     66 
     67   // If a menu is currently active, this returns the controller for it.
     68   static MenuController* GetActiveInstance();
     69 
     70   // Runs the menu at the specified location. If the menu was configured to
     71   // block, the selected item is returned. If the menu does not block this
     72   // returns NULL immediately.
     73   MenuItemView* Run(Widget* parent,
     74                     MenuButton* button,
     75                     MenuItemView* root,
     76                     const gfx::Rect& bounds,
     77                     MenuItemView::AnchorPosition position,
     78                     bool context_menu,
     79                     int* event_flags);
     80 
     81   // Whether or not Run blocks.
     82   bool IsBlockingRun() const { return blocking_run_; }
     83 
     84   // Whether or not drag operation is in progress.
     85   bool drag_in_progress() const { return drag_in_progress_; }
     86 
     87   // Get the anchor position wich is used to show this menu.
     88   MenuItemView::AnchorPosition GetAnchorPosition() { return state_.anchor; }
     89 
     90   // Cancels the current Run. See ExitType for a description of what happens
     91   // with the various parameters.
     92   void Cancel(ExitType type);
     93 
     94   // An alternative to Cancel(EXIT_ALL) that can be used with a OneShotTimer.
     95   void CancelAll() { Cancel(EXIT_ALL); }
     96 
     97   // Returns the current exit type. This returns a value other than EXIT_NONE if
     98   // the menu is being canceled.
     99   ExitType exit_type() const { return exit_type_; }
    100 
    101   // Returns the time from the event which closed the menu - or 0.
    102   base::TimeDelta closing_event_time() const { return closing_event_time_; }
    103 
    104   void set_accept_on_f4(bool accept_on_f4) { accept_on_f4_ = accept_on_f4; }
    105 
    106   // Various events, forwarded from the submenu.
    107   //
    108   // NOTE: the coordinates of the events are in that of the
    109   // MenuScrollViewContainer.
    110   void OnMousePressed(SubmenuView* source, const ui::MouseEvent& event);
    111   void OnMouseDragged(SubmenuView* source, const ui::MouseEvent& event);
    112   void OnMouseReleased(SubmenuView* source, const ui::MouseEvent& event);
    113   void OnMouseMoved(SubmenuView* source, const ui::MouseEvent& event);
    114   void OnMouseEntered(SubmenuView* source, const ui::MouseEvent& event);
    115 #if defined(USE_AURA)
    116   bool OnMouseWheel(SubmenuView* source, const ui::MouseWheelEvent& event);
    117 #endif
    118   void OnGestureEvent(SubmenuView* source, ui::GestureEvent* event);
    119 
    120   bool GetDropFormats(
    121       SubmenuView* source,
    122       int* formats,
    123       std::set<ui::OSExchangeData::CustomFormat>* custom_formats);
    124   bool AreDropTypesRequired(SubmenuView* source);
    125   bool CanDrop(SubmenuView* source, const ui::OSExchangeData& data);
    126   void OnDragEntered(SubmenuView* source, const ui::DropTargetEvent& event);
    127   int OnDragUpdated(SubmenuView* source, const ui::DropTargetEvent& event);
    128   void OnDragExited(SubmenuView* source);
    129   int OnPerformDrop(SubmenuView* source, const ui::DropTargetEvent& event);
    130 
    131   // Invoked from the scroll buttons of the MenuScrollViewContainer.
    132   void OnDragEnteredScrollButton(SubmenuView* source, bool is_up);
    133   void OnDragExitedScrollButton(SubmenuView* source);
    134 
    135   // Update the submenu's selection based on the current mouse location
    136   void UpdateSubmenuSelection(SubmenuView* source);
    137 
    138   // WidgetObserver overrides:
    139   virtual void OnWidgetDestroying(Widget* widget) OVERRIDE;
    140 
    141   // Only used for testing.
    142   static void TurnOffMenuSelectionHoldForTest();
    143 
    144  private:
    145   friend class internal::MenuRunnerImpl;
    146   friend class MenuHostRootView;
    147   friend class MenuItemView;
    148   friend class SubmenuView;
    149 
    150   class MenuScrollTask;
    151 
    152   struct SelectByCharDetails;
    153 
    154   // Values supplied to SetSelection.
    155   enum SetSelectionTypes {
    156     SELECTION_DEFAULT               = 0,
    157 
    158     // If set submenus are opened immediately, otherwise submenus are only
    159     // openned after a timer fires.
    160     SELECTION_UPDATE_IMMEDIATELY    = 1 << 0,
    161 
    162     // If set and the menu_item has a submenu, the submenu is shown.
    163     SELECTION_OPEN_SUBMENU          = 1 << 1,
    164 
    165     // SetSelection is being invoked as the result exiting or cancelling the
    166     // menu. This is used for debugging.
    167     SELECTION_EXIT                  = 1 << 2,
    168   };
    169 
    170   // Result type for SendAcceleratorToHotTrackedView
    171   enum SendAcceleratorResultType {
    172     // Accelerator is not sent because of no hot tracked views.
    173     ACCELERATOR_NOT_PROCESSED,
    174 
    175     // Accelerator is sent to the hot tracked views.
    176     ACCELERATOR_PROCESSED,
    177 
    178     // Same as above and the accelerator causes the exit of the menu.
    179     ACCELERATOR_PROCESSED_EXIT
    180   };
    181 
    182   // Tracks selection information.
    183   struct State {
    184     State();
    185     ~State();
    186 
    187     // The selected menu item.
    188     MenuItemView* item;
    189 
    190     // If item has a submenu this indicates if the submenu is showing.
    191     bool submenu_open;
    192 
    193     // Bounds passed to the run menu. Used for positioning the first menu.
    194     gfx::Rect initial_bounds;
    195 
    196     // Position of the initial menu.
    197     MenuItemView::AnchorPosition anchor;
    198 
    199     // The direction child menus have opened in.
    200     std::list<bool> open_leading;
    201 
    202     // Bounds for the monitor we're showing on.
    203     gfx::Rect monitor_bounds;
    204 
    205     // Is the current menu a context menu.
    206     bool context_menu;
    207   };
    208 
    209   // Used by GetMenuPart to indicate the menu part at a particular location.
    210   struct MenuPart {
    211     // Type of part.
    212     enum Type {
    213       NONE,
    214       MENU_ITEM,
    215       SCROLL_UP,
    216       SCROLL_DOWN
    217     };
    218 
    219     MenuPart() : type(NONE), menu(NULL), parent(NULL), submenu(NULL) {}
    220 
    221     // Convenience for testing type == SCROLL_DOWN or type == SCROLL_UP.
    222     bool is_scroll() const { return type == SCROLL_DOWN || type == SCROLL_UP; }
    223 
    224     // Type of part.
    225     Type type;
    226 
    227     // If type is MENU_ITEM, this is the menu item the mouse is over, otherwise
    228     // this is NULL.
    229     // NOTE: if type is MENU_ITEM and the mouse is not over a valid menu item
    230     //       but is over a menu (for example, the mouse is over a separator or
    231     //       empty menu), this is NULL and parent is the menu the mouse was
    232     //       clicked on.
    233     MenuItemView* menu;
    234 
    235     // If type is MENU_ITEM but the mouse is not over a menu item this is the
    236     // parent of the menu item the user clicked on. Otherwise this is NULL.
    237     MenuItemView* parent;
    238 
    239     // This is the submenu the mouse is over.
    240     SubmenuView* submenu;
    241   };
    242 
    243   // Sets the selection to |menu_item|. A value of NULL unselects
    244   // everything. |types| is a bitmask of |SetSelectionTypes|.
    245   //
    246   // Internally this updates pending_state_ immediatley. state_ is only updated
    247   // immediately if SELECTION_UPDATE_IMMEDIATELY is set. If
    248   // SELECTION_UPDATE_IMMEDIATELY is not set CommitPendingSelection is invoked
    249   // to show/hide submenus and update state_.
    250   void SetSelection(MenuItemView* menu_item, int types);
    251 
    252   void SetSelectionOnPointerDown(SubmenuView* source,
    253                                  const ui::LocatedEvent& event);
    254   void StartDrag(SubmenuView* source, const gfx::Point& location);
    255 
    256   // Dispatcher method. This returns true if the menu was canceled, or
    257   // if the message is such that the menu should be closed.
    258   virtual bool Dispatch(const base::NativeEvent& event) OVERRIDE;
    259 
    260   // Key processing. The return value of this is returned from Dispatch.
    261   // In other words, if this returns false (which happens if escape was
    262   // pressed, or a matching mnemonic was found) the message loop returns.
    263   bool OnKeyDown(ui::KeyboardCode key_code);
    264 
    265   // Creates a MenuController. If |blocking| is true a nested message loop is
    266   // started in |Run|.
    267   MenuController(ui::NativeTheme* theme,
    268                  bool blocking,
    269                  internal::MenuControllerDelegate* delegate);
    270 
    271   virtual ~MenuController();
    272 
    273   // Runs the platform specific bits of the message loop. If |nested_menu| is
    274   // true we're being asked to run a menu from within a menu (eg a context
    275   // menu).
    276   void RunMessageLoop(bool nested_menu);
    277 
    278   // AcceleratorPressed is invoked on the hot tracked view if it exists.
    279   SendAcceleratorResultType SendAcceleratorToHotTrackedView();
    280 
    281   void UpdateInitialLocation(const gfx::Rect& bounds,
    282                              MenuItemView::AnchorPosition position,
    283                              bool context_menu);
    284 
    285   // Invoked when the user accepts the selected item. This is only used
    286   // when blocking. This schedules the loop to quit.
    287   void Accept(MenuItemView* item, int event_flags);
    288 
    289   bool ShowSiblingMenu(SubmenuView* source, const gfx::Point& mouse_location);
    290 
    291   // Shows a context menu for |menu_item| as a result of a located event if
    292   // appropriate. This is invoked on long press and releasing the right mouse
    293   // button. Returns whether a context menu was shown.
    294   bool ShowContextMenu(MenuItemView* menu_item,
    295                        SubmenuView* source,
    296                        const ui::LocatedEvent& event,
    297                        ui::MenuSourceType source_type);
    298 
    299   // Closes all menus, including any menus of nested invocations of Run.
    300   void CloseAllNestedMenus();
    301 
    302   // Gets the enabled menu item at the specified location.
    303   // If over_any_menu is non-null it is set to indicate whether the location
    304   // is over any menu. It is possible for this to return NULL, but
    305   // over_any_menu to be true. For example, the user clicked on a separator.
    306   MenuItemView* GetMenuItemAt(View* menu, int x, int y);
    307 
    308   // If there is an empty menu item at the specified location, it is returned.
    309   MenuItemView* GetEmptyMenuItemAt(View* source, int x, int y);
    310 
    311   // Returns true if the coordinate is over the scroll buttons of the
    312   // SubmenuView's MenuScrollViewContainer. If true is returned, part is set to
    313   // indicate which scroll button the coordinate is.
    314   bool IsScrollButtonAt(SubmenuView* source,
    315                         int x,
    316                         int y,
    317                         MenuPart::Type* part);
    318 
    319   // Returns the target for the mouse event. The coordinates are in terms of
    320   // source's scroll view container.
    321   MenuPart GetMenuPart(SubmenuView* source, const gfx::Point& source_loc);
    322 
    323   // Returns the target for mouse events. The search is done through |item| and
    324   // all its parents.
    325   MenuPart GetMenuPartByScreenCoordinateUsingMenu(MenuItemView* item,
    326                                                   const gfx::Point& screen_loc);
    327 
    328   // Implementation of GetMenuPartByScreenCoordinate for a single menu. Returns
    329   // true if the supplied SubmenuView contains the location in terms of the
    330   // screen. If it does, part is set appropriately and true is returned.
    331   bool GetMenuPartByScreenCoordinateImpl(SubmenuView* menu,
    332                                          const gfx::Point& screen_loc,
    333                                          MenuPart* part);
    334 
    335   // Returns true if the SubmenuView contains the specified location. This does
    336   // NOT included the scroll buttons, only the submenu view.
    337   bool DoesSubmenuContainLocation(SubmenuView* submenu,
    338                                   const gfx::Point& screen_loc);
    339 
    340   // Opens/Closes the necessary menus such that state_ matches that of
    341   // pending_state_. This is invoked if submenus are not opened immediately,
    342   // but after a delay.
    343   void CommitPendingSelection();
    344 
    345   // If item has a submenu, it is closed. This does NOT update the selection
    346   // in anyway.
    347   void CloseMenu(MenuItemView* item);
    348 
    349   // If item has a submenu, it is opened. This does NOT update the selection
    350   // in anyway.
    351   void OpenMenu(MenuItemView* item);
    352 
    353   // Implementation of OpenMenu. If |show| is true, this invokes show on the
    354   // menu, otherwise Reposition is invoked.
    355   void OpenMenuImpl(MenuItemView* item, bool show);
    356 
    357   // Invoked when the children of a menu change and the menu is showing.
    358   // This closes any submenus and resizes the submenu.
    359   void MenuChildrenChanged(MenuItemView* item);
    360 
    361   // Builds the paths of the two menu items into the two paths, and
    362   // sets first_diff_at to the location of the first difference between the
    363   // two paths.
    364   void BuildPathsAndCalculateDiff(MenuItemView* old_item,
    365                                   MenuItemView* new_item,
    366                                   std::vector<MenuItemView*>* old_path,
    367                                   std::vector<MenuItemView*>* new_path,
    368                                   size_t* first_diff_at);
    369 
    370   // Builds the path for the specified item.
    371   void BuildMenuItemPath(MenuItemView* item, std::vector<MenuItemView*>* path);
    372 
    373   // Starts/stops the timer that commits the pending state to state
    374   // (opens/closes submenus).
    375   void StartShowTimer();
    376   void StopShowTimer();
    377 
    378   // Starts/stops the timer cancel the menu. This is used during drag and
    379   // drop when the drop enters/exits the menu.
    380   void StartCancelAllTimer();
    381   void StopCancelAllTimer();
    382 
    383   // Calculates the bounds of the menu to show. is_leading is set to match the
    384   // direction the menu opened in.
    385   gfx::Rect CalculateMenuBounds(MenuItemView* item,
    386                                 bool prefer_leading,
    387                                 bool* is_leading);
    388 
    389   // Calculates the bubble bounds of the menu to show. is_leading is set to
    390   // match the direction the menu opened in.
    391   gfx::Rect CalculateBubbleMenuBounds(MenuItemView* item,
    392                                       bool prefer_leading,
    393                                       bool* is_leading);
    394 
    395   // Returns the depth of the menu.
    396   static int MenuDepth(MenuItemView* item);
    397 
    398   // Selects the next/previous menu item.
    399   void IncrementSelection(int delta);
    400 
    401   // Returns the next selectable child menu item of |parent| starting at |index|
    402   // and incrementing index by |delta|. If there are no more selected menu items
    403   // NULL is returned.
    404   MenuItemView* FindNextSelectableMenuItem(MenuItemView* parent,
    405                                            int index,
    406                                            int delta);
    407 
    408   // If the selected item has a submenu and it isn't currently open, the
    409   // the selection is changed such that the menu opens immediately.
    410   void OpenSubmenuChangeSelectionIfCan();
    411 
    412   // If possible, closes the submenu.
    413   void CloseSubmenu();
    414 
    415   // Returns details about which menu items match the mnemonic |key|.
    416   // |match_function| is used to determine which menus match.
    417   SelectByCharDetails FindChildForMnemonic(
    418       MenuItemView* parent,
    419       char16 key,
    420       bool (*match_function)(MenuItemView* menu, char16 mnemonic));
    421 
    422   // Selects or accepts the appropriate menu item based on |details|. Returns
    423   // true if |Accept| was invoked (which happens if there aren't multiple item
    424   // with the same mnemonic and the item to select does not have a submenu).
    425   bool AcceptOrSelect(MenuItemView* parent, const SelectByCharDetails& details);
    426 
    427   // Selects by mnemonic, and if that doesn't work tries the first character of
    428   // the title. Returns true if a match was selected and the menu should exit.
    429   bool SelectByChar(char16 key);
    430 
    431   // For Windows and Aura we repost an event for some events that dismiss
    432   // the context menu. The event is then reprocessed to cause its result
    433   // if the context menu had not been present.
    434   // On non-aura Windows, a new mouse event is generated and posted to
    435   // the window (if there is one) at the location of the event. On
    436   // aura, the event is reposted on the RootWindow.
    437   void RepostEvent(SubmenuView* source, const ui::LocatedEvent& event);
    438 
    439   // Sets the drop target to new_item.
    440   void SetDropMenuItem(MenuItemView* new_item,
    441                        MenuDelegate::DropPosition position);
    442 
    443   // Starts/stops scrolling as appropriate. part gives the part the mouse is
    444   // over.
    445   void UpdateScrolling(const MenuPart& part);
    446 
    447   // Stops scrolling.
    448   void StopScrolling();
    449 
    450   // Updates active mouse view from the location of the event and sends it
    451   // the appropriate events. This is used to send mouse events to child views so
    452   // that they react to click-drag-release as if the user clicked on the view
    453   // itself.
    454   void UpdateActiveMouseView(SubmenuView* event_source,
    455                              const ui::MouseEvent& event,
    456                              View* target_menu);
    457 
    458   // Sends a mouse release event to the current active mouse view and sets
    459   // it to null.
    460   void SendMouseReleaseToActiveView(SubmenuView* event_source,
    461                                     const ui::MouseEvent& event);
    462 
    463   // Sends a mouse capture lost event to the current active mouse view and sets
    464   // it to null.
    465   void SendMouseCaptureLostToActiveView();
    466 
    467   // Sets/gets the active mouse view. See UpdateActiveMouseView() for details.
    468   void SetActiveMouseView(View* view);
    469   View* GetActiveMouseView();
    470 
    471   // Sets exit type.
    472   void SetExitType(ExitType type);
    473 
    474   // Returns true if SetExitType() should quit the message loop.
    475   bool ShouldQuitNow() const;
    476 
    477   // Handles the mouse location event on the submenu |source|.
    478   void HandleMouseLocation(SubmenuView* source,
    479                            const gfx::Point& mouse_location);
    480 
    481   // Retrieve an appropriate Screen.
    482   gfx::Screen* GetScreen();
    483 
    484   // The active instance.
    485   static MenuController* active_instance_;
    486 
    487   // If true, Run blocks. If false, Run doesn't block and this is used for
    488   // drag and drop. Note that the semantics for drag and drop are slightly
    489   // different: cancel timer is kicked off any time the drag moves outside the
    490   // menu, mouse events do nothing...
    491   bool blocking_run_;
    492 
    493   // If true, we're showing.
    494   bool showing_;
    495 
    496   // Indicates what to exit.
    497   ExitType exit_type_;
    498 
    499   // Whether we did a capture. We do a capture only if we're blocking and
    500   // the mouse was down when Run.
    501   bool did_capture_;
    502 
    503   // As the user drags the mouse around pending_state_ changes immediately.
    504   // When the user stops moving/dragging the mouse (or clicks the mouse)
    505   // pending_state_ is committed to state_, potentially resulting in
    506   // opening or closing submenus. This gives a slight delayed effect to
    507   // submenus as the user moves the mouse around. This is done so that as the
    508   // user moves the mouse all submenus don't immediately pop.
    509   State pending_state_;
    510   State state_;
    511 
    512   // If the user accepted the selection, this is the result.
    513   MenuItemView* result_;
    514 
    515   // The event flags when the user selected the menu.
    516   int accept_event_flags_;
    517 
    518   // If not empty, it means we're nested. When Run is invoked from within
    519   // Run, the current state (state_) is pushed onto menu_stack_. This allows
    520   // MenuController to restore the state when the nested run returns.
    521   std::list<State> menu_stack_;
    522 
    523   // As the mouse moves around submenus are not opened immediately. Instead
    524   // they open after this timer fires.
    525   base::OneShotTimer<MenuController> show_timer_;
    526 
    527   // Used to invoke CancelAll(). This is used during drag and drop to hide the
    528   // menu after the mouse moves out of the of the menu. This is necessitated by
    529   // the lack of an ability to detect when the drag has completed from the drop
    530   // side.
    531   base::OneShotTimer<MenuController> cancel_all_timer_;
    532 
    533   // Drop target.
    534   MenuItemView* drop_target_;
    535   MenuDelegate::DropPosition drop_position_;
    536 
    537   // Owner of child windows.
    538   // WARNING: this may be NULL.
    539   Widget* owner_;
    540 
    541   // Indicates a possible drag operation.
    542   bool possible_drag_;
    543 
    544   // True when drag operation is in progress.
    545   bool drag_in_progress_;
    546 
    547   // Location the mouse was pressed at. Used to detect d&d.
    548   gfx::Point press_pt_;
    549 
    550   // We get a slew of drag updated messages as the mouse is over us. To avoid
    551   // continually processing whether we can drop, we cache the coordinates.
    552   bool valid_drop_coordinates_;
    553   gfx::Point drop_pt_;
    554   int last_drop_operation_;
    555 
    556   // If true, we're in the middle of invoking ShowAt on a submenu.
    557   bool showing_submenu_;
    558 
    559   // Task for scrolling the menu. If non-null indicates a scroll is currently
    560   // underway.
    561   scoped_ptr<MenuScrollTask> scroll_task_;
    562 
    563   MenuButton* menu_button_;
    564 
    565   // ViewStorage id used to store the view mouse drag events are forwarded to.
    566   // See UpdateActiveMouseView() for details.
    567   const int active_mouse_view_id_;
    568 
    569   internal::MenuControllerDelegate* delegate_;
    570 
    571   // How deep we are in nested message loops. This should be at most 2 (when
    572   // showing a context menu from a menu).
    573   int message_loop_depth_;
    574 
    575   views::MenuConfig menu_config_;
    576 
    577   // The timestamp of the event which closed the menu - or 0 otherwise.
    578   base::TimeDelta closing_event_time_;
    579 
    580   // Time when the menu is first shown.
    581   base::TimeTicks menu_start_time_;
    582 
    583   // If a mouse press triggered this menu, this will have its location (in
    584   // screen coordinates). Otherwise this will be (0, 0).
    585   gfx::Point menu_start_mouse_press_loc_;
    586 
    587   // Whether the menu should accept on F4, like Windows native Combobox menus.
    588   bool accept_on_f4_;
    589 
    590   // Set to true if the menu item was selected by touch.
    591   bool item_selected_by_touch_;
    592 
    593   DISALLOW_COPY_AND_ASSIGN(MenuController);
    594 };
    595 
    596 }  // namespace views
    597 
    598 #endif  // UI_VIEWS_CONTROLS_MENU_MENU_CONTROLLER_H_
    599