Home | History | Annotate | Download | only in rendering
      1 /*
      2  * Copyright (C) 2011 Apple Inc. All rights reserved.
      3  * Copyright (C) 2013 Google Inc. All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     25  */
     26 
     27 #include "config.h"
     28 
     29 #include "core/rendering/FilterEffectRenderer.h"
     30 
     31 #include "core/dom/Document.h"
     32 #include "core/fetch/DocumentResource.h"
     33 #include "core/fetch/DocumentResourceReference.h"
     34 #include "core/page/Page.h"
     35 #include "core/rendering/RenderLayer.h"
     36 #include "core/rendering/RenderView.h"
     37 #include "core/rendering/svg/ReferenceFilterBuilder.h"
     38 #include "core/svg/SVGElement.h"
     39 #include "core/svg/SVGFilterPrimitiveStandardAttributes.h"
     40 #include "platform/FloatConversion.h"
     41 #include "platform/LengthFunctions.h"
     42 #include "platform/graphics/ColorSpace.h"
     43 #include "platform/graphics/UnacceleratedImageBufferSurface.h"
     44 #include "platform/graphics/filters/FEColorMatrix.h"
     45 #include "platform/graphics/filters/FEComponentTransfer.h"
     46 #include "platform/graphics/filters/FEDropShadow.h"
     47 #include "platform/graphics/filters/FEGaussianBlur.h"
     48 #include "platform/graphics/filters/custom/CustomFilterGlobalContext.h"
     49 #include "platform/graphics/filters/custom/CustomFilterValidatedProgram.h"
     50 #include "platform/graphics/filters/custom/FECustomFilter.h"
     51 #include "platform/graphics/filters/custom/ValidatedCustomFilterOperation.h"
     52 #include "platform/graphics/gpu/AcceleratedImageBufferSurface.h"
     53 #include "wtf/MathExtras.h"
     54 #include <algorithm>
     55 
     56 namespace WebCore {
     57 
     58 static inline void endMatrixRow(Vector<float>& parameters)
     59 {
     60     parameters.append(0);
     61     parameters.append(0);
     62 }
     63 
     64 static inline void lastMatrixRow(Vector<float>& parameters)
     65 {
     66     parameters.append(0);
     67     parameters.append(0);
     68     parameters.append(0);
     69     parameters.append(1);
     70     parameters.append(0);
     71 }
     72 
     73 inline bool isFilterSizeValid(FloatRect rect)
     74 {
     75     if (rect.width() < 0 || rect.width() > kMaxFilterSize
     76         || rect.height() < 0 || rect.height() > kMaxFilterSize)
     77         return false;
     78     return true;
     79 }
     80 
     81 static PassRefPtr<FECustomFilter> createCustomFilterEffect(Filter* filter, Document* document, ValidatedCustomFilterOperation* operation)
     82 {
     83     if (!document)
     84         return 0;
     85 
     86     CustomFilterGlobalContext* globalContext = document->renderView()->customFilterGlobalContext();
     87     globalContext->prepareContextIfNeeded();
     88     if (!globalContext->context())
     89         return 0;
     90 
     91     return FECustomFilter::create(filter, globalContext->context(), operation->validatedProgram(), operation->parameters(),
     92         operation->meshRows(), operation->meshColumns(),  operation->meshType());
     93 }
     94 
     95 FilterEffectRenderer::FilterEffectRenderer()
     96     : Filter(AffineTransform())
     97     , m_graphicsBufferAttached(false)
     98     , m_hasFilterThatMovesPixels(false)
     99     , m_hasCustomShaderFilter(false)
    100 {
    101     setFilterResolution(FloatSize(1, 1));
    102     m_sourceGraphic = SourceGraphic::create(this);
    103 }
    104 
    105 FilterEffectRenderer::~FilterEffectRenderer()
    106 {
    107 }
    108 
    109 GraphicsContext* FilterEffectRenderer::inputContext()
    110 {
    111     return sourceImage() ? sourceImage()->context() : 0;
    112 }
    113 
    114 bool FilterEffectRenderer::build(RenderObject* renderer, const FilterOperations& operations)
    115 {
    116     m_hasCustomShaderFilter = false;
    117     m_hasFilterThatMovesPixels = operations.hasFilterThatMovesPixels();
    118 
    119     // Inverse zoom the pre-zoomed CSS shorthand filters, so that they are in the same zoom as the unzoomed reference filters.
    120     const RenderStyle* style = renderer->style();
    121     // FIXME: The effects now contain high dpi information, but the software path doesn't (yet) scale its backing.
    122     //        When the proper dpi dependant backing size is allocated, we should remove deviceScaleFactor(...) here.
    123     float invZoom = 1.0f / ((style ? style->effectiveZoom() : 1.0f) * deviceScaleFactor(renderer->frame()));
    124 
    125     RefPtr<FilterEffect> previousEffect = m_sourceGraphic;
    126     for (size_t i = 0; i < operations.operations().size(); ++i) {
    127         RefPtr<FilterEffect> effect;
    128         FilterOperation* filterOperation = operations.operations().at(i).get();
    129         switch (filterOperation->type()) {
    130         case FilterOperation::REFERENCE: {
    131             effect = ReferenceFilterBuilder::build(this, renderer, previousEffect.get(), toReferenceFilterOperation(filterOperation));
    132             break;
    133         }
    134         case FilterOperation::GRAYSCALE: {
    135             Vector<float> inputParameters;
    136             double oneMinusAmount = clampTo(1 - toBasicColorMatrixFilterOperation(filterOperation)->amount(), 0.0, 1.0);
    137 
    138             // See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#grayscaleEquivalent
    139             // for information on parameters.
    140 
    141             inputParameters.append(narrowPrecisionToFloat(0.2126 + 0.7874 * oneMinusAmount));
    142             inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount));
    143             inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount));
    144             endMatrixRow(inputParameters);
    145 
    146             inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount));
    147             inputParameters.append(narrowPrecisionToFloat(0.7152 + 0.2848 * oneMinusAmount));
    148             inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount));
    149             endMatrixRow(inputParameters);
    150 
    151             inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount));
    152             inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount));
    153             inputParameters.append(narrowPrecisionToFloat(0.0722 + 0.9278 * oneMinusAmount));
    154             endMatrixRow(inputParameters);
    155 
    156             lastMatrixRow(inputParameters);
    157 
    158             effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_MATRIX, inputParameters);
    159             break;
    160         }
    161         case FilterOperation::SEPIA: {
    162             Vector<float> inputParameters;
    163             double oneMinusAmount = clampTo(1 - toBasicColorMatrixFilterOperation(filterOperation)->amount(), 0.0, 1.0);
    164 
    165             // See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#sepiaEquivalent
    166             // for information on parameters.
    167 
    168             inputParameters.append(narrowPrecisionToFloat(0.393 + 0.607 * oneMinusAmount));
    169             inputParameters.append(narrowPrecisionToFloat(0.769 - 0.769 * oneMinusAmount));
    170             inputParameters.append(narrowPrecisionToFloat(0.189 - 0.189 * oneMinusAmount));
    171             endMatrixRow(inputParameters);
    172 
    173             inputParameters.append(narrowPrecisionToFloat(0.349 - 0.349 * oneMinusAmount));
    174             inputParameters.append(narrowPrecisionToFloat(0.686 + 0.314 * oneMinusAmount));
    175             inputParameters.append(narrowPrecisionToFloat(0.168 - 0.168 * oneMinusAmount));
    176             endMatrixRow(inputParameters);
    177 
    178             inputParameters.append(narrowPrecisionToFloat(0.272 - 0.272 * oneMinusAmount));
    179             inputParameters.append(narrowPrecisionToFloat(0.534 - 0.534 * oneMinusAmount));
    180             inputParameters.append(narrowPrecisionToFloat(0.131 + 0.869 * oneMinusAmount));
    181             endMatrixRow(inputParameters);
    182 
    183             lastMatrixRow(inputParameters);
    184 
    185             effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_MATRIX, inputParameters);
    186             break;
    187         }
    188         case FilterOperation::SATURATE: {
    189             Vector<float> inputParameters;
    190             inputParameters.append(narrowPrecisionToFloat(toBasicColorMatrixFilterOperation(filterOperation)->amount()));
    191             effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_SATURATE, inputParameters);
    192             break;
    193         }
    194         case FilterOperation::HUE_ROTATE: {
    195             Vector<float> inputParameters;
    196             inputParameters.append(narrowPrecisionToFloat(toBasicColorMatrixFilterOperation(filterOperation)->amount()));
    197             effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_HUEROTATE, inputParameters);
    198             break;
    199         }
    200         case FilterOperation::INVERT: {
    201             BasicComponentTransferFilterOperation* componentTransferOperation = toBasicComponentTransferFilterOperation(filterOperation);
    202             ComponentTransferFunction transferFunction;
    203             transferFunction.type = FECOMPONENTTRANSFER_TYPE_TABLE;
    204             Vector<float> transferParameters;
    205             transferParameters.append(narrowPrecisionToFloat(componentTransferOperation->amount()));
    206             transferParameters.append(narrowPrecisionToFloat(1 - componentTransferOperation->amount()));
    207             transferFunction.tableValues = transferParameters;
    208 
    209             ComponentTransferFunction nullFunction;
    210             effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction);
    211             break;
    212         }
    213         case FilterOperation::OPACITY: {
    214             ComponentTransferFunction transferFunction;
    215             transferFunction.type = FECOMPONENTTRANSFER_TYPE_TABLE;
    216             Vector<float> transferParameters;
    217             transferParameters.append(0);
    218             transferParameters.append(narrowPrecisionToFloat(toBasicComponentTransferFilterOperation(filterOperation)->amount()));
    219             transferFunction.tableValues = transferParameters;
    220 
    221             ComponentTransferFunction nullFunction;
    222             effect = FEComponentTransfer::create(this, nullFunction, nullFunction, nullFunction, transferFunction);
    223             break;
    224         }
    225         case FilterOperation::BRIGHTNESS: {
    226             ComponentTransferFunction transferFunction;
    227             transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
    228             transferFunction.slope = narrowPrecisionToFloat(toBasicComponentTransferFilterOperation(filterOperation)->amount());
    229             transferFunction.intercept = 0;
    230 
    231             ComponentTransferFunction nullFunction;
    232             effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction);
    233             break;
    234         }
    235         case FilterOperation::CONTRAST: {
    236             ComponentTransferFunction transferFunction;
    237             transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
    238             float amount = narrowPrecisionToFloat(toBasicComponentTransferFilterOperation(filterOperation)->amount());
    239             transferFunction.slope = amount;
    240             transferFunction.intercept = -0.5 * amount + 0.5;
    241 
    242             ComponentTransferFunction nullFunction;
    243             effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction);
    244             break;
    245         }
    246         case FilterOperation::BLUR: {
    247             float stdDeviation = floatValueForLength(toBlurFilterOperation(filterOperation)->stdDeviation(), 0) * invZoom;
    248             effect = FEGaussianBlur::create(this, stdDeviation, stdDeviation);
    249             break;
    250         }
    251         case FilterOperation::DROP_SHADOW: {
    252             DropShadowFilterOperation* dropShadowOperation = toDropShadowFilterOperation(filterOperation);
    253             float stdDeviation = dropShadowOperation->stdDeviation() * invZoom;
    254             float x = dropShadowOperation->x() * invZoom;
    255             float y = dropShadowOperation->y() * invZoom;
    256             effect = FEDropShadow::create(this, stdDeviation, stdDeviation, x, y, dropShadowOperation->color(), 1);
    257             break;
    258         }
    259         case FilterOperation::CUSTOM:
    260             // CUSTOM operations are always converted to VALIDATED_CUSTOM before getting here.
    261             // The conversion happens in RenderLayer::computeFilterOperations.
    262             ASSERT_NOT_REACHED();
    263             break;
    264         case FilterOperation::VALIDATED_CUSTOM: {
    265             Document* document = renderer ? &renderer->document() : 0;
    266             effect = createCustomFilterEffect(this, document, toValidatedCustomFilterOperation(filterOperation));
    267             if (effect)
    268                 m_hasCustomShaderFilter = true;
    269             break;
    270         }
    271         default:
    272             break;
    273         }
    274 
    275         if (effect) {
    276             if (filterOperation->type() != FilterOperation::REFERENCE) {
    277                 // Unlike SVG, filters applied here should not clip to their primitive subregions.
    278                 effect->setClipsToBounds(false);
    279                 effect->setOperatingColorSpace(ColorSpaceDeviceRGB);
    280                 effect->inputEffects().append(previousEffect);
    281             }
    282             previousEffect = effect.release();
    283         }
    284     }
    285 
    286     // We need to keep the old effects alive until this point, so that filters like FECustomFilter
    287     // can share cached resources across frames.
    288     m_lastEffect = previousEffect;
    289 
    290     // If we didn't make any effects, tell our caller we are not valid
    291     if (!m_lastEffect.get())
    292         return false;
    293 
    294     return true;
    295 }
    296 
    297 bool FilterEffectRenderer::updateBackingStoreRect(const FloatRect& filterRect)
    298 {
    299     if (!filterRect.isZero() && isFilterSizeValid(filterRect)) {
    300         FloatRect currentSourceRect = sourceImageRect();
    301         if (filterRect != currentSourceRect) {
    302             setSourceImageRect(filterRect);
    303             return true;
    304         }
    305     }
    306     return false;
    307 }
    308 
    309 void FilterEffectRenderer::allocateBackingStoreIfNeeded()
    310 {
    311     // At this point the effect chain has been built, and the
    312     // source image sizes set. We just need to attach the graphic
    313     // buffer if we have not yet done so.
    314     if (!m_graphicsBufferAttached) {
    315         IntSize logicalSize(m_sourceDrawingRegion.width(), m_sourceDrawingRegion.height());
    316         if (!sourceImage() || sourceImage()->size() != logicalSize) {
    317             OwnPtr<ImageBufferSurface> surface;
    318             if (isAccelerated()) {
    319                 surface = adoptPtr(new AcceleratedImageBufferSurface(logicalSize));
    320             }
    321             if (!surface || !surface->isValid()) {
    322                 surface = adoptPtr(new UnacceleratedImageBufferSurface(logicalSize));
    323             }
    324             setSourceImage(ImageBuffer::create(surface.release()));
    325         }
    326         m_graphicsBufferAttached = true;
    327     }
    328 }
    329 
    330 void FilterEffectRenderer::clearIntermediateResults()
    331 {
    332     if (m_lastEffect.get())
    333         m_lastEffect->clearResultsRecursive();
    334 }
    335 
    336 void FilterEffectRenderer::apply()
    337 {
    338     RefPtr<FilterEffect> effect = lastEffect();
    339     effect->apply();
    340     effect->transformResultColorSpace(ColorSpaceDeviceRGB);
    341 }
    342 
    343 LayoutRect FilterEffectRenderer::computeSourceImageRectForDirtyRect(const LayoutRect& filterBoxRect, const LayoutRect& dirtyRect)
    344 {
    345     if (hasCustomShaderFilter()) {
    346         // When we have at least a custom shader in the chain, we need to compute the whole source image, because the shader can
    347         // reference any pixel and we cannot control that.
    348         return filterBoxRect;
    349     }
    350     // The result of this function is the area in the "filterBoxRect" that needs to be repainted, so that we fully cover the "dirtyRect".
    351     FloatRect rectForRepaint = dirtyRect;
    352     rectForRepaint.move(-filterBoxRect.location().x(), -filterBoxRect.location().y());
    353     float inf = std::numeric_limits<float>::infinity();
    354     FloatRect clipRect = FloatRect(FloatPoint(-inf, -inf), FloatSize(inf, inf));
    355     rectForRepaint = lastEffect()->getSourceRect(rectForRepaint, clipRect);
    356     rectForRepaint.move(filterBoxRect.location().x(), filterBoxRect.location().y());
    357     rectForRepaint.intersect(filterBoxRect);
    358     return LayoutRect(rectForRepaint);
    359 }
    360 
    361 bool FilterEffectRendererHelper::prepareFilterEffect(RenderLayer* renderLayer, const LayoutRect& filterBoxRect, const LayoutRect& dirtyRect, const LayoutRect& layerRepaintRect)
    362 {
    363     ASSERT(m_haveFilterEffect && renderLayer->filterRenderer());
    364     m_renderLayer = renderLayer;
    365     m_repaintRect = dirtyRect;
    366 
    367     FilterEffectRenderer* filter = renderLayer->filterRenderer();
    368     LayoutRect filterSourceRect = filter->computeSourceImageRectForDirtyRect(filterBoxRect, dirtyRect);
    369 
    370     if (filterSourceRect.isEmpty()) {
    371         // The dirty rect is not in view, just bail out.
    372         m_haveFilterEffect = false;
    373         return false;
    374     }
    375 
    376     // Get the zoom factor to scale the filterSourceRect input
    377     const RenderLayerModelObject* renderer = renderLayer->renderer();
    378     const RenderStyle* style = renderer ? renderer->style() : 0;
    379     float zoom = style ? style->effectiveZoom() : 1.0f;
    380 
    381     AffineTransform absoluteTransform;
    382     absoluteTransform.translate(filterBoxRect.x(), filterBoxRect.y());
    383     filter->setAbsoluteTransform(absoluteTransform);
    384     filter->setAbsoluteFilterRegion(AffineTransform().scale(zoom).mapRect(filterSourceRect));
    385     filter->setFilterRegion(absoluteTransform.inverse().mapRect(filterSourceRect));
    386     filter->lastEffect()->determineFilterPrimitiveSubregion(MapRectForward);
    387 
    388     bool hasUpdatedBackingStore = filter->updateBackingStoreRect(filterSourceRect);
    389     if (filter->hasFilterThatMovesPixels()) {
    390         if (hasUpdatedBackingStore)
    391             m_repaintRect = filterSourceRect;
    392         else {
    393             m_repaintRect.unite(layerRepaintRect);
    394             m_repaintRect.intersect(filterSourceRect);
    395         }
    396     }
    397     return true;
    398 }
    399 
    400 GraphicsContext* FilterEffectRendererHelper::beginFilterEffect(GraphicsContext* oldContext)
    401 {
    402     ASSERT(m_renderLayer);
    403 
    404     FilterEffectRenderer* filter = m_renderLayer->filterRenderer();
    405     filter->allocateBackingStoreIfNeeded();
    406     // Paint into the context that represents the SourceGraphic of the filter.
    407     GraphicsContext* sourceGraphicsContext = filter->inputContext();
    408     if (!sourceGraphicsContext || !isFilterSizeValid(filter->absoluteFilterRegion())) {
    409         // Disable the filters and continue.
    410         m_haveFilterEffect = false;
    411         return oldContext;
    412     }
    413 
    414     m_savedGraphicsContext = oldContext;
    415 
    416     // Translate the context so that the contents of the layer is captuterd in the offscreen memory buffer.
    417     sourceGraphicsContext->save();
    418     // FIXME: can we just use sourceImageRect for everything, and get rid of
    419     // m_repaintRect?
    420     FloatPoint offset = filter->sourceImageRect().location();
    421     sourceGraphicsContext->translate(-offset.x(), -offset.y());
    422     sourceGraphicsContext->clearRect(m_repaintRect);
    423     sourceGraphicsContext->clip(m_repaintRect);
    424 
    425     return sourceGraphicsContext;
    426 }
    427 
    428 GraphicsContext* FilterEffectRendererHelper::applyFilterEffect()
    429 {
    430     ASSERT(m_haveFilterEffect && m_renderLayer->filterRenderer());
    431     FilterEffectRenderer* filter = m_renderLayer->filterRenderer();
    432     filter->inputContext()->restore();
    433 
    434     filter->apply();
    435 
    436     // Get the filtered output and draw it in place.
    437     m_savedGraphicsContext->drawImageBuffer(filter->output(), filter->outputRect(), CompositeSourceOver);
    438 
    439     filter->clearIntermediateResults();
    440 
    441     return m_savedGraphicsContext;
    442 }
    443 
    444 } // namespace WebCore
    445 
    446