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    Searched defs:setCcdSweptSphereRadius (Results 1 - 7 of 7) sorted by null

  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsGhostObject.java 251 public void setCcdSweptSphereRadius(float radius) {
252 setCcdSweptSphereRadius(objectId, radius);
255 private native void setCcdSweptSphereRadius(long objectId, float radius);
299 setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0));
PhysicsCharacter.java 241 public void setCcdSweptSphereRadius(float radius) {
242 setCcdSweptSphereRadius(objectId, radius);
245 private native void setCcdSweptSphereRadius(long objectId, float radius);
308 setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0));
PhysicsRigidBody.java 273 public void setCcdSweptSphereRadius(float radius) {
274 setCcdSweptSphereRadius(objectId, radius);
277 private native void setCcdSweptSphereRadius(long objectId, float radius);
745 setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0));
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsCharacter.java 222 public void setCcdSweptSphereRadius(float radius) {
223 gObject.setCcdSweptSphereRadius(radius);
287 setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0));
PhysicsGhostObject.java 244 public void setCcdSweptSphereRadius(float radius) {
245 gObject.setCcdSweptSphereRadius(radius);
282 setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0));
PhysicsRigidBody.java 284 public void setCcdSweptSphereRadius(float radius) {
285 rBody.setCcdSweptSphereRadius(radius);
696 setCcdSweptSphereRadius(capsule.readFloat("ccdSweptSphereRadius", 0));
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
KinematicRagdollControl.java 818 * @see PhysicsRigidBody#setCcdSweptSphereRadius(float)
821 public void setCcdSweptSphereRadius(float value) {
823 link.rigidBody.setCcdSweptSphereRadius(value);
843 * @see PhysicsRigidBody#setCcdSweptSphereRadius(float)
845 * @deprecated use getBoneRigidBody(String BoneName).setCcdSweptSphereRadius(float) instead
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