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      1 /*
      2  * Copyright (C) 2008, 2009, 2010 Apple Inc. All rights reserved.
      3  * Copyright (C) 2008 David Smith <catfish.man (at) gmail.com>
      4  *
      5  * This library is free software; you can redistribute it and/or
      6  * modify it under the terms of the GNU Library General Public
      7  * License as published by the Free Software Foundation; either
      8  * version 2 of the License, or (at your option) any later version.
      9  *
     10  * This library is distributed in the hope that it will be useful,
     11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13  * Library General Public License for more details.
     14  *
     15  * You should have received a copy of the GNU Library General Public License
     16  * along with this library; see the file COPYING.LIB.  If not, write to
     17  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     18  * Boston, MA 02110-1301, USA.
     19  *
     20  */
     21 
     22 #ifndef ElementRareData_h
     23 #define ElementRareData_h
     24 
     25 #include "core/animation/ActiveAnimations.h"
     26 #include "core/dom/DatasetDOMStringMap.h"
     27 #include "core/dom/NamedNodeMap.h"
     28 #include "core/dom/NodeRareData.h"
     29 #include "core/dom/PseudoElement.h"
     30 #include "core/dom/shadow/ElementShadow.h"
     31 #include "core/html/ClassList.h"
     32 #include "core/html/ime/InputMethodContext.h"
     33 #include "core/rendering/style/StyleInheritedData.h"
     34 #include "wtf/OwnPtr.h"
     35 
     36 namespace WebCore {
     37 
     38 class HTMLElement;
     39 
     40 class ElementRareData : public NodeRareData {
     41 public:
     42     static PassOwnPtr<ElementRareData> create(RenderObject* renderer) { return adoptPtr(new ElementRareData(renderer)); }
     43 
     44     ~ElementRareData();
     45 
     46     void setPseudoElement(PseudoId, PassRefPtr<PseudoElement>);
     47     PseudoElement* pseudoElement(PseudoId) const;
     48 
     49     void resetStyleState();
     50     void resetDynamicRestyleObservations();
     51 
     52     short tabIndex() const { return m_tabIndex; }
     53     void setTabIndexExplicitly(short index) { m_tabIndex = index; m_tabIndexWasSetExplicitly = true; }
     54     bool tabIndexSetExplicitly() const { return m_tabIndexWasSetExplicitly; }
     55     void clearTabIndexExplicitly() { m_tabIndex = 0; m_tabIndexWasSetExplicitly = false; }
     56 
     57     bool needsFocusAppearanceUpdateSoonAfterAttach() const { return m_needsFocusAppearanceUpdateSoonAfterAttach; }
     58     void setNeedsFocusAppearanceUpdateSoonAfterAttach(bool needs) { m_needsFocusAppearanceUpdateSoonAfterAttach = needs; }
     59 
     60     bool styleAffectedByEmpty() const { return m_styleAffectedByEmpty; }
     61     void setStyleAffectedByEmpty(bool value) { m_styleAffectedByEmpty = value; }
     62 
     63     bool isInCanvasSubtree() const { return m_isInCanvasSubtree; }
     64     void setIsInCanvasSubtree(bool value) { m_isInCanvasSubtree = value; }
     65 
     66     bool isInsideRegion() const { return m_isInsideRegion; }
     67     void setIsInsideRegion(bool value) { m_isInsideRegion = value; }
     68 
     69     RegionOversetState regionOversetState() const { return m_regionOversetState; }
     70     void setRegionOversetState(RegionOversetState state) { m_regionOversetState = state; }
     71 
     72     bool containsFullScreenElement() { return m_containsFullScreenElement; }
     73     void setContainsFullScreenElement(bool value) { m_containsFullScreenElement = value; }
     74 
     75     bool isInTopLayer() const { return m_isInTopLayer; }
     76     void setIsInTopLayer(bool value) { m_isInTopLayer = value; }
     77 
     78     bool childrenAffectedByFocus() const { return m_childrenAffectedByFocus; }
     79     void setChildrenAffectedByFocus(bool value) { m_childrenAffectedByFocus = value; }
     80     bool childrenAffectedByHover() const { return m_childrenAffectedByHover; }
     81     void setChildrenAffectedByHover(bool value) { m_childrenAffectedByHover = value; }
     82     bool childrenAffectedByActive() const { return m_childrenAffectedByActive; }
     83     void setChildrenAffectedByActive(bool value) { m_childrenAffectedByActive = value; }
     84     bool childrenAffectedByDrag() const { return m_childrenAffectedByDrag; }
     85     void setChildrenAffectedByDrag(bool value) { m_childrenAffectedByDrag = value; }
     86 
     87     bool childrenAffectedByFirstChildRules() const { return m_childrenAffectedByFirstChildRules; }
     88     void setChildrenAffectedByFirstChildRules(bool value) { m_childrenAffectedByFirstChildRules = value; }
     89     bool childrenAffectedByLastChildRules() const { return m_childrenAffectedByLastChildRules; }
     90     void setChildrenAffectedByLastChildRules(bool value) { m_childrenAffectedByLastChildRules = value; }
     91     bool childrenAffectedByDirectAdjacentRules() const { return m_childrenAffectedByDirectAdjacentRules; }
     92     void setChildrenAffectedByDirectAdjacentRules(bool value) { m_childrenAffectedByDirectAdjacentRules = value; }
     93     bool childrenAffectedByForwardPositionalRules() const { return m_childrenAffectedByForwardPositionalRules; }
     94     void setChildrenAffectedByForwardPositionalRules(bool value) { m_childrenAffectedByForwardPositionalRules = value; }
     95     bool childrenAffectedByBackwardPositionalRules() const { return m_childrenAffectedByBackwardPositionalRules; }
     96     void setChildrenAffectedByBackwardPositionalRules(bool value) { m_childrenAffectedByBackwardPositionalRules = value; }
     97     unsigned childIndex() const { return m_childIndex; }
     98     void setChildIndex(unsigned index) { m_childIndex = index; }
     99 
    100     void clearShadow() { m_shadow = nullptr; }
    101     ElementShadow* shadow() const { return m_shadow.get(); }
    102     ElementShadow& ensureShadow()
    103     {
    104         if (!m_shadow)
    105             m_shadow = ElementShadow::create();
    106         return *m_shadow;
    107     }
    108 
    109     NamedNodeMap* attributeMap() const { return m_attributeMap.get(); }
    110     void setAttributeMap(PassOwnPtr<NamedNodeMap> attributeMap) { m_attributeMap = attributeMap; }
    111 
    112     RenderStyle* computedStyle() const { return m_computedStyle.get(); }
    113     void setComputedStyle(PassRefPtr<RenderStyle> computedStyle) { m_computedStyle = computedStyle; }
    114     void clearComputedStyle() { m_computedStyle = 0; }
    115 
    116     ClassList* classList() const { return m_classList.get(); }
    117     void setClassList(PassOwnPtr<ClassList> classList) { m_classList = classList; }
    118     void clearClassListValueForQuirksMode()
    119     {
    120         if (!m_classList)
    121             return;
    122         m_classList->clearValueForQuirksMode();
    123     }
    124 
    125     DatasetDOMStringMap* dataset() const { return m_dataset.get(); }
    126     void setDataset(PassOwnPtr<DatasetDOMStringMap> dataset) { m_dataset = dataset; }
    127 
    128     LayoutSize minimumSizeForResizing() const { return m_minimumSizeForResizing; }
    129     void setMinimumSizeForResizing(LayoutSize size) { m_minimumSizeForResizing = size; }
    130 
    131     IntSize savedLayerScrollOffset() const { return m_savedLayerScrollOffset; }
    132     void setSavedLayerScrollOffset(IntSize size) { m_savedLayerScrollOffset = size; }
    133 
    134     ActiveAnimations* activeAnimations() { return m_activeAnimations.get(); }
    135     void setActiveAnimations(PassOwnPtr<ActiveAnimations> activeAnimations)
    136     {
    137         m_activeAnimations = activeAnimations;
    138     }
    139 
    140     bool hasPendingResources() const { return m_hasPendingResources; }
    141     void setHasPendingResources(bool has) { m_hasPendingResources = has; }
    142 
    143     bool hasInputMethodContext() const { return m_inputMethodContext; }
    144     InputMethodContext* ensureInputMethodContext(HTMLElement* element)
    145     {
    146         if (!m_inputMethodContext)
    147             m_inputMethodContext = InputMethodContext::create(element);
    148         return m_inputMethodContext.get();
    149     }
    150 
    151     bool hasPseudoElements() const;
    152 
    153 private:
    154     short m_tabIndex;
    155     unsigned short m_childIndex;
    156     unsigned m_tabIndexWasSetExplicitly : 1;
    157     unsigned m_needsFocusAppearanceUpdateSoonAfterAttach : 1;
    158     unsigned m_styleAffectedByEmpty : 1;
    159     unsigned m_isInCanvasSubtree : 1;
    160     unsigned m_containsFullScreenElement : 1;
    161     unsigned m_isInTopLayer : 1;
    162     unsigned m_hasPendingResources : 1;
    163     unsigned m_childrenAffectedByFocus : 1;
    164     unsigned m_childrenAffectedByHover : 1;
    165     unsigned m_childrenAffectedByActive : 1;
    166     unsigned m_childrenAffectedByDrag : 1;
    167     // Bits for dynamic child matching.
    168     // We optimize for :first-child and :last-child. The other positional child selectors like nth-child or
    169     // *-child-of-type, we will just give up and re-evaluate whenever children change at all.
    170     unsigned m_childrenAffectedByFirstChildRules : 1;
    171     unsigned m_childrenAffectedByLastChildRules : 1;
    172     unsigned m_childrenAffectedByDirectAdjacentRules : 1;
    173     unsigned m_childrenAffectedByForwardPositionalRules : 1;
    174     unsigned m_childrenAffectedByBackwardPositionalRules : 1;
    175 
    176     unsigned m_isInsideRegion : 1;
    177     RegionOversetState m_regionOversetState;
    178 
    179     LayoutSize m_minimumSizeForResizing;
    180     IntSize m_savedLayerScrollOffset;
    181     RefPtr<RenderStyle> m_computedStyle;
    182 
    183     OwnPtr<DatasetDOMStringMap> m_dataset;
    184     OwnPtr<ClassList> m_classList;
    185     OwnPtr<ElementShadow> m_shadow;
    186     OwnPtr<NamedNodeMap> m_attributeMap;
    187     OwnPtr<InputMethodContext> m_inputMethodContext;
    188     OwnPtr<ActiveAnimations> m_activeAnimations;
    189 
    190     RefPtr<PseudoElement> m_generatedBefore;
    191     RefPtr<PseudoElement> m_generatedAfter;
    192     RefPtr<PseudoElement> m_backdrop;
    193 
    194     ElementRareData(RenderObject*);
    195 };
    196 
    197 inline IntSize defaultMinimumSizeForResizing()
    198 {
    199     return IntSize(LayoutUnit::max(), LayoutUnit::max());
    200 }
    201 
    202 inline ElementRareData::ElementRareData(RenderObject* renderer)
    203     : NodeRareData(renderer)
    204     , m_tabIndex(0)
    205     , m_childIndex(0)
    206     , m_tabIndexWasSetExplicitly(false)
    207     , m_needsFocusAppearanceUpdateSoonAfterAttach(false)
    208     , m_styleAffectedByEmpty(false)
    209     , m_isInCanvasSubtree(false)
    210     , m_containsFullScreenElement(false)
    211     , m_isInTopLayer(false)
    212     , m_hasPendingResources(false)
    213     , m_childrenAffectedByFocus(false)
    214     , m_childrenAffectedByHover(false)
    215     , m_childrenAffectedByActive(false)
    216     , m_childrenAffectedByDrag(false)
    217     , m_childrenAffectedByFirstChildRules(false)
    218     , m_childrenAffectedByLastChildRules(false)
    219     , m_childrenAffectedByDirectAdjacentRules(false)
    220     , m_childrenAffectedByForwardPositionalRules(false)
    221     , m_childrenAffectedByBackwardPositionalRules(false)
    222     , m_isInsideRegion(false)
    223     , m_regionOversetState(RegionUndefined)
    224     , m_minimumSizeForResizing(defaultMinimumSizeForResizing())
    225 {
    226 }
    227 
    228 inline ElementRareData::~ElementRareData()
    229 {
    230     ASSERT(!m_shadow);
    231     ASSERT(!m_generatedBefore);
    232     ASSERT(!m_generatedAfter);
    233     ASSERT(!m_backdrop);
    234 }
    235 
    236 inline bool ElementRareData::hasPseudoElements() const
    237 {
    238     return m_generatedBefore || m_generatedAfter || m_backdrop;
    239 }
    240 
    241 inline void ElementRareData::setPseudoElement(PseudoId pseudoId, PassRefPtr<PseudoElement> element)
    242 {
    243     switch (pseudoId) {
    244     case BEFORE:
    245         if (m_generatedBefore)
    246             m_generatedBefore->dispose();
    247         m_generatedBefore = element;
    248         break;
    249     case AFTER:
    250         if (m_generatedAfter)
    251             m_generatedAfter->dispose();
    252         m_generatedAfter = element;
    253         break;
    254     case BACKDROP:
    255         if (m_backdrop)
    256             m_backdrop->dispose();
    257         m_backdrop = element;
    258         break;
    259     default:
    260         ASSERT_NOT_REACHED();
    261     }
    262 }
    263 
    264 inline PseudoElement* ElementRareData::pseudoElement(PseudoId pseudoId) const
    265 {
    266     switch (pseudoId) {
    267     case BEFORE:
    268         return m_generatedBefore.get();
    269     case AFTER:
    270         return m_generatedAfter.get();
    271     case BACKDROP:
    272         return m_backdrop.get();
    273     default:
    274         return 0;
    275     }
    276 }
    277 
    278 inline void ElementRareData::resetStyleState()
    279 {
    280     setStyleAffectedByEmpty(false);
    281     setChildIndex(0);
    282 }
    283 
    284 inline void ElementRareData::resetDynamicRestyleObservations()
    285 {
    286     setChildrenAffectedByFocus(false);
    287     setChildrenAffectedByHover(false);
    288     setChildrenAffectedByActive(false);
    289     setChildrenAffectedByDrag(false);
    290     setChildrenAffectedByFirstChildRules(false);
    291     setChildrenAffectedByLastChildRules(false);
    292     setChildrenAffectedByDirectAdjacentRules(false);
    293     setChildrenAffectedByForwardPositionalRules(false);
    294     setChildrenAffectedByBackwardPositionalRules(false);
    295 }
    296 
    297 } // namespace
    298 
    299 #endif // ElementRareData_h
    300