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  /development/samples/Snake/tests/src/com/example/android/snake/
SnakeTest.java 17 package com.example.android.snake;
25 public class SnakeTest extends ActivityInstrumentationTestCase2<Snake> {
28 * Creates an {@link ActivityInstrumentationTestCase2} for the {@link Snake} activity.
31 super(Snake.class);
  /development/samples/Snake/src/com/example/android/snake/
BackgroundView.java 17 package com.example.android.snake;
Snake.java 17 package com.example.android.snake;
28 * Snake: a simple game that everyone can enjoy.
30 * This is an implementation of the classic Game "Snake", in which you control a serpent roaming
36 public class Snake extends Activity {
39 * Constants for desired direction of moving the snake
46 private static String ICICLE_KEY = "snake-view";
61 mSnakeView = (SnakeView) findViewById(R.id.snake);
118 * Handles key events in the game. Update the direction our snake is traveling based on the
TileView.java 17 package com.example.android.snake;
SnakeView.java 17 package com.example.android.snake;
33 * SnakeView: implementation of a simple game of Snake
50 * Current direction the snake is headed.
68 * between snake movements. This will decrease as apples are captured.
73 * mLastMove: Tracks the absolute time when the snake last moved, and is used to determine if a
84 * mArrowsView: View which shows 4 arrows to signify 4 directions in which the snake can move
90 * moves the snake
95 * mSnakeTrail: A list of Coordinates that make up the snake's body mAppleList: The secret
96 * location of the juicy apples the snake craves.
161 // For now we're just going to load up a short default eastbound snake
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