1 // Copyright 2013 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef BASE_ASYNC_SOCKET_IO_HANDLER_H_ 6 #define BASE_ASYNC_SOCKET_IO_HANDLER_H_ 7 8 #include "base/message_loop/message_loop.h" 9 #include "base/sync_socket.h" 10 #include "base/threading/non_thread_safe.h" 11 12 namespace base { 13 14 // Extends the CancelableSyncSocket class to allow reading from a socket 15 // asynchronously on a TYPE_IO message loop thread. This makes it easy to share 16 // a thread that uses a message loop (e.g. for IPC and other things) and not 17 // require a separate thread to read from the socket. 18 // 19 // Example usage (also see the unit tests): 20 // 21 // class SocketReader { 22 // public: 23 // SocketReader(base::CancelableSyncSocket* socket) 24 // : socket_(socket), buffer_() { 25 // io_handler.Initialize(socket_->handle(), 26 // base::Bind(&SocketReader::OnDataAvailable, 27 // base::Unretained(this)); 28 // } 29 // 30 // void AsyncRead() { 31 // CHECK(io_handler.Read(&buffer_[0], sizeof(buffer_))); 32 // } 33 // 34 // private: 35 // void OnDataAvailable(int bytes_read) { 36 // if (ProcessData(&buffer_[0], bytes_read)) { 37 // // Issue another read. 38 // CHECK(io_handler.Read(&buffer_[0], sizeof(buffer_))); 39 // } 40 // } 41 // 42 // base::AsyncSocketIoHandler io_handler; 43 // base::CancelableSyncSocket* socket_; 44 // char buffer_[kBufferSize]; 45 // }; 46 // 47 class BASE_EXPORT AsyncSocketIoHandler 48 : public NON_EXPORTED_BASE(base::NonThreadSafe), 49 // The message loop callback interface is different based on platforms. 50 #if defined(OS_WIN) 51 public NON_EXPORTED_BASE(base::MessageLoopForIO::IOHandler) { 52 #else 53 public NON_EXPORTED_BASE(base::MessageLoopForIO::Watcher) { 54 #endif 55 public: 56 AsyncSocketIoHandler(); 57 virtual ~AsyncSocketIoHandler(); 58 59 // Type definition for the callback. The parameter tells how many 60 // bytes were read and is 0 if an error occurred. 61 typedef base::Callback<void(int)> ReadCompleteCallback; 62 63 // Initializes the AsyncSocketIoHandler by hooking it up to the current 64 // thread's message loop (must be TYPE_IO), to do async reads from the socket 65 // on the current thread. The |callback| will be invoked whenever a Read() 66 // has completed. 67 bool Initialize(base::SyncSocket::Handle socket, 68 const ReadCompleteCallback& callback); 69 70 // Attempts to read from the socket. The return value will be |false| 71 // if an error occurred and |true| if data was read or a pending read 72 // was issued. Regardless of async or sync operation, the 73 // ReadCompleteCallback (see above) will be called when data is available. 74 bool Read(char* buffer, int buffer_len); 75 76 private: 77 #if defined(OS_WIN) 78 // Implementation of IOHandler on Windows. 79 virtual void OnIOCompleted(base::MessageLoopForIO::IOContext* context, 80 DWORD bytes_transfered, 81 DWORD error) OVERRIDE; 82 #elif defined(OS_POSIX) 83 // Implementation of base::MessageLoopForIO::Watcher. 84 virtual void OnFileCanWriteWithoutBlocking(int socket) OVERRIDE {} 85 virtual void OnFileCanReadWithoutBlocking(int socket) OVERRIDE; 86 87 void EnsureWatchingSocket(); 88 #endif 89 90 base::SyncSocket::Handle socket_; 91 #if defined(OS_WIN) 92 base::MessageLoopForIO::IOContext* context_; 93 bool is_pending_; 94 #elif defined(OS_POSIX) 95 base::MessageLoopForIO::FileDescriptorWatcher socket_watcher_; 96 // |pending_buffer_| and |pending_buffer_len_| are valid only between 97 // Read() and OnFileCanReadWithoutBlocking(). 98 char* pending_buffer_; 99 int pending_buffer_len_; 100 // |true| iff the message loop is watching the socket for IO events. 101 bool is_watching_; 102 #endif 103 ReadCompleteCallback read_complete_; 104 105 DISALLOW_COPY_AND_ASSIGN(AsyncSocketIoHandler); 106 }; 107 108 } // namespace base. 109 110 #endif // BASE_ASYNC_SOCKET_IO_HANDLER_H_ 111