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  /external/replicaisland/src/com/replica/replicaisland/
TiledVertexGrid.java 114 final float[] uv0 = { u, v2 }; local
120 final float[][] uvs = { uv0, uv1, uv2, uv3 };
  /external/chromium_org/cc/output/
gl_renderer.cc 94 gfx::PointF uv0 = quad->uv_top_left; local
96 Float4 xform = {{uv0.x(), uv0.y(), uv1.x() - uv0.x(), uv1.y() - uv0.y()}};
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