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  /external/chromium/chrome/browser/debugger/
devtools_remote_listen_socket_unittest.h 44 enum ActionType {
58 explicit ListenSocketTestAction(ActionType action);
59 ListenSocketTestAction(ActionType action, std::string data);
60 ListenSocketTestAction(ActionType action,
66 ActionType type() const { return action_; }
69 ActionType action_;
  /external/replicaisland/src/com/replica/replicaisland/
SleeperComponent.java 19 import com.replica.replicaisland.GameObject.ActionType;
61 if (parentObject.getCurrentAction() == ActionType.INVALID) {
62 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
72 parentObject.setCurrentAction(GameObject.ActionType.MOVE);
79 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
94 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
ChangeComponentsComponent.java 32 private GameObject.ActionType mSwapOnAction;
33 private GameObject.ActionType mLastAction;
75 mSwapOnAction = GameObject.ActionType.INVALID;
76 mLastAction = GameObject.ActionType.INVALID;
83 if (mSwapOnAction != GameObject.ActionType.INVALID) {
85 GameObject.ActionType currentAction = parentObject.getCurrentAction();
107 public void setSwapAction(GameObject.ActionType action) {
EnemyAnimationComponent.java 23 * ActionType, which will result in this code figuring out which sequence of animations is best to
67 GameObject.ActionType currentAction = parentObject.getCurrentAction();
76 if (currentAction == GameObject.ActionType.ATTACK) {
78 } else if (currentAction == GameObject.ActionType.HIDE) {
97 if (currentAction == GameObject.ActionType.ATTACK) {
99 } else if (currentAction == GameObject.ActionType.HIDE) {
107 if (currentAction != GameObject.ActionType.ATTACK
114 if (currentAction != GameObject.ActionType.HIDE) {
NPCAnimationComponent.java 20 import com.replica.replicaisland.GameObject.ActionType;
171 if (parentObject.getCurrentAction() == ActionType.HIT_REACT
191 final GameObject.ActionType currentAction = parentObject.getCurrentAction();
192 if (currentAction == ActionType.MOVE) {
207 } else if (currentAction == ActionType.ATTACK) {
211 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
217 final GameObject.ActionType currentAction = parentObject.getCurrentAction();
218 if (currentAction == ActionType.MOVE) {
237 } else if (currentAction == ActionType.ATTACK) {
241 } else if (parentObject.getCurrentAction() == ActionType.DEATH)
    [all...]
CrusherAndouComponent.java 39 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
44 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
AttackAtDistanceComponent.java 62 if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) {
64 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
70 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
72 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
TheSourceComponent.java 19 import com.replica.replicaisland.GameObject.ActionType;
61 GameObject.ActionType currentAction = parentObject.getCurrentAction();
65 if (currentAction == ActionType.HIT_REACT) {
70 parentObject.setCurrentAction(ActionType.IDLE);
71 currentAction = ActionType.IDLE;
73 parentObject.setCurrentAction(ActionType.DEATH);
74 currentAction = ActionType.DEATH;
PopOutComponent.java 76 parentObject.setCurrentAction(GameObject.ActionType.HIDE);
83 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
93 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
AnimationComponent.java 21 import com.replica.replicaisland.GameObject.ActionType;
57 private GameObject.ActionType mPreviousAction;
85 mPreviousAction = ActionType.INVALID;
115 GameObject.ActionType currentAction = parentObject.getCurrentAction();
129 if (currentAction != ActionType.HIT_REACT && mPreviousAction == ActionType.HIT_REACT) {
205 if (currentAction == ActionType.MOVE) {
259 } else if (currentAction == ActionType.ATTACK) {
269 } else if (currentAction == ActionType.HIT_REACT) {
281 } else if (currentAction == ActionType.DEATH)
    [all...]
ButtonAnimationComponent.java 52 if (parentObject.getCurrentAction() == GameObject.ActionType.HIT_REACT &&
61 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
GameObject.java 58 public enum ActionType {
69 private ActionType mCurrentAction;
107 mCurrentAction = ActionType.INVALID;
240 public final ActionType getCurrentAction() {
244 public final void setCurrentAction(ActionType type) {
PatrolComponent.java 19 import com.replica.replicaisland.GameObject.ActionType;
72 if (parentObject.getCurrentAction() == ActionType.INVALID
73 || parentObject.getCurrentAction() == ActionType.HIT_REACT) {
74 parentObject.setCurrentAction(GameObject.ActionType.MOVE);
89 if (parentObject.getCurrentAction() == GameObject.ActionType.MOVE
215 if (visible && parentObject.getCurrentAction() == GameObject.ActionType.MOVE) {
239 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
246 } else if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) {
248 parentObject.setCurrentAction(GameObject.ActionType.MOVE);
LauncherComponent.java 19 import com.replica.replicaisland.GameObject.ActionType;
77 parentObject.setCurrentAction(ActionType.ATTACK);
85 parentObject.setCurrentAction(ActionType.IDLE);
106 object.setCurrentAction(ActionType.MOVE);
NPCComponent.java 20 import com.replica.replicaisland.GameObject.ActionType;
118 parentObject.getCurrentAction() == ActionType.HIT_REACT) {
124 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
145 parentObject.setCurrentAction(ActionType.DEATH);
148 } else if (parentObject.getCurrentAction() == ActionType.INVALID ||
149 (!mReactToHits && parentObject.getCurrentAction() == ActionType.HIT_REACT)) {
150 parentObject.setCurrentAction(ActionType.MOVE);
169 parentObject.setCurrentAction(ActionType.MOVE);
205 parentObject.setCurrentAction(ActionType.MOVE);
243 parentObject.setCurrentAction(ActionType.ATTACK)
    [all...]
  /external/chromium_org/cc/layers/
layer_iterator.cc 19 typename ActionType>
21 LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it) {
30 typename ActionType>
32 LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it) {
41 typename ActionType>
43 LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it) {
77 typename ActionType>
79 LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it) {
layer_iterator.h 243 typename ActionType>
245 LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it);
250 typename ActionType>
252 LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it);
257 typename ActionType>
259 LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it);
265 typename ActionType>
267 LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it);
  /external/chromium/net/base/
listen_socket_unittest.h 38 enum ActionType {
51 explicit ListenSocketTestAction(ActionType action) : action_(action) {}
52 ListenSocketTestAction(ActionType action, std::string data)
57 ActionType type() const { return action_; }
60 ActionType action_;
  /external/chromium_org/net/socket/
tcp_listen_socket_unittest.h 33 enum ActionType {
46 explicit TCPListenSocketTestAction(ActionType action) : action_(action) {}
47 TCPListenSocketTestAction(ActionType action, std::string data)
52 ActionType type() const { return action_; }
55 ActionType action_;
  /external/chromium_org/remoting/protocol/
jingle_messages.h 26 enum ActionType {
55 ActionType action_value,
61 static std::string GetActionName(ActionType action);
71 ActionType action;
  /external/chromium_org/chrome/browser/extensions/activity_log/
activity_actions.h 29 enum ActionType {
49 const ActionType action_type,
62 // The ActionType distinguishes different classes of actions that can be
64 ActionType action_type() const { return action_type_; }
130 ActionType action_type_;
fullstream_ui_policy.h 33 const Action::ActionType type,
101 const Action::ActionType type,
counting_policy.h 32 const Action::ActionType type,
85 const Action::ActionType type,
  /external/chromium_org/chrome/browser/ui/android/infobars/
infobar_android.h 24 enum ActionType {
  /external/chromium_org/third_party/WebKit/Source/platform/
ContextMenuItem.h 45 ActionType,

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