OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:ActionType
(Results
1 - 25
of
63
) sorted by null
1
2
3
/external/chromium/chrome/browser/debugger/
devtools_remote_listen_socket_unittest.h
44
enum
ActionType
{
58
explicit ListenSocketTestAction(
ActionType
action);
59
ListenSocketTestAction(
ActionType
action, std::string data);
60
ListenSocketTestAction(
ActionType
action,
66
ActionType
type() const { return action_; }
69
ActionType
action_;
/external/replicaisland/src/com/replica/replicaisland/
SleeperComponent.java
19
import com.replica.replicaisland.GameObject.
ActionType
;
61
if (parentObject.getCurrentAction() ==
ActionType
.INVALID) {
62
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
72
parentObject.setCurrentAction(GameObject.
ActionType
.MOVE);
79
parentObject.setCurrentAction(GameObject.
ActionType
.ATTACK);
94
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
ChangeComponentsComponent.java
32
private GameObject.
ActionType
mSwapOnAction;
33
private GameObject.
ActionType
mLastAction;
75
mSwapOnAction = GameObject.
ActionType
.INVALID;
76
mLastAction = GameObject.
ActionType
.INVALID;
83
if (mSwapOnAction != GameObject.
ActionType
.INVALID) {
85
GameObject.
ActionType
currentAction = parentObject.getCurrentAction();
107
public void setSwapAction(GameObject.
ActionType
action) {
EnemyAnimationComponent.java
23
*
ActionType
, which will result in this code figuring out which sequence of animations is best to
67
GameObject.
ActionType
currentAction = parentObject.getCurrentAction();
76
if (currentAction == GameObject.
ActionType
.ATTACK) {
78
} else if (currentAction == GameObject.
ActionType
.HIDE) {
97
if (currentAction == GameObject.
ActionType
.ATTACK) {
99
} else if (currentAction == GameObject.
ActionType
.HIDE) {
107
if (currentAction != GameObject.
ActionType
.ATTACK
114
if (currentAction != GameObject.
ActionType
.HIDE) {
NPCAnimationComponent.java
20
import com.replica.replicaisland.GameObject.
ActionType
;
171
if (parentObject.getCurrentAction() ==
ActionType
.HIT_REACT
191
final GameObject.
ActionType
currentAction = parentObject.getCurrentAction();
192
if (currentAction ==
ActionType
.MOVE) {
207
} else if (currentAction ==
ActionType
.ATTACK) {
211
} else if (parentObject.getCurrentAction() ==
ActionType
.DEATH) {
217
final GameObject.
ActionType
currentAction = parentObject.getCurrentAction();
218
if (currentAction ==
ActionType
.MOVE) {
237
} else if (currentAction ==
ActionType
.ATTACK) {
241
} else if (parentObject.getCurrentAction() ==
ActionType
.DEATH)
[
all
...]
CrusherAndouComponent.java
39
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
44
parentObject.setCurrentAction(GameObject.
ActionType
.ATTACK);
AttackAtDistanceComponent.java
62
if (parentObject.getCurrentAction() == GameObject.
ActionType
.ATTACK) {
64
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
70
parentObject.setCurrentAction(GameObject.
ActionType
.ATTACK);
72
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
TheSourceComponent.java
19
import com.replica.replicaisland.GameObject.
ActionType
;
61
GameObject.
ActionType
currentAction = parentObject.getCurrentAction();
65
if (currentAction ==
ActionType
.HIT_REACT) {
70
parentObject.setCurrentAction(
ActionType
.IDLE);
71
currentAction =
ActionType
.IDLE;
73
parentObject.setCurrentAction(
ActionType
.DEATH);
74
currentAction =
ActionType
.DEATH;
PopOutComponent.java
76
parentObject.setCurrentAction(GameObject.
ActionType
.HIDE);
83
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
93
parentObject.setCurrentAction(GameObject.
ActionType
.ATTACK);
AnimationComponent.java
21
import com.replica.replicaisland.GameObject.
ActionType
;
57
private GameObject.
ActionType
mPreviousAction;
85
mPreviousAction =
ActionType
.INVALID;
115
GameObject.
ActionType
currentAction = parentObject.getCurrentAction();
129
if (currentAction !=
ActionType
.HIT_REACT && mPreviousAction ==
ActionType
.HIT_REACT) {
205
if (currentAction ==
ActionType
.MOVE) {
259
} else if (currentAction ==
ActionType
.ATTACK) {
269
} else if (currentAction ==
ActionType
.HIT_REACT) {
281
} else if (currentAction ==
ActionType
.DEATH)
[
all
...]
ButtonAnimationComponent.java
52
if (parentObject.getCurrentAction() == GameObject.
ActionType
.HIT_REACT &&
61
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
GameObject.java
58
public enum
ActionType
{
69
private
ActionType
mCurrentAction;
107
mCurrentAction =
ActionType
.INVALID;
240
public final
ActionType
getCurrentAction() {
244
public final void setCurrentAction(
ActionType
type) {
PatrolComponent.java
19
import com.replica.replicaisland.GameObject.
ActionType
;
72
if (parentObject.getCurrentAction() ==
ActionType
.INVALID
73
|| parentObject.getCurrentAction() ==
ActionType
.HIT_REACT) {
74
parentObject.setCurrentAction(GameObject.
ActionType
.MOVE);
89
if (parentObject.getCurrentAction() == GameObject.
ActionType
.MOVE
215
if (visible && parentObject.getCurrentAction() == GameObject.
ActionType
.MOVE) {
239
parentObject.setCurrentAction(GameObject.
ActionType
.ATTACK);
246
} else if (parentObject.getCurrentAction() == GameObject.
ActionType
.ATTACK) {
248
parentObject.setCurrentAction(GameObject.
ActionType
.MOVE);
LauncherComponent.java
19
import com.replica.replicaisland.GameObject.
ActionType
;
77
parentObject.setCurrentAction(
ActionType
.ATTACK);
85
parentObject.setCurrentAction(
ActionType
.IDLE);
106
object.setCurrentAction(
ActionType
.MOVE);
NPCComponent.java
20
import com.replica.replicaisland.GameObject.
ActionType
;
118
parentObject.getCurrentAction() ==
ActionType
.HIT_REACT) {
124
} else if (parentObject.getCurrentAction() ==
ActionType
.DEATH) {
145
parentObject.setCurrentAction(
ActionType
.DEATH);
148
} else if (parentObject.getCurrentAction() ==
ActionType
.INVALID ||
149
(!mReactToHits && parentObject.getCurrentAction() ==
ActionType
.HIT_REACT)) {
150
parentObject.setCurrentAction(
ActionType
.MOVE);
169
parentObject.setCurrentAction(
ActionType
.MOVE);
205
parentObject.setCurrentAction(
ActionType
.MOVE);
243
parentObject.setCurrentAction(
ActionType
.ATTACK)
[
all
...]
/external/chromium_org/cc/layers/
layer_iterator.cc
19
typename
ActionType
>
21
LayerIterator<LayerType, LayerList, RenderSurfaceType,
ActionType
>* it) {
30
typename
ActionType
>
32
LayerIterator<LayerType, LayerList, RenderSurfaceType,
ActionType
>* it) {
41
typename
ActionType
>
43
LayerIterator<LayerType, LayerList, RenderSurfaceType,
ActionType
>* it) {
77
typename
ActionType
>
79
LayerIterator<LayerType, LayerList, RenderSurfaceType,
ActionType
>* it) {
layer_iterator.h
243
typename
ActionType
>
245
LayerIterator<LayerType, LayerList, RenderSurfaceType,
ActionType
>* it);
250
typename
ActionType
>
252
LayerIterator<LayerType, LayerList, RenderSurfaceType,
ActionType
>* it);
257
typename
ActionType
>
259
LayerIterator<LayerType, LayerList, RenderSurfaceType,
ActionType
>* it);
265
typename
ActionType
>
267
LayerIterator<LayerType, LayerList, RenderSurfaceType,
ActionType
>* it);
/external/chromium/net/base/
listen_socket_unittest.h
38
enum
ActionType
{
51
explicit ListenSocketTestAction(
ActionType
action) : action_(action) {}
52
ListenSocketTestAction(
ActionType
action, std::string data)
57
ActionType
type() const { return action_; }
60
ActionType
action_;
/external/chromium_org/net/socket/
tcp_listen_socket_unittest.h
33
enum
ActionType
{
46
explicit TCPListenSocketTestAction(
ActionType
action) : action_(action) {}
47
TCPListenSocketTestAction(
ActionType
action, std::string data)
52
ActionType
type() const { return action_; }
55
ActionType
action_;
/external/chromium_org/remoting/protocol/
jingle_messages.h
26
enum
ActionType
{
55
ActionType
action_value,
61
static std::string GetActionName(
ActionType
action);
71
ActionType
action;
/external/chromium_org/chrome/browser/extensions/activity_log/
activity_actions.h
29
enum
ActionType
{
49
const
ActionType
action_type,
62
// The
ActionType
distinguishes different classes of actions that can be
64
ActionType
action_type() const { return action_type_; }
130
ActionType
action_type_;
fullstream_ui_policy.h
33
const Action::
ActionType
type,
101
const Action::
ActionType
type,
counting_policy.h
32
const Action::
ActionType
type,
85
const Action::
ActionType
type,
/external/chromium_org/chrome/browser/ui/android/infobars/
infobar_android.h
24
enum
ActionType
{
/external/chromium_org/third_party/WebKit/Source/platform/
ContextMenuItem.h
45
ActionType
,
Completed in 3772 milliseconds
1
2
3