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  /frameworks/av/media/libstagefright/codecs/avc/enc/src/
sad_mb_offset.h 37 ref -= NUMBER; /* bic ref, ref, #3 */
81 x10 = x10 | (x11 << (32 - SHIFT)); /* bic x10, x10, x11, lsl #8 = ~G ~F ~E ~D */
148 BIC ref, ref, #3;
158 BIC x10, x10, x11, lsl #(32-SHIFT);
160 BIC x11, x11, x12, lsl #(32-SHIFT);
181 BIC x10, x10, x11, lsl #(32-SHIFT);
183 BIC x11, x11, x12, lsl #(32-SHIFT);
241 __asm__ volatile("BIC %0, %0, #3": "+r"(ref));
251 "BIC %0, %0, %1, lsl #24\n\t"
253 "BIC %1, %1, %2, lsl #24
    [all...]
sad_inline.h 224 BIC x10, x6, x10; /* x10 & 0xFF00FF00 */ \
227 BIC x11, x6, x11; /* x11 & 0xFF00FF00 */ \
396 "BIC %1, %4, %1\n\t" \
399 "BIC %3, %4, %3\n\t" \
  /frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/
sad_mb_offset.h 40 ref -= NUMBER; /* bic ref, ref, #3 */
84 x10 = x10 | (x11 << (32 - SHIFT)); /* bic x10, x10, x11, lsl #8 = ~G ~F ~E ~D */
144 BIC ref, ref, #3;
162 BIC x10, x10, x11, lsl #(32-SHIFT);
164 BIC x11, x11, x12, lsl #(32-SHIFT);
185 BIC x10, x10, x11, lsl #(32-SHIFT);
187 BIC x11, x11, x12, lsl #(32-SHIFT);
236 ref -= NUMBER; /* bic ref, ref, #3 */
256 "bic %0, %0, %1, lsl %6\n\t"
258 "bic %1, %1, %2, lsl %6\n\t
    [all...]
sad_inline.h 227 BIC x10, x6, x10; /* x10 & 0xFF00FF00 */ \
230 BIC x11, x6, x11; /* x11 & 0xFF00FF00 */ \
415 "bic %1, %4, %1\n\t" \
418 "bic %3, %4, %3\n\t" \
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p10/src_gcc/
armVCM4P10_DecodeCoeffsToPair_s.S 47 BIC r7,r7,#1
51 BIC r7,r8,#0xf000
174 BIC r7,r7,#1
178 BIC r7,r8,#0xf000
208 BIC r7,r7,#1
212 BIC r7,r8,#0xf000
armVCM4P10_InterpolateLuma_Align_unsafe_s.S 18 BIC r0,r0,#3
77 BIC r0,r0,#3
armVCM4P10_InterpolateLuma_Copy_unsafe_s.S 18 BIC r0,r0,#3
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/
armVCM4P10_InterpolateLuma_Align_unsafe_s.s 66 BIC pSrc, pSrc, #3
167 BIC pSrc, pSrc, #3
armVCM4P10_InterpolateLuma_Copy_unsafe_s.s 52 BIC pSrc, pSrc, #3
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p10/src/
armVCM4P10_InterpolateLuma_Align_unsafe_s.s 66 BIC pSrc, pSrc, #3
167 BIC pSrc, pSrc, #3
armVCM4P10_InterpolateLuma_Copy_unsafe_s.s 52 BIC pSrc, pSrc, #3
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/api/
armCOMM_BitDec_s.h 535 BIC $Symbol, $Symbol, #1 ;// table offset
544 BIC $Symbol, $T1, #0xF000
armCOMM_s.h 585 BIC$cc $a,$a,#0x0F
594 BIC$cc $a,$a,#0x1F
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/api/
armCOMM_BitDec_s.h 535 BIC $Symbol, $Symbol, #1 ;// table offset
544 BIC $Symbol, $T1, #0xF000
  /art/compiler/utils/arm/
constants_arm.h 145 BIC = 14, // Bit Clear
  /external/tremolo/Tremolo/
bitwiseARM.s 199 BIC r3,r3,#3 @ r3 = Pointer to start (word)
224 BIC r2,r3,#3 @ r2 = b->headptr (word)
327 BIC r2,r6,#3 @ r2 = word ptr
364 BIC r2,r6,#3 @ r2 = word ptr
dpen.s 143 BIC r10,r10,#0x80 @ r3 = next &= ~0x80
162 BIC r7, r7, #0x8000 @ r7 = chase
203 BIC r10,r10,#0x8000 @ r3 = next &= ~0x8000
220 BIC r7, r7, #0x80000000 @ r7 = chase
  /system/core/libpixelflinger/codeflinger/
GGLAssembler.cpp 834 case GGL_AND_REVERSE: BIC(AL, 0, pixel.reg, s.reg, d.reg); break;
836 case GGL_AND_INVERTED: BIC(AL, 0, pixel.reg, d.reg, s.reg); break;
846 BIC(AL, 0, pixel.reg, d.reg, s.reg);
850 BIC(AL, 0, pixel.reg, s.reg, d.reg);
922 BIC( AL, 0, d, s, imm(newMask) );
    [all...]
load_store.cpp 129 BIC(AL, 0, d.reg, s, imm(~mask)); // component = packed & mask;
139 BIC(AL, 0, d.reg, s, imm(~mask)); // component = packed & mask;
ARMAssemblerInterface.h 236 BIC(int cc, int s, int Rd, int Rn, uint32_t Op2) {
texturing.cpp 105 BIC(AL, 0, c, c, reg_imm(c, ASR, 31));
223 BIC(AL, 0, fragment.reg, fragment.reg,
    [all...]
blending.cpp 55 BIC(AL, 0, factor.reg, factor.reg, reg_imm(factor.reg, ASR, 31));
  /external/v8/src/arm/
constants-arm.h 205 BIC = 14 << 21, // Bit Clear.
  /external/chromium_org/v8/src/arm/
constants-arm.h 167 BIC = 14 << 21, // Bit Clear.
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p2/src/
omxVCM4P2_MCReconBlock_s.s 632 BIC pSrc, pSrc, #3

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