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Searched
refs:BufferState
(Results
1 - 7
of
7
) sorted by null
/frameworks/native/include/binder/
BufferedTextOutput.h
48
struct
BufferState
;
54
BufferState
*getBuffer() const;
61
BufferState
* mGlobalState;
/frameworks/native/libs/binder/
BufferedTextOutput.cpp
35
struct BufferedTextOutput::
BufferState
: public RefBase
37
BufferState
(int32_t _seq)
46
~
BufferState
() {
84
Vector<sp<BufferedTextOutput::
BufferState
> > states;
145
mGlobalState = new
BufferState
(mSeq);
160
BufferState
* b = getBuffer();
226
BufferState
* b = getBuffer();
234
BufferState
* b = getBuffer();
241
BufferState
* b = getBuffer();
261
BufferedTextOutput::
BufferState
* BufferedTextOutput::getBuffer() cons
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/frameworks/av/media/libeffects/lvm/lib/Bundle/src/
LVM_Buffers.c
86
pBuffer->
BufferState
= LVM_FIRSTCALL;
117
if (pBuffer->
BufferState
== LVM_FIRSTCALL)
119
pBuffer->
BufferState
= LVM_FIRSTLASTCALL;
123
pBuffer->
BufferState
= LVM_LASTCALL;
132
if (((pBuffer->
BufferState
== LVM_FIRSTCALL) ||
133
(pBuffer->
BufferState
== LVM_FIRSTLASTCALL)) &&
171
if ((pBuffer->
BufferState
== LVM_FIRSTLASTCALL) ||
172
(pBuffer->
BufferState
== LVM_LASTCALL))
303
pBuffer->
BufferState
= LVM_FIRSTCALL;
399
pBuffer->
BufferState
= LVM_LASTCALL; /* Indicate this is the last bock to process *
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LVM_Private.h
145
LVM_INT16
BufferState
; /* Buffer status */
LVM_Init.c
551
pInstance->pBufferManagement->
BufferState
= LVM_FIRSTCALL; /* Set the state ready for the first call */
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...]
/frameworks/native/include/gui/
BufferQueue.h
378
//
BufferState
represents the different states in which a buffer slot
380
enum
BufferState
{
420
BufferState
mBufferState;
/frameworks/native/libs/gui/
BufferQueue.cpp
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