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Searched
refs:ChangeComponentsComponent
(Results
1 - 7
of
7
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
CrusherAndouComponent.java
20
private
ChangeComponentsComponent
mSwap;
50
public void setSwap(
ChangeComponentsComponent
swap) {
ChangeComponentsComponent.java
21
* purpose of the
ChangeComponentsComponent
is to allow game objects to have different "modes"
22
* defined by different combinations of GameComponents.
ChangeComponentsComponent
manages the
25
public class
ChangeComponentsComponent
extends GameComponent {
35
public
ChangeComponentsComponent
() {
GhostComponent.java
172
ChangeComponentsComponent
swap = parentObject.findByClass(
ChangeComponentsComponent
.class);
AnimationComponent.java
62
private
ChangeComponentsComponent
mDamageSwap;
361
public final void setDamageSwap(
ChangeComponentsComponent
damageSwap) {
HitReactionComponent.java
44
private
ChangeComponentsComponent
mPossessionComponent;
297
public void setPossessionComponent(
ChangeComponentsComponent
component) {
PlayerComponent.java
75
private
ChangeComponentsComponent
mInvincibleSwap;
548
public final void setInvincibleSwap(
ChangeComponentsComponent
invincibleSwap) {
GameObjectFactory.java
219
new ComponentClass(
ChangeComponentsComponent
.class, 256),
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