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    Searched refs:ConvertRenderbufferFormat (Results 1 - 8 of 8) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
renderer11_utils.h 34 DXGI_FORMAT ConvertRenderbufferFormat(GLenum format);
43 GLenum ConvertRenderbufferFormat(DXGI_FORMAT format);
renderer9_utils.h 32 D3DFORMAT ConvertRenderbufferFormat(GLenum format);
RenderTarget9.cpp 44 D3DFORMAT requestedFormat = gl_d3d9::ConvertRenderbufferFormat(format);
SwapChain9.cpp 145 gl_d3d9::ConvertRenderbufferFormat(mBackBufferFormat), D3DPOOL_DEFAULT,
196 presentParameters.AutoDepthStencilFormat = gl_d3d9::ConvertRenderbufferFormat(mDepthBufferFormat);
198 presentParameters.BackBufferFormat = gl_d3d9::ConvertRenderbufferFormat(mBackBufferFormat);
250 gl_d3d9::ConvertRenderbufferFormat(mDepthBufferFormat),
SwapChain11.cpp 219 || offscreenTextureDesc.Format != gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat)
235 offscreenTextureDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
303 depthStencilDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mDepthBufferFormat);
388 DXGI_FORMAT backbufferDXGIFormat = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
472 swapChainDesc.BufferDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
renderer11_utils.cpp 241 GLenum ConvertRenderbufferFormat(DXGI_FORMAT format)
308 DXGI_FORMAT ConvertRenderbufferFormat(GLenum format)
RenderTarget11.cpp 200 DXGI_FORMAT requestedFormat = gl_d3d11::ConvertRenderbufferFormat(format);
renderer9_utils.cpp 240 D3DFORMAT ConvertRenderbufferFormat(GLenum format)

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