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  /external/chromium_org/mojo/apps/js/bindings/gl/
context.h 35 static gin::Handle<Shader> CreateShader(const gin::Arguments& arguments,
context.cc 32 .SetMethod("createShader", CreateShader)
42 gin::Handle<Shader> Context::CreateShader(const gin::Arguments& args,
  /external/chromium_org/gpu/command_buffer/service/
shader_manager_unittest.cc 49 Shader* info0 = manager_.CreateShader(
67 Shader* shader1 = manager_.CreateShader(
88 manager_.CreateShader(kClient1Id, kService1Id, kShaderType));
90 manager_.CreateShader(kClient2Id, kService2Id, kShaderType));
106 Shader* shader1 = manager_.CreateShader(
181 Shader* shader1 = manager_.CreateShader(
232 Shader* shader1 = manager_.CreateShader(
252 shader1 = manager_.CreateShader(kClient1Id, kService1Id, kShader1Type);
program_manager_unittest.cc 236 Shader* vertex_shader = shader_manager_.CreateShader(
239 shader_manager_.CreateShader(
377 Shader* vshader = shader_manager_.CreateShader(
379 Shader* fshader = shader_manager_.CreateShader(
576 Shader* vshader = shader_manager_.CreateShader(
580 Shader* fshader = shader_manager_.CreateShader(
712 Shader* vshader = shader_manager_.CreateShader(
716 Shader* fshader = shader_manager_.CreateShader(
781 Shader* vshader = shader_manager_.CreateShader(
785 Shader* fshader = shader_manager_.CreateShader(
    [all...]
shader_manager.h 181 Shader* CreateShader(
shader_manager.cc 112 Shader* ShaderManager::CreateShader(
memory_program_cache_unittest.cc 98 vertex_shader_ = shader_manager_.CreateShader(kVertexShaderClientId,
101 fragment_shader_ = shader_manager_.CreateShader(
  /external/chromium_org/cc/output/
program_binding.cc 80 unsigned shader = context->CreateShader(type);
  /external/chromium_org/ppapi/examples/video_capture/
video_capture.cc 124 void CreateShader(GLuint program, GLenum type, const char* source, int size);
360 CreateShader(program, GL_VERTEX_SHADER, kVertexShader, sizeof(kVertexShader));
361 CreateShader(
406 void VCDemoInstance::CreateShader(
409 GLuint shader = gles2_if_->CreateShader(context, type);
  /external/chromium_org/ppapi/examples/video_decode/
video_decode.cc 142 void CreateShader(GLuint program, GLenum type, const char* source, int size);
636 CreateShader(shader.program, GL_VERTEX_SHADER, vertex_shader,
638 CreateShader(shader.program, GL_FRAGMENT_SHADER, fragment_shader,
670 void VideoDecodeDemoInstance::CreateShader(
672 GLuint shader = gles2_if_->CreateShader(context_->pp_resource(), type);
  /external/chromium_org/third_party/skia/src/gpu/gl/angle/
GrGLCreateANGLEInterface.cpp 61 GET_PROC(CreateShader);
  /external/skia/src/gpu/gl/angle/
GrGLCreateANGLEInterface.cpp 61 GET_PROC(CreateShader);
  /external/chromium_org/content/common/gpu/media/
rendering_helper.cc 27 static void CreateShader(GLuint program,
357 CreateShader(
359 CreateShader(program_,
  /external/chromium_org/cc/test/
test_gles2_interface.h 29 virtual GLuint CreateShader(GLenum type) OVERRIDE;
test_gles2_interface.cc 68 GLuint TestGLES2Interface::CreateShader(GLenum type) {
69 return test_context_->createShader(type);
  /external/chromium_org/gpu/command_buffer/common/
gles2_cmd_ids_autogen.h 42 OP(CreateShader) /* 285 */ \
  /external/chromium_org/third_party/skia/src/gpu/gl/mac/
GrGLCreateNativeInterface_mac.cpp 93 GET_PROC(CreateShader);
  /external/chromium_org/third_party/skia/src/gpu/gl/mesa/
GrGLCreateMesaInterface.cpp 72 GR_GL_GET_PROC(CreateShader);
  /external/skia/src/gpu/gl/mac/
GrGLCreateNativeInterface_mac.cpp 93 GET_PROC(CreateShader);
  /external/skia/src/gpu/gl/mesa/
GrGLCreateMesaInterface.cpp 72 GR_GL_GET_PROC(CreateShader);
  /external/chromium_org/gpu/GLES2/
gl2chromium_autogen.h 40 #define glCreateShader GLES2_GET_FUN(CreateShader)
  /external/chromium_org/third_party/skia/src/gpu/gl/unix/
GrGLCreateNativeInterface_unix.cpp 72 GR_GL_GET_PROC(CreateShader);
  /external/chromium_org/third_party/skia/src/gpu/gl/win/
GrGLCreateNativeInterface_win.cpp 152 WGL_SET_PROC(CreateShader);
  /external/skia/src/gpu/gl/unix/
GrGLCreateNativeInterface_unix.cpp 72 GR_GL_GET_PROC(CreateShader);
  /external/skia/src/gpu/gl/win/
GrGLCreateNativeInterface_win.cpp 152 WGL_SET_PROC(CreateShader);

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