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Searched
refs:EGLTextureObject
(Results
1 - 5
of
5
) sorted by null
/frameworks/native/opengl/libagl/
TextureObjectManager.h
44
class
EGLTextureObject
: public LightRefBase<
EGLTextureObject
>
47
EGLTextureObject
();
48
~
EGLTextureObject
();
62
void copyParameters(const sp<
EGLTextureObject
>& old);
96
sp<
EGLTextureObject
> createTexture(GLuint name);
97
sp<
EGLTextureObject
> removeTexture(GLuint name);
98
sp<
EGLTextureObject
> replaceTexture(GLuint name);
100
sp<
EGLTextureObject
> texture(GLuint name);
104
KeyedVector< GLuint, sp<
EGLTextureObject
> > mTextures
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all
...]
TextureObjectManager.cpp
25
EGLTextureObject
::
EGLTextureObject
()
31
EGLTextureObject
::~
EGLTextureObject
()
41
void
EGLTextureObject
::init()
59
void
EGLTextureObject
::copyParameters(const sp<
EGLTextureObject
>& old)
70
status_t
EGLTextureObject
::allocateMipmaps()
92
void
EGLTextureObject
::freeMipmaps()
106
const GGLSurface&
EGLTextureObject
::mip(int lod) cons
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all
...]
texture.cpp
33
ogles_context_t* c, int tmu, GLuint texture, const sp<
EGLTextureObject
>& tex);
51
c->textures.defaultTexture = new
EGLTextureObject
();
308
sp<
EGLTextureObject
> getAndBindActiveTextureObject(ogles_context_t* c)
310
sp<
EGLTextureObject
> tex;
343
ogles_context_t* c, int tmu, GLuint texture, const sp<
EGLTextureObject
>& tex)
385
EGLTextureObject
* tex = c->textures.tmu[active].texture;
396
sp<
EGLTextureObject
> tex = getAndBindActiveTextureObject(c);
615
extern status_t buildAPyramid(ogles_context_t* c,
EGLTextureObject
* tex);
621
EGLTextureObject
* tex = c->textures.tmu[active].texture;
640
EGLTextureObject
* textureObject = c->textures.tmu[c->textures.active].texture
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all
...]
context.h
43
class
EGLTextureObject
;
349
EGLTextureObject
* texture;
357
EGLTextureObject
* defaultTexture;
mipmap.cpp
30
status_t buildAPyramid(ogles_context_t* c,
EGLTextureObject
* tex)
Completed in 36 milliseconds