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Searched
refs:EXT_frag_depth
(Results
1 - 6
of
6
) sorted by null
/external/chromium_org/third_party/angle/include/GLSLANG/
ShaderLang.h
248
int
EXT_frag_depth
;
/external/chromium_org/gpu/command_buffer/service/
shader_translator.cc
258
":
EXT_frag_depth
:" +
259
base::IntToString(compiler_options_.
EXT_frag_depth
));
gles2_cmd_decoder.cc
[
all
...]
/external/chromium_org/third_party/angle/src/compiler/
ShaderLang.cpp
85
resources->
EXT_frag_depth
= 0;
Initialize.cpp
442
if (resources.
EXT_frag_depth
) {
562
if (resources.
EXT_frag_depth
)
/external/chromium_org/third_party/angle/src/libGLESv2/
Shader.cpp
250
resources.
EXT_frag_depth
= 1; // Shader Model 2+ always supports explicit depth output
Completed in 44 milliseconds