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    Searched refs:EglValidate (Results 1 - 4 of 4) sorted by null

  /sdk/emulator/opengl/host/libs/Translator/EGL/
EglValidate.cpp 16 #include "EglValidate.h"
19 bool EglValidate::confAttrib(EGLint attrib) {
55 bool EglValidate::noAttribs(const EGLint* attrib) {
59 bool EglValidate::pbufferAttribs(EGLint width,EGLint height,bool isTexFormatNoTex,bool isTexTargetNoTex) {
66 bool EglValidate::releaseContext(EGLContext ctx,EGLSurface s1,EGLSurface s2) {
72 bool EglValidate::badContextMatch(EGLContext ctx,EGLSurface s1,EGLSurface s2) {
77 bool EglValidate::surfaceTarget(EGLint target) {
81 bool EglValidate::engine(EGLint engine) {
85 bool EglValidate::stringName(EGLint name) {
91 bool EglValidate::supportedApi(EGLenum api)
    [all...]
EglValidate.h 21 class EglValidate {
Android.mk 31 EglValidate.cpp \
EglImp.cpp 34 #include "EglValidate.h"
237 if(!EglValidate::stringName(name)) {
301 if(!EglValidate::noAttribs(attrib_list)) { //there are attribs
466 if(!EglValidate::confAttrib(attribute)){
484 if(!EglValidate::noAttribs(attrib_list)) {
516 if(!EglValidate::noAttribs(attrib_list)) { //there are attribs
531 if(!EglValidate::pbufferAttribs(width,height,texFormat == EGL_NO_TEXTURE,texTarget == EGL_NO_TEXTURE)) {
554 if(!EglValidate::noAttribs(attrib_list)) {
612 if(!EglValidate::noAttribs(attrib_list)) {
673 bool releaseContext = EglValidate::releaseContext(context,read,draw)
    [all...]

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