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Searched
refs:EglValidate
(Results
1 - 4
of
4
) sorted by null
/sdk/emulator/opengl/host/libs/Translator/EGL/
EglValidate.cpp
16
#include "
EglValidate
.h"
19
bool
EglValidate
::confAttrib(EGLint attrib) {
55
bool
EglValidate
::noAttribs(const EGLint* attrib) {
59
bool
EglValidate
::pbufferAttribs(EGLint width,EGLint height,bool isTexFormatNoTex,bool isTexTargetNoTex) {
66
bool
EglValidate
::releaseContext(EGLContext ctx,EGLSurface s1,EGLSurface s2) {
72
bool
EglValidate
::badContextMatch(EGLContext ctx,EGLSurface s1,EGLSurface s2) {
77
bool
EglValidate
::surfaceTarget(EGLint target) {
81
bool
EglValidate
::engine(EGLint engine) {
85
bool
EglValidate
::stringName(EGLint name) {
91
bool
EglValidate
::supportedApi(EGLenum api)
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EglValidate.h
21
class
EglValidate
{
Android.mk
31
EglValidate
.cpp \
EglImp.cpp
34
#include "
EglValidate
.h"
237
if(!
EglValidate
::stringName(name)) {
301
if(!
EglValidate
::noAttribs(attrib_list)) { //there are attribs
466
if(!
EglValidate
::confAttrib(attribute)){
484
if(!
EglValidate
::noAttribs(attrib_list)) {
516
if(!
EglValidate
::noAttribs(attrib_list)) { //there are attribs
531
if(!
EglValidate
::pbufferAttribs(width,height,texFormat == EGL_NO_TEXTURE,texTarget == EGL_NO_TEXTURE)) {
554
if(!
EglValidate
::noAttribs(attrib_list)) {
612
if(!
EglValidate
::noAttribs(attrib_list)) {
673
bool releaseContext =
EglValidate
::releaseContext(context,read,draw)
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...]
Completed in 196 milliseconds