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    Searched refs:FragmentPrecisionHigh (Results 1 - 7 of 7) sorted by null

  /external/chromium_org/third_party/angle/include/GLSLANG/
ShaderLang.h 252 int FragmentPrecisionHigh;
  /external/chromium_org/gpu/command_buffer/service/
shader_translator.cc 252 ":FragmentPrecisionHigh:" +
253 base::IntToString(compiler_options_.FragmentPrecisionHigh) +
gles2_cmd_decoder.cc     [all...]
  /external/chromium_org/third_party/angle/src/compiler/
Compiler.cpp 79 fragmentPrecisionHigh(false),
106 fragmentPrecisionHigh = resources.FragmentPrecisionHigh == 1;
143 parseContext.fragmentPrecisionHigh = fragmentPrecisionHigh;
ShaderLang.cpp 88 resources->FragmentPrecisionHigh = 0;
Initialize.cpp 443 symbolTable.insert(*new TVariable(NewPoolTString("gl_FragDepthEXT"), TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, EvqFragDepth, 1)));
  /external/chromium_org/third_party/angle/src/libGLESv2/
Shader.cpp 249 resources.FragmentPrecisionHigh = 1; // Shader Model 2+ always supports FP24 (s16e7) which corresponds to highp

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