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Searched
refs:FragmentPrecisionHigh
(Results
1 - 7
of
7
) sorted by null
/external/chromium_org/third_party/angle/include/GLSLANG/
ShaderLang.h
252
int
FragmentPrecisionHigh
;
/external/chromium_org/gpu/command_buffer/service/
shader_translator.cc
252
":
FragmentPrecisionHigh
:" +
253
base::IntToString(compiler_options_.
FragmentPrecisionHigh
) +
gles2_cmd_decoder.cc
[
all
...]
/external/chromium_org/third_party/angle/src/compiler/
Compiler.cpp
79
fragmentPrecisionHigh
(false),
106
fragmentPrecisionHigh
= resources.
FragmentPrecisionHigh
== 1;
143
parseContext.
fragmentPrecisionHigh
=
fragmentPrecisionHigh
;
ShaderLang.cpp
88
resources->
FragmentPrecisionHigh
= 0;
Initialize.cpp
443
symbolTable.insert(*new TVariable(NewPoolTString("gl_FragDepthEXT"), TType(EbtFloat, resources.
FragmentPrecisionHigh
? EbpHigh : EbpMedium, EvqFragDepth, 1)));
/external/chromium_org/third_party/angle/src/libGLESv2/
Shader.cpp
249
resources.
FragmentPrecisionHigh
= 1; // Shader Model 2+ always supports FP24 (s16e7) which corresponds to highp
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