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Searched
refs:GGL_READ_NEEDS
(Results
1 - 4
of
4
) sorted by null
/system/core/libpixelflinger/codeflinger/
GGLAssembler.cpp
101
mAA =
GGL_READ_NEEDS
(P_AA, needs.p);
102
mDithering =
GGL_READ_NEEDS
(P_DITHER, needs.p);
103
mAlphaTest =
GGL_READ_NEEDS
(P_ALPHA_TEST, needs.p) + GGL_NEVER;
104
mDepthTest =
GGL_READ_NEEDS
(P_DEPTH_TEST, needs.p) + GGL_NEVER;
105
mFog =
GGL_READ_NEEDS
(P_FOG, needs.p) != 0;
106
mSmooth =
GGL_READ_NEEDS
(SHADE, needs.n) != 0;
110
mCbFormat = c->formats[
GGL_READ_NEEDS
(CB_FORMAT, needs.n) ];
118
mBlendSrc = ggl_needs_to_blendfactor(
GGL_READ_NEEDS
(BLEND_SRC, needs.n));
119
mBlendDst = ggl_needs_to_blendfactor(
GGL_READ_NEEDS
(BLEND_DST, needs.n));
120
mBlendSrcA = ggl_needs_to_blendfactor(
GGL_READ_NEEDS
(BLEND_SRCA, needs.n))
[
all
...]
texturing.cpp
235
const int opcode =
GGL_READ_NEEDS
(LOGIC_OP, needs.n) | GGL_CLEAR;
280
tmu.format_idx =
GGL_READ_NEEDS
(T_FORMAT, needs.t[i]);
283
tmu.swrap =
GGL_READ_NEEDS
(T_S_WRAP, needs.t[i]);
284
tmu.twrap =
GGL_READ_NEEDS
(T_T_WRAP, needs.t[i]);
285
tmu.env = ggl_needs_to_env(
GGL_READ_NEEDS
(T_ENV, needs.t[i]));
286
tmu.pot =
GGL_READ_NEEDS
(T_POT, needs.t[i]);
287
tmu.linear =
GGL_READ_NEEDS
(T_LINEAR, needs.t[i])
340
const int cb_format_idx =
GGL_READ_NEEDS
(CB_FORMAT, needs.n);
371
const int need_w =
GGL_READ_NEEDS
(W, needs.n);
[
all
...]
/system/core/include/private/pixelflinger/
ggl_context.h
145
#define
GGL_READ_NEEDS
(name, n) \
/system/core/libpixelflinger/
scanline.cpp
329
const uint32_t cb_format =
GGL_READ_NEEDS
(CB_FORMAT, c->state.needs.n);
330
if (
GGL_READ_NEEDS
(T_FORMAT, c->state.needs.t[0]) == cb_format) {
336
&(c->formats[
GGL_READ_NEEDS
(T_FORMAT, c->state.needs.t[0])]);
[
all
...]
Completed in 98 milliseconds