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Searched
refs:GGL_TEXTURE_UNIT_COUNT
(Results
1 - 14
of
14
) sorted by null
/system/core/include/private/pixelflinger/
ggl_context.h
131
const int
GGL_TEXTURE_UNIT_COUNT
= 2;
251
uint32_t t[
GGL_TEXTURE_UNIT_COUNT
];
500
generated_tex_vars_t texture[
GGL_TEXTURE_UNIT_COUNT
];
509
texture_t texture[
GGL_TEXTURE_UNIT_COUNT
];
/frameworks/native/opengl/libagl/
context.h
149
vec4_t texture[
GGL_TEXTURE_UNIT_COUNT
];
200
array_t texture[
GGL_TEXTURE_UNIT_COUNT
];
355
texture_unit_t tmu[
GGL_TEXTURE_UNIT_COUNT
];
493
matrix_stack_t texture[
GGL_TEXTURE_UNIT_COUNT
];
texture.cpp
55
for (int i=0; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
67
for (int i=0; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
103
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
125
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
153
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
324
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
702
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
857
if (uint32_t(texture-GL_TEXTURE0) > uint32_t(
GGL_TEXTURE_UNIT_COUNT
)) {
911
for (int t=0 ; t<
GGL_TEXTURE_UNIT_COUNT
; t++) {
930
if (uint32_t(target-GL_TEXTURE0) > uint32_t(
GGL_TEXTURE_UNIT_COUNT
)) {
[
all
...]
primitives.cpp
396
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
485
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
720
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
777
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
[
all
...]
array.cpp
113
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
[
all
...]
matrix.cpp
70
for (int i=0; i<
GGL_TEXTURE_UNIT_COUNT
; i++)
92
for (int i=0; i<
GGL_TEXTURE_UNIT_COUNT
; i++)
154
for (int i=0; i<
GGL_TEXTURE_UNIT_COUNT
; i++)
state.cpp
437
params[0] =
GGL_TEXTURE_UNIT_COUNT
;
/system/core/libpixelflinger/codeflinger/
GGLAssembler.h
303
pixel_t texel[
GGL_TEXTURE_UNIT_COUNT
];
304
tex_coord_t coords[
GGL_TEXTURE_UNIT_COUNT
];
321
texture_unit_t tmu[
GGL_TEXTURE_UNIT_COUNT
];
texturing.cpp
271
for (int i=
GGL_TEXTURE_UNIT_COUNT
-1 ; i>=0 ; i--) {
342
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
415
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
440
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
662
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
[
all
...]
GGLAssembler.cpp
506
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
-1 ; i++) {
606
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
[
all
...]
/system/core/libpixelflinger/
buffer.cpp
45
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; i++) {
86
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; ++i) {
picker.cpp
134
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; ++i) {
scanline.cpp
661
} tc[
GGL_TEXTURE_UNIT_COUNT
];
663
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; ++i) {
698
for (int i=0 ; i<
GGL_TEXTURE_UNIT_COUNT
; ++i) {
[
all
...]
pixelflinger.cpp
502
if (tmu >= GGLuint(
GGL_TEXTURE_UNIT_COUNT
)) {
Completed in 299 milliseconds