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    Searched refs:GrGLVertexArray (Results 1 - 9 of 9) sorted by null

  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLVertexArray.cpp 8 #include "GrGLVertexArray.h"
132 GrGLVertexArray::GrGLVertexArray(GrGpuGL* gpu, GrGLint id, int attribCount)
139 void GrGLVertexArray::onAbandon() {
144 void GrGLVertexArray::onRelease() {
153 GrGLAttribArrayState* GrGLVertexArray::bind() {
161 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(const GrGLIndexBuffer* buffer) {
174 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) {
180 void GrGLVertexArray::invalidateCachedState() {
GrGLVertexArray.h 47 * This sets and tracks the vertex attribute array state. It is used internally by GrGLVertexArray
156 class GrGLVertexArray : public GrResource {
158 GrGLVertexArray(GrGpuGL* gpu, GrGLint id, int attribCount);
GrGpuGL.h 19 #include "GrGLVertexArray.h"
403 GrGLVertexArray* fVBOVertexArray;
GrGpuGL.cpp     [all...]
  /external/skia/src/gpu/gl/
GrGLVertexArray.cpp 8 #include "GrGLVertexArray.h"
132 GrGLVertexArray::GrGLVertexArray(GrGpuGL* gpu, GrGLint id, int attribCount)
139 void GrGLVertexArray::onAbandon() {
144 void GrGLVertexArray::onRelease() {
153 GrGLAttribArrayState* GrGLVertexArray::bind() {
161 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(const GrGLIndexBuffer* buffer) {
174 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) {
180 void GrGLVertexArray::invalidateCachedState() {
GrGLVertexArray.h 47 * This sets and tracks the vertex attribute array state. It is used internally by GrGLVertexArray
156 class GrGLVertexArray : public GrResource {
158 GrGLVertexArray(GrGpuGL* gpu, GrGLint id, int attribCount);
GrGpuGL.h 19 #include "GrGLVertexArray.h"
403 GrGLVertexArray* fVBOVertexArray;
GrGpuGL.cpp     [all...]
  /external/skia/
Android.mk 509 src/gpu/gl/GrGLVertexArray.cpp \

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