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Searched
refs:GrGLVertexArray
(Results
1 - 9
of
9
) sorted by null
/external/chromium_org/third_party/skia/src/gpu/gl/
GrGLVertexArray.cpp
8
#include "
GrGLVertexArray
.h"
132
GrGLVertexArray
::
GrGLVertexArray
(GrGpuGL* gpu, GrGLint id, int attribCount)
139
void
GrGLVertexArray
::onAbandon() {
144
void
GrGLVertexArray
::onRelease() {
153
GrGLAttribArrayState*
GrGLVertexArray
::bind() {
161
GrGLAttribArrayState*
GrGLVertexArray
::bindWithIndexBuffer(const GrGLIndexBuffer* buffer) {
174
void
GrGLVertexArray
::notifyIndexBufferDelete(GrGLuint bufferID) {
180
void
GrGLVertexArray
::invalidateCachedState() {
GrGLVertexArray.h
47
* This sets and tracks the vertex attribute array state. It is used internally by
GrGLVertexArray
156
class
GrGLVertexArray
: public GrResource {
158
GrGLVertexArray
(GrGpuGL* gpu, GrGLint id, int attribCount);
GrGpuGL.h
19
#include "
GrGLVertexArray
.h"
403
GrGLVertexArray
* fVBOVertexArray;
GrGpuGL.cpp
[
all
...]
/external/skia/src/gpu/gl/
GrGLVertexArray.cpp
8
#include "
GrGLVertexArray
.h"
132
GrGLVertexArray
::
GrGLVertexArray
(GrGpuGL* gpu, GrGLint id, int attribCount)
139
void
GrGLVertexArray
::onAbandon() {
144
void
GrGLVertexArray
::onRelease() {
153
GrGLAttribArrayState*
GrGLVertexArray
::bind() {
161
GrGLAttribArrayState*
GrGLVertexArray
::bindWithIndexBuffer(const GrGLIndexBuffer* buffer) {
174
void
GrGLVertexArray
::notifyIndexBufferDelete(GrGLuint bufferID) {
180
void
GrGLVertexArray
::invalidateCachedState() {
GrGLVertexArray.h
47
* This sets and tracks the vertex attribute array state. It is used internally by
GrGLVertexArray
156
class
GrGLVertexArray
: public GrResource {
158
GrGLVertexArray
(GrGpuGL* gpu, GrGLint id, int attribCount);
GrGpuGL.h
19
#include "
GrGLVertexArray
.h"
403
GrGLVertexArray
* fVBOVertexArray;
GrGpuGL.cpp
[
all
...]
/external/skia/
Android.mk
509
src/gpu/gl/
GrGLVertexArray
.cpp \
Completed in 383 milliseconds