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Searched
refs:LayerRenderer
(Results
1 - 5
of
5
) sorted by null
/frameworks/base/libs/hwui/
LayerRenderer.h
45
class
LayerRenderer
: public OpenGLRenderer {
47
ANDROID_API
LayerRenderer
(Layer* layer);
48
virtual ~
LayerRenderer
();
77
}; // class
LayerRenderer
LayerRenderer.cpp
24
#include "
LayerRenderer
.h"
36
LayerRenderer
::
LayerRenderer
(Layer* layer): mLayer(layer) {
39
LayerRenderer
::~
LayerRenderer
() {
42
void
LayerRenderer
::setViewport(int width, int height) {
46
status_t
LayerRenderer
::prepareDirty(float left, float top, float right, float bottom,
70
status_t
LayerRenderer
::clear(float left, float top, float right, float bottom, bool opaque) {
84
void
LayerRenderer
::finish() {
95
GLint
LayerRenderer
::getTargetFbo() const
[
all
...]
Android.mk
28
LayerRenderer
.cpp \
Layer.cpp
24
#include "
LayerRenderer
.h"
127
if (flush)
LayerRenderer
::flushLayer(this);
/frameworks/base/core/jni/
android_view_GLES20Canvas.cpp
47
#include <
LayerRenderer
.h>
808
OpenGLRenderer* renderer = new
LayerRenderer
(layer);
817
Layer* layer =
LayerRenderer
::createTextureLayer(isOpaque);
830
Layer* layer =
LayerRenderer
::createLayer(width, height, isOpaque);
844
if (
LayerRenderer
::resizeLayer(layer, width, height))
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...]
Completed in 29 milliseconds