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  /external/replicaisland/src/com/replica/replicaisland/
GameObjectManager.java 34 private static final int MAX_GAME_OBJECTS = 384;
46 super(MAX_GAME_OBJECTS);
49 mInactiveObjects = new FixedSizeArray<BaseObject>(MAX_GAME_OBJECTS);
52 mMarkedForDeathObjects = new FixedSizeArray<GameObject>(MAX_GAME_OBJECTS);
GameObjectFactory.java 35 private final static int MAX_GAME_OBJECTS = 384;
183 mGameObjectPool = new GameObjectPool(MAX_GAME_OBJECTS);
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