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Searched
refs:MAX_GAME_OBJECTS
(Results
1 - 2
of
2
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
GameObjectManager.java
34
private static final int
MAX_GAME_OBJECTS
= 384;
46
super(
MAX_GAME_OBJECTS
);
49
mInactiveObjects = new FixedSizeArray<BaseObject>(
MAX_GAME_OBJECTS
);
52
mMarkedForDeathObjects = new FixedSizeArray<GameObject>(
MAX_GAME_OBJECTS
);
GameObjectFactory.java
35
private final static int
MAX_GAME_OBJECTS
= 384;
183
mGameObjectPool = new GameObjectPool(
MAX_GAME_OBJECTS
);
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