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  /frameworks/native/opengl/libagl/
vertex.cpp 175 ogles_validate_transform(c, transform_state_t::MVIT);
176 transform_t& mvit = c->transforms.mvit4; local
177 mvit.point4(&mvit, &equation, &equation);
matrix.cpp 77 transform_state_t::MVIT |
159 if (dirty & transform_state_t::MVIT) {
498 case GL_MODELVIEW: dirty |= MODELVIEW | MVP | MVUI | MVIT; break;
context.h 487 MVIT = 0x20,

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