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    Searched refs:NV30_3D (Results 1 - 24 of 24) sorted by null

  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/
nv30_clear.c 82 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3);
88 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3);
129 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
131 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3);
135 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 2);
141 BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2);
145 BEGIN_NV04(push, NV30_3D(CLEAR_COLOR_VALUE), 2);
193 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
195 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3);
200 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 1)
    [all...]
nv30_vbo.c 53 BEGIN_NV04(push, NV30_3D(VTX_ATTR_4F(attr)), 4);
60 BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(attr)), 3);
66 BEGIN_NV04(push, NV30_3D(VTX_ATTR_2F(attr)), 2);
71 BEGIN_NV04(push, NV30_3D(VTX_ATTR_1F(attr)), 1);
156 BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
157 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, buf, offset,
203 BEGIN_NV04(push, NV30_3D(VTXFMT(0)), redefine);
238 BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
239 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), user ? BUFCTX_VTXTMP : BUFCTX_VTXBUF,
337 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1)
    [all...]
nv30_state_validate.c 106 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3);
110 BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2);
113 BEGIN_NV04(push, NV30_3D(VIEWPORT_TX_ORIGIN), 4);
135 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 3);
138 PUSH_MTHDl(push, NV30_3D(COLOR0_OFFSET), BUFCTX_FB, rbo, rsf->offset & ~63,
140 PUSH_MTHDl(push, NV30_3D(ZETA_OFFSET), BUFCTX_FB, zbo, zsf->offset & ~63,
148 BEGIN_NV04(push, NV30_3D(COLOR1_OFFSET), 2);
149 PUSH_MTHDl(push, NV30_3D(COLOR1_OFFSET), BUFCTX_FB, bo, sf->offset,
187 BEGIN_NV04(push, NV30_3D(BLEND_COLOR), 1);
199 BEGIN_NV04(push, NV30_3D(BLEND_COLOR), 1)
    [all...]
nv30_transfer.c 92 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1);
94 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
99 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
197 BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2);
200 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 5);
206 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
212 BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8);
221 BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2);
228 BEGIN_NV04(push, NV30_3D(COLOR_LOGIC_OP_ENABLE), 1);
230 BEGIN_NV04(push, NV30_3D(DITHER_ENABLE), 1)
    [all...]
nv30_fragprog.c 109 BEGIN_NV04(push, NV30_3D(FP_ACTIVE_PROGRAM), 1);
110 PUSH_RESRC(push, NV30_3D(FP_ACTIVE_PROGRAM), BUFCTX_FRAGPROG, r, 0,
114 BEGIN_NV04(push, NV30_3D(FP_CONTROL), 1);
117 BEGIN_NV04(push, NV30_3D(FP_REG_CONTROL), 1);
119 BEGIN_NV04(push, NV30_3D(TEX_UNITS_ENABLE), 1);
nv30_draw.c 125 BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs);
127 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP,
135 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
139 BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
148 BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
155 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
170 BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs);
172 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP,
180 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
183 BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), ps)
    [all...]
nv30_push.c 100 BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size);
109 BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1);
132 BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size);
141 BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1);
164 BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size);
173 BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1);
188 BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size);
254 BEGIN_NV04(ctx.push, NV30_3D(VERTEX_BEGIN_END), 1);
273 BEGIN_NV04(ctx.push, NV30_3D(VERTEX_BEGIN_END), 1);
nv30_vertprog.c 188 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 5);
195 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1);
198 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
204 BEGIN_NV04(push, NV30_3D(VP_START_FROM_ID), 1);
207 BEGIN_NV04(push, NV30_3D(ENGINE), 1);
213 BEGIN_NV04(push, NV30_3D(ENGINE), 1);
nv30_fragtex.c 126 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
127 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), BUFCTX_FRAGTEX(unit),
129 PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), BUFCTX_FRAGTEX(unit),
139 BEGIN_NV04(push, NV30_3D(TEX_FILTER_OPTIMIZATION(unit)), 1);
142 BEGIN_NV04(push, NV30_3D(TEX_ENABLE(unit)), 1);
nv30_query.c 158 BEGIN_NV04(push, NV30_3D(QUERY_GET), 1);
165 BEGIN_NV04(push, NV30_3D(QUERY_RESET), 1);
186 BEGIN_NV04(push, NV30_3D(QUERY_GET), 1);
nv30_screen.c 277 BEGIN_NV04(push, NV30_3D(FENCE_OFFSET), 2);
460 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
490 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
nv30_winsys.h 150 #define NV30_3D(mthd) SUBC_3D(NV30_3D_##mthd)
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_clear.c 82 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3);
88 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3);
129 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
131 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3);
135 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 2);
141 BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2);
145 BEGIN_NV04(push, NV30_3D(CLEAR_COLOR_VALUE), 2);
193 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
195 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3);
200 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 1)
    [all...]
nv30_vbo.c 53 BEGIN_NV04(push, NV30_3D(VTX_ATTR_4F(attr)), 4);
60 BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(attr)), 3);
66 BEGIN_NV04(push, NV30_3D(VTX_ATTR_2F(attr)), 2);
71 BEGIN_NV04(push, NV30_3D(VTX_ATTR_1F(attr)), 1);
156 BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
157 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, buf, offset,
203 BEGIN_NV04(push, NV30_3D(VTXFMT(0)), redefine);
238 BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
239 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), user ? BUFCTX_VTXTMP : BUFCTX_VTXBUF,
337 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1)
    [all...]
nv30_state_validate.c 106 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3);
110 BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2);
113 BEGIN_NV04(push, NV30_3D(VIEWPORT_TX_ORIGIN), 4);
135 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 3);
138 PUSH_MTHDl(push, NV30_3D(COLOR0_OFFSET), BUFCTX_FB, rbo, rsf->offset & ~63,
140 PUSH_MTHDl(push, NV30_3D(ZETA_OFFSET), BUFCTX_FB, zbo, zsf->offset & ~63,
148 BEGIN_NV04(push, NV30_3D(COLOR1_OFFSET), 2);
149 PUSH_MTHDl(push, NV30_3D(COLOR1_OFFSET), BUFCTX_FB, bo, sf->offset,
187 BEGIN_NV04(push, NV30_3D(BLEND_COLOR), 1);
199 BEGIN_NV04(push, NV30_3D(BLEND_COLOR), 1)
    [all...]
nv30_transfer.c 92 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1);
94 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
99 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
197 BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2);
200 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 5);
206 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
212 BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8);
221 BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2);
228 BEGIN_NV04(push, NV30_3D(COLOR_LOGIC_OP_ENABLE), 1);
230 BEGIN_NV04(push, NV30_3D(DITHER_ENABLE), 1)
    [all...]
nv30_fragprog.c 109 BEGIN_NV04(push, NV30_3D(FP_ACTIVE_PROGRAM), 1);
110 PUSH_RESRC(push, NV30_3D(FP_ACTIVE_PROGRAM), BUFCTX_FRAGPROG, r, 0,
114 BEGIN_NV04(push, NV30_3D(FP_CONTROL), 1);
117 BEGIN_NV04(push, NV30_3D(FP_REG_CONTROL), 1);
119 BEGIN_NV04(push, NV30_3D(TEX_UNITS_ENABLE), 1);
nv30_draw.c 125 BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs);
127 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP,
135 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
139 BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
148 BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
155 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
170 BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs);
172 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP,
180 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
183 BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), ps)
    [all...]
nv30_push.c 100 BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size);
109 BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1);
132 BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size);
141 BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1);
164 BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size);
173 BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1);
188 BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size);
254 BEGIN_NV04(ctx.push, NV30_3D(VERTEX_BEGIN_END), 1);
273 BEGIN_NV04(ctx.push, NV30_3D(VERTEX_BEGIN_END), 1);
nv30_vertprog.c 188 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 5);
195 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1);
198 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
204 BEGIN_NV04(push, NV30_3D(VP_START_FROM_ID), 1);
207 BEGIN_NV04(push, NV30_3D(ENGINE), 1);
213 BEGIN_NV04(push, NV30_3D(ENGINE), 1);
nv30_fragtex.c 126 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
127 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), BUFCTX_FRAGTEX(unit),
129 PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), BUFCTX_FRAGTEX(unit),
139 BEGIN_NV04(push, NV30_3D(TEX_FILTER_OPTIMIZATION(unit)), 1);
142 BEGIN_NV04(push, NV30_3D(TEX_ENABLE(unit)), 1);
nv30_query.c 158 BEGIN_NV04(push, NV30_3D(QUERY_GET), 1);
165 BEGIN_NV04(push, NV30_3D(QUERY_RESET), 1);
186 BEGIN_NV04(push, NV30_3D(QUERY_GET), 1);
nv30_screen.c 277 BEGIN_NV04(push, NV30_3D(FENCE_OFFSET), 2);
460 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
490 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
nv30_winsys.h 150 #define NV30_3D(mthd) SUBC_3D(NV30_3D_##mthd)

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