/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/ |
nv30_clear.c | 82 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3); 88 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3); 129 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); 131 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); 135 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 2); 141 BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2); 145 BEGIN_NV04(push, NV30_3D(CLEAR_COLOR_VALUE), 2); 193 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); 195 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); 200 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 1) [all...] |
nv30_vbo.c | 53 BEGIN_NV04(push, NV30_3D(VTX_ATTR_4F(attr)), 4); 60 BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(attr)), 3); 66 BEGIN_NV04(push, NV30_3D(VTX_ATTR_2F(attr)), 2); 71 BEGIN_NV04(push, NV30_3D(VTX_ATTR_1F(attr)), 1); 156 BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1); 157 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, buf, offset, 203 BEGIN_NV04(push, NV30_3D(VTXFMT(0)), redefine); 238 BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1); 239 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), user ? BUFCTX_VTXTMP : BUFCTX_VTXBUF, 337 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1) [all...] |
nv30_state_validate.c | 106 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); 110 BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2); 113 BEGIN_NV04(push, NV30_3D(VIEWPORT_TX_ORIGIN), 4); 135 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 3); 138 PUSH_MTHDl(push, NV30_3D(COLOR0_OFFSET), BUFCTX_FB, rbo, rsf->offset & ~63, 140 PUSH_MTHDl(push, NV30_3D(ZETA_OFFSET), BUFCTX_FB, zbo, zsf->offset & ~63, 148 BEGIN_NV04(push, NV30_3D(COLOR1_OFFSET), 2); 149 PUSH_MTHDl(push, NV30_3D(COLOR1_OFFSET), BUFCTX_FB, bo, sf->offset, 187 BEGIN_NV04(push, NV30_3D(BLEND_COLOR), 1); 199 BEGIN_NV04(push, NV30_3D(BLEND_COLOR), 1) [all...] |
nv30_transfer.c | 92 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1); 94 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4); 99 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4); 197 BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2); 200 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 5); 206 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); 212 BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8); 221 BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2); 228 BEGIN_NV04(push, NV30_3D(COLOR_LOGIC_OP_ENABLE), 1); 230 BEGIN_NV04(push, NV30_3D(DITHER_ENABLE), 1) [all...] |
nv30_fragprog.c | 109 BEGIN_NV04(push, NV30_3D(FP_ACTIVE_PROGRAM), 1); 110 PUSH_RESRC(push, NV30_3D(FP_ACTIVE_PROGRAM), BUFCTX_FRAGPROG, r, 0, 114 BEGIN_NV04(push, NV30_3D(FP_CONTROL), 1); 117 BEGIN_NV04(push, NV30_3D(FP_REG_CONTROL), 1); 119 BEGIN_NV04(push, NV30_3D(TEX_UNITS_ENABLE), 1);
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nv30_draw.c | 125 BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs); 127 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, 135 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); 139 BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1); 148 BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush); 155 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); 170 BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs); 172 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, 180 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); 183 BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), ps) [all...] |
nv30_push.c | 100 BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size); 109 BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1); 132 BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size); 141 BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1); 164 BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size); 173 BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1); 188 BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size); 254 BEGIN_NV04(ctx.push, NV30_3D(VERTEX_BEGIN_END), 1); 273 BEGIN_NV04(ctx.push, NV30_3D(VERTEX_BEGIN_END), 1);
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nv30_vertprog.c | 188 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 5); 195 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1); 198 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4); 204 BEGIN_NV04(push, NV30_3D(VP_START_FROM_ID), 1); 207 BEGIN_NV04(push, NV30_3D(ENGINE), 1); 213 BEGIN_NV04(push, NV30_3D(ENGINE), 1);
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nv30_fragtex.c | 126 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8); 127 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), BUFCTX_FRAGTEX(unit), 129 PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), BUFCTX_FRAGTEX(unit), 139 BEGIN_NV04(push, NV30_3D(TEX_FILTER_OPTIMIZATION(unit)), 1); 142 BEGIN_NV04(push, NV30_3D(TEX_ENABLE(unit)), 1);
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nv30_query.c | 158 BEGIN_NV04(push, NV30_3D(QUERY_GET), 1); 165 BEGIN_NV04(push, NV30_3D(QUERY_RESET), 1); 186 BEGIN_NV04(push, NV30_3D(QUERY_GET), 1);
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nv30_screen.c | 277 BEGIN_NV04(push, NV30_3D(FENCE_OFFSET), 2); 460 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13); 490 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
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nv30_winsys.h | 150 #define NV30_3D(mthd) SUBC_3D(NV30_3D_##mthd)
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/external/mesa3d/src/gallium/drivers/nv30/ |
nv30_clear.c | 82 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3); 88 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3); 129 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); 131 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); 135 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 2); 141 BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2); 145 BEGIN_NV04(push, NV30_3D(CLEAR_COLOR_VALUE), 2); 193 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); 195 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); 200 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 1) [all...] |
nv30_vbo.c | 53 BEGIN_NV04(push, NV30_3D(VTX_ATTR_4F(attr)), 4); 60 BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(attr)), 3); 66 BEGIN_NV04(push, NV30_3D(VTX_ATTR_2F(attr)), 2); 71 BEGIN_NV04(push, NV30_3D(VTX_ATTR_1F(attr)), 1); 156 BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1); 157 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, buf, offset, 203 BEGIN_NV04(push, NV30_3D(VTXFMT(0)), redefine); 238 BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1); 239 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), user ? BUFCTX_VTXTMP : BUFCTX_VTXBUF, 337 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1) [all...] |
nv30_state_validate.c | 106 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); 110 BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2); 113 BEGIN_NV04(push, NV30_3D(VIEWPORT_TX_ORIGIN), 4); 135 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 3); 138 PUSH_MTHDl(push, NV30_3D(COLOR0_OFFSET), BUFCTX_FB, rbo, rsf->offset & ~63, 140 PUSH_MTHDl(push, NV30_3D(ZETA_OFFSET), BUFCTX_FB, zbo, zsf->offset & ~63, 148 BEGIN_NV04(push, NV30_3D(COLOR1_OFFSET), 2); 149 PUSH_MTHDl(push, NV30_3D(COLOR1_OFFSET), BUFCTX_FB, bo, sf->offset, 187 BEGIN_NV04(push, NV30_3D(BLEND_COLOR), 1); 199 BEGIN_NV04(push, NV30_3D(BLEND_COLOR), 1) [all...] |
nv30_transfer.c | 92 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1); 94 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4); 99 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4); 197 BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2); 200 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 5); 206 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); 212 BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8); 221 BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2); 228 BEGIN_NV04(push, NV30_3D(COLOR_LOGIC_OP_ENABLE), 1); 230 BEGIN_NV04(push, NV30_3D(DITHER_ENABLE), 1) [all...] |
nv30_fragprog.c | 109 BEGIN_NV04(push, NV30_3D(FP_ACTIVE_PROGRAM), 1); 110 PUSH_RESRC(push, NV30_3D(FP_ACTIVE_PROGRAM), BUFCTX_FRAGPROG, r, 0, 114 BEGIN_NV04(push, NV30_3D(FP_CONTROL), 1); 117 BEGIN_NV04(push, NV30_3D(FP_REG_CONTROL), 1); 119 BEGIN_NV04(push, NV30_3D(TEX_UNITS_ENABLE), 1);
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nv30_draw.c | 125 BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs); 127 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, 135 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); 139 BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1); 148 BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush); 155 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); 170 BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs); 172 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, 180 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); 183 BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), ps) [all...] |
nv30_push.c | 100 BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size); 109 BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1); 132 BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size); 141 BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1); 164 BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size); 173 BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1); 188 BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size); 254 BEGIN_NV04(ctx.push, NV30_3D(VERTEX_BEGIN_END), 1); 273 BEGIN_NV04(ctx.push, NV30_3D(VERTEX_BEGIN_END), 1);
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nv30_vertprog.c | 188 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 5); 195 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1); 198 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4); 204 BEGIN_NV04(push, NV30_3D(VP_START_FROM_ID), 1); 207 BEGIN_NV04(push, NV30_3D(ENGINE), 1); 213 BEGIN_NV04(push, NV30_3D(ENGINE), 1);
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nv30_fragtex.c | 126 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8); 127 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), BUFCTX_FRAGTEX(unit), 129 PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), BUFCTX_FRAGTEX(unit), 139 BEGIN_NV04(push, NV30_3D(TEX_FILTER_OPTIMIZATION(unit)), 1); 142 BEGIN_NV04(push, NV30_3D(TEX_ENABLE(unit)), 1);
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nv30_query.c | 158 BEGIN_NV04(push, NV30_3D(QUERY_GET), 1); 165 BEGIN_NV04(push, NV30_3D(QUERY_RESET), 1); 186 BEGIN_NV04(push, NV30_3D(QUERY_GET), 1);
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nv30_screen.c | 277 BEGIN_NV04(push, NV30_3D(FENCE_OFFSET), 2); 460 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13); 490 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
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nv30_winsys.h | 150 #define NV30_3D(mthd) SUBC_3D(NV30_3D_##mthd)
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