/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/ |
nv30_state_validate.c | 130 BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1); 132 BEGIN_NV04(push, NV40_3D(COLOR0_PITCH), 3); 158 BEGIN_NV04(push, NV40_3D(COLOR2_OFFSET), 1); 159 PUSH_MTHDl(push, NV40_3D(COLOR2_OFFSET), BUFCTX_FB, bo, sf->offset, 161 BEGIN_NV04(push, NV40_3D(COLOR2_PITCH), 1); 169 BEGIN_NV04(push, NV40_3D(COLOR3_OFFSET), 1); 170 PUSH_MTHDl(push, NV40_3D(COLOR3_OFFSET), BUFCTX_FB, bo, sf->offset, 172 BEGIN_NV04(push, NV40_3D(COLOR3_PITCH), 1); 504 BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1); 506 BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1) [all...] |
nv40_verttex.c | 42 BEGIN_NV04(push, NV40_3D(VTXTEX_ENABLE(unit)), 1);
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nv30_vbo.c | 588 BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 2); 595 BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 1); 601 BEGIN_NV04(push, NV40_3D(PRIM_RESTART_INDEX), 1);
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nv30_clear.c | 203 BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1);
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nv30_fragtex.c | 90 BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1);
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nv30_vertprog.c | 210 BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2);
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nv30_winsys.h | 151 #define NV40_3D(mthd) SUBC_3D(NV40_3D_##mthd)
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nv30_screen.c | 493 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2); 521 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
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nv30_push.c | 245 BEGIN_NV04(ctx.push, NV40_3D(PRIM_RESTART_ENABLE), 2);
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nv30_transfer.c | 271 BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2); 327 BEGIN_NV04(push, NV40_3D(TEX_SIZE1(0)), 1); 331 BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1);
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nv30_draw.c | 355 BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2);
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/external/mesa3d/src/gallium/drivers/nv30/ |
nv30_state_validate.c | 130 BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1); 132 BEGIN_NV04(push, NV40_3D(COLOR0_PITCH), 3); 158 BEGIN_NV04(push, NV40_3D(COLOR2_OFFSET), 1); 159 PUSH_MTHDl(push, NV40_3D(COLOR2_OFFSET), BUFCTX_FB, bo, sf->offset, 161 BEGIN_NV04(push, NV40_3D(COLOR2_PITCH), 1); 169 BEGIN_NV04(push, NV40_3D(COLOR3_OFFSET), 1); 170 PUSH_MTHDl(push, NV40_3D(COLOR3_OFFSET), BUFCTX_FB, bo, sf->offset, 172 BEGIN_NV04(push, NV40_3D(COLOR3_PITCH), 1); 504 BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1); 506 BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1) [all...] |
nv40_verttex.c | 42 BEGIN_NV04(push, NV40_3D(VTXTEX_ENABLE(unit)), 1);
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nv30_vbo.c | 588 BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 2); 595 BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 1); 601 BEGIN_NV04(push, NV40_3D(PRIM_RESTART_INDEX), 1);
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nv30_clear.c | 203 BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1);
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nv30_fragtex.c | 90 BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1);
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nv30_vertprog.c | 210 BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2);
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nv30_winsys.h | 151 #define NV40_3D(mthd) SUBC_3D(NV40_3D_##mthd)
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nv30_screen.c | 493 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2); 521 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
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nv30_push.c | 245 BEGIN_NV04(ctx.push, NV40_3D(PRIM_RESTART_ENABLE), 2);
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nv30_transfer.c | 271 BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2); 327 BEGIN_NV04(push, NV40_3D(TEX_SIZE1(0)), 1); 331 BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1);
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nv30_draw.c | 355 BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2);
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