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    Searched refs:NVC0_PRIM_GL_CASE (Results 1 - 6 of 6) sorted by null

  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nvc0/
nvc0_push.c 268 #define NVC0_PRIM_GL_CASE(n) \
275 NVC0_PRIM_GL_CASE(POINTS);
276 NVC0_PRIM_GL_CASE(LINES);
277 NVC0_PRIM_GL_CASE(LINE_LOOP);
278 NVC0_PRIM_GL_CASE(LINE_STRIP);
279 NVC0_PRIM_GL_CASE(TRIANGLES);
280 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP);
281 NVC0_PRIM_GL_CASE(TRIANGLE_FAN);
282 NVC0_PRIM_GL_CASE(QUADS);
283 NVC0_PRIM_GL_CASE(QUAD_STRIP)
    [all...]
nvc0_vbo.c 523 #define NVC0_PRIM_GL_CASE(n) \
530 NVC0_PRIM_GL_CASE(POINTS);
531 NVC0_PRIM_GL_CASE(LINES);
532 NVC0_PRIM_GL_CASE(LINE_LOOP);
533 NVC0_PRIM_GL_CASE(LINE_STRIP);
534 NVC0_PRIM_GL_CASE(TRIANGLES);
535 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP);
536 NVC0_PRIM_GL_CASE(TRIANGLE_FAN);
537 NVC0_PRIM_GL_CASE(QUADS);
538 NVC0_PRIM_GL_CASE(QUAD_STRIP)
    [all...]
nvc0_vbo_translate.c 401 #define NVC0_PRIM_GL_CASE(n) \
408 NVC0_PRIM_GL_CASE(POINTS);
409 NVC0_PRIM_GL_CASE(LINES);
410 NVC0_PRIM_GL_CASE(LINE_LOOP);
411 NVC0_PRIM_GL_CASE(LINE_STRIP);
412 NVC0_PRIM_GL_CASE(TRIANGLES);
413 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP);
414 NVC0_PRIM_GL_CASE(TRIANGLE_FAN);
415 NVC0_PRIM_GL_CASE(QUADS);
416 NVC0_PRIM_GL_CASE(QUAD_STRIP)
    [all...]
  /external/mesa3d/src/gallium/drivers/nvc0/
nvc0_push.c 268 #define NVC0_PRIM_GL_CASE(n) \
275 NVC0_PRIM_GL_CASE(POINTS);
276 NVC0_PRIM_GL_CASE(LINES);
277 NVC0_PRIM_GL_CASE(LINE_LOOP);
278 NVC0_PRIM_GL_CASE(LINE_STRIP);
279 NVC0_PRIM_GL_CASE(TRIANGLES);
280 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP);
281 NVC0_PRIM_GL_CASE(TRIANGLE_FAN);
282 NVC0_PRIM_GL_CASE(QUADS);
283 NVC0_PRIM_GL_CASE(QUAD_STRIP)
    [all...]
nvc0_vbo.c 523 #define NVC0_PRIM_GL_CASE(n) \
530 NVC0_PRIM_GL_CASE(POINTS);
531 NVC0_PRIM_GL_CASE(LINES);
532 NVC0_PRIM_GL_CASE(LINE_LOOP);
533 NVC0_PRIM_GL_CASE(LINE_STRIP);
534 NVC0_PRIM_GL_CASE(TRIANGLES);
535 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP);
536 NVC0_PRIM_GL_CASE(TRIANGLE_FAN);
537 NVC0_PRIM_GL_CASE(QUADS);
538 NVC0_PRIM_GL_CASE(QUAD_STRIP)
    [all...]
nvc0_vbo_translate.c 401 #define NVC0_PRIM_GL_CASE(n) \
408 NVC0_PRIM_GL_CASE(POINTS);
409 NVC0_PRIM_GL_CASE(LINES);
410 NVC0_PRIM_GL_CASE(LINE_LOOP);
411 NVC0_PRIM_GL_CASE(LINE_STRIP);
412 NVC0_PRIM_GL_CASE(TRIANGLES);
413 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP);
414 NVC0_PRIM_GL_CASE(TRIANGLE_FAN);
415 NVC0_PRIM_GL_CASE(QUADS);
416 NVC0_PRIM_GL_CASE(QUAD_STRIP)
    [all...]

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