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Searched
refs:NVC0_PRIM_GL_CASE
(Results
1 - 6
of
6
) sorted by null
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nvc0/
nvc0_push.c
268
#define
NVC0_PRIM_GL_CASE
(n) \
275
NVC0_PRIM_GL_CASE
(POINTS);
276
NVC0_PRIM_GL_CASE
(LINES);
277
NVC0_PRIM_GL_CASE
(LINE_LOOP);
278
NVC0_PRIM_GL_CASE
(LINE_STRIP);
279
NVC0_PRIM_GL_CASE
(TRIANGLES);
280
NVC0_PRIM_GL_CASE
(TRIANGLE_STRIP);
281
NVC0_PRIM_GL_CASE
(TRIANGLE_FAN);
282
NVC0_PRIM_GL_CASE
(QUADS);
283
NVC0_PRIM_GL_CASE
(QUAD_STRIP)
[
all
...]
nvc0_vbo.c
523
#define
NVC0_PRIM_GL_CASE
(n) \
530
NVC0_PRIM_GL_CASE
(POINTS);
531
NVC0_PRIM_GL_CASE
(LINES);
532
NVC0_PRIM_GL_CASE
(LINE_LOOP);
533
NVC0_PRIM_GL_CASE
(LINE_STRIP);
534
NVC0_PRIM_GL_CASE
(TRIANGLES);
535
NVC0_PRIM_GL_CASE
(TRIANGLE_STRIP);
536
NVC0_PRIM_GL_CASE
(TRIANGLE_FAN);
537
NVC0_PRIM_GL_CASE
(QUADS);
538
NVC0_PRIM_GL_CASE
(QUAD_STRIP)
[
all
...]
nvc0_vbo_translate.c
401
#define
NVC0_PRIM_GL_CASE
(n) \
408
NVC0_PRIM_GL_CASE
(POINTS);
409
NVC0_PRIM_GL_CASE
(LINES);
410
NVC0_PRIM_GL_CASE
(LINE_LOOP);
411
NVC0_PRIM_GL_CASE
(LINE_STRIP);
412
NVC0_PRIM_GL_CASE
(TRIANGLES);
413
NVC0_PRIM_GL_CASE
(TRIANGLE_STRIP);
414
NVC0_PRIM_GL_CASE
(TRIANGLE_FAN);
415
NVC0_PRIM_GL_CASE
(QUADS);
416
NVC0_PRIM_GL_CASE
(QUAD_STRIP)
[
all
...]
/external/mesa3d/src/gallium/drivers/nvc0/
nvc0_push.c
268
#define
NVC0_PRIM_GL_CASE
(n) \
275
NVC0_PRIM_GL_CASE
(POINTS);
276
NVC0_PRIM_GL_CASE
(LINES);
277
NVC0_PRIM_GL_CASE
(LINE_LOOP);
278
NVC0_PRIM_GL_CASE
(LINE_STRIP);
279
NVC0_PRIM_GL_CASE
(TRIANGLES);
280
NVC0_PRIM_GL_CASE
(TRIANGLE_STRIP);
281
NVC0_PRIM_GL_CASE
(TRIANGLE_FAN);
282
NVC0_PRIM_GL_CASE
(QUADS);
283
NVC0_PRIM_GL_CASE
(QUAD_STRIP)
[
all
...]
nvc0_vbo.c
523
#define
NVC0_PRIM_GL_CASE
(n) \
530
NVC0_PRIM_GL_CASE
(POINTS);
531
NVC0_PRIM_GL_CASE
(LINES);
532
NVC0_PRIM_GL_CASE
(LINE_LOOP);
533
NVC0_PRIM_GL_CASE
(LINE_STRIP);
534
NVC0_PRIM_GL_CASE
(TRIANGLES);
535
NVC0_PRIM_GL_CASE
(TRIANGLE_STRIP);
536
NVC0_PRIM_GL_CASE
(TRIANGLE_FAN);
537
NVC0_PRIM_GL_CASE
(QUADS);
538
NVC0_PRIM_GL_CASE
(QUAD_STRIP)
[
all
...]
nvc0_vbo_translate.c
401
#define
NVC0_PRIM_GL_CASE
(n) \
408
NVC0_PRIM_GL_CASE
(POINTS);
409
NVC0_PRIM_GL_CASE
(LINES);
410
NVC0_PRIM_GL_CASE
(LINE_LOOP);
411
NVC0_PRIM_GL_CASE
(LINE_STRIP);
412
NVC0_PRIM_GL_CASE
(TRIANGLES);
413
NVC0_PRIM_GL_CASE
(TRIANGLE_STRIP);
414
NVC0_PRIM_GL_CASE
(TRIANGLE_FAN);
415
NVC0_PRIM_GL_CASE
(QUADS);
416
NVC0_PRIM_GL_CASE
(QUAD_STRIP)
[
all
...]
Completed in 43 milliseconds