/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/ |
shark.c | 112 static float P011[3] = {27.81, -285.32, 500.00}; 324 glVertex3fv(P011); 334 glVertex3fv(P011); 346 glVertex3fv(P011); 354 glVertex3fv(P011); 358 glVertex3fv(P011); 1180 P011[1] = iP011[1] + chomp; [all...] |
dolphin.c | 150 static float P011[3] = {141.07, -320.11, 1239.38}; 398 glVertex3fv(P011); 404 glVertex3fv(P011); 409 glVertex3fv(P011); 425 glVertex3fv(P011); 430 glVertex3fv(P011); 434 glVertex3fv(P011); [all...] |
whale.c | 151 static float P011[3] = {118.69, 8.98, -66.91}; 408 glVertex3fv(P011); 418 glVertex3fv(P011); 426 glVertex3fv(P011); 450 glVertex3fv(P011); 458 glVertex3fv(P011); 464 glVertex3fv(P011); [all...] |
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/ |
shark.c | 112 static float P011[3] = {27.81, -285.32, 500.00}; 324 glVertex3fv(P011); 334 glVertex3fv(P011); 346 glVertex3fv(P011); 354 glVertex3fv(P011); 358 glVertex3fv(P011); 1180 P011[1] = iP011[1] + chomp; [all...] |
dolphin.c | 150 static float P011[3] = {141.07, -320.11, 1239.38}; 398 glVertex3fv(P011); 404 glVertex3fv(P011); 409 glVertex3fv(P011); 425 glVertex3fv(P011); 430 glVertex3fv(P011); 434 glVertex3fv(P011); [all...] |
whale.c | 151 static float P011[3] = {118.69, 8.98, -66.91}; 408 glVertex3fv(P011); 418 glVertex3fv(P011); 426 glVertex3fv(P011); 450 glVertex3fv(P011); 458 glVertex3fv(P011); 464 glVertex3fv(P011); [all...] |
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/ |
shark.c | 112 static float P011[3] = {27.81, -285.32, 500.00}; 324 glVertex3fv(P011); 334 glVertex3fv(P011); 346 glVertex3fv(P011); 354 glVertex3fv(P011); 358 glVertex3fv(P011); 1180 P011[1] = iP011[1] + chomp; [all...] |
dolphin.c | 150 static float P011[3] = {141.07, -320.11, 1239.38}; 398 glVertex3fv(P011); 404 glVertex3fv(P011); 409 glVertex3fv(P011); 425 glVertex3fv(P011); 430 glVertex3fv(P011); 434 glVertex3fv(P011); [all...] |
whale.c | 151 static float P011[3] = {118.69, 8.98, -66.91}; 408 glVertex3fv(P011); 418 glVertex3fv(P011); 426 glVertex3fv(P011); 450 glVertex3fv(P011); 458 glVertex3fv(P011); 464 glVertex3fv(P011); [all...] |