/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/ |
shark.c | 131 static float P030[3] = {-46.36, -475.52, 3000.00}; 489 glVertex3fv(P030); 545 glVertex3fv(P030); 551 glVertex3fv(P030); 602 glVertex3fv(P030); 654 glVertex3fv(P030); 1189 P030[0] = iP030[0] + seg1; 1233 P030[1] = iP030[1] + segup; [all...] |
dolphin.c | 169 static float P030[3] = {200.66, 248.46, 3430.37}; 615 glVertex3fv(P030); 623 glVertex3fv(P030); 629 glVertex3fv(P030); 787 glVertex3fv(P030); 799 glVertex3fv(P030); [all...] |
whale.c | 210 static float P030[3] = {200.66, 410.55, 3213.87}; 653 glVertex3fv(P030); 661 glVertex3fv(P030); 667 glVertex3fv(P030); 809 glVertex3fv(P030); 821 glVertex3fv(P030); [all...] |
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/ |
shark.c | 131 static float P030[3] = {-46.36, -475.52, 3000.00}; 489 glVertex3fv(P030); 545 glVertex3fv(P030); 551 glVertex3fv(P030); 602 glVertex3fv(P030); 654 glVertex3fv(P030); 1189 P030[0] = iP030[0] + seg1; 1233 P030[1] = iP030[1] + segup; [all...] |
dolphin.c | 169 static float P030[3] = {200.66, 248.46, 3430.37}; 615 glVertex3fv(P030); 623 glVertex3fv(P030); 629 glVertex3fv(P030); 787 glVertex3fv(P030); 799 glVertex3fv(P030); [all...] |
whale.c | 210 static float P030[3] = {200.66, 410.55, 3213.87}; 653 glVertex3fv(P030); 661 glVertex3fv(P030); 667 glVertex3fv(P030); 809 glVertex3fv(P030); 821 glVertex3fv(P030); [all...] |
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/ |
shark.c | 131 static float P030[3] = {-46.36, -475.52, 3000.00}; 489 glVertex3fv(P030); 545 glVertex3fv(P030); 551 glVertex3fv(P030); 602 glVertex3fv(P030); 654 glVertex3fv(P030); 1189 P030[0] = iP030[0] + seg1; 1233 P030[1] = iP030[1] + segup; [all...] |
dolphin.c | 169 static float P030[3] = {200.66, 248.46, 3430.37}; 615 glVertex3fv(P030); 623 glVertex3fv(P030); 629 glVertex3fv(P030); 787 glVertex3fv(P030); 799 glVertex3fv(P030); [all...] |
whale.c | 210 static float P030[3] = {200.66, 410.55, 3213.87}; 653 glVertex3fv(P030); 661 glVertex3fv(P030); 667 glVertex3fv(P030); 809 glVertex3fv(P030); 821 glVertex3fv(P030); [all...] |