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  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
shark.c 136 static float P035[3] = {27.81, 285.32, 4000.00};
596 glVertex3fv(P035);
618 glVertex3fv(P035);
709 glVertex3fv(P035);
717 glVertex3fv(P035);
1194 P035[0] = iP035[0] + seg2;
1238 P035[1] = iP035[1] + segup * 5.0;
    [all...]
dolphin.c 174 static float P035[3] = {156.38, -632.59, 3419.70};
695 glVertex3fv(P035);
719 glVertex3fv(P035);
829 glVertex3fv(P035);
837 glVertex3fv(P035);
847 glVertex3fv(P035);
    [all...]
whale.c 215 static float P035[3] = {156.38, -320.17, 3213.87};
733 glVertex3fv(P035);
757 glVertex3fv(P035);
851 glVertex3fv(P035);
859 glVertex3fv(P035);
869 glVertex3fv(P035);
    [all...]
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
shark.c 136 static float P035[3] = {27.81, 285.32, 4000.00};
596 glVertex3fv(P035);
618 glVertex3fv(P035);
709 glVertex3fv(P035);
717 glVertex3fv(P035);
1194 P035[0] = iP035[0] + seg2;
1238 P035[1] = iP035[1] + segup * 5.0;
    [all...]
dolphin.c 174 static float P035[3] = {156.38, -632.59, 3419.70};
695 glVertex3fv(P035);
719 glVertex3fv(P035);
829 glVertex3fv(P035);
837 glVertex3fv(P035);
847 glVertex3fv(P035);
    [all...]
whale.c 215 static float P035[3] = {156.38, -320.17, 3213.87};
733 glVertex3fv(P035);
757 glVertex3fv(P035);
851 glVertex3fv(P035);
859 glVertex3fv(P035);
869 glVertex3fv(P035);
    [all...]
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
shark.c 136 static float P035[3] = {27.81, 285.32, 4000.00};
596 glVertex3fv(P035);
618 glVertex3fv(P035);
709 glVertex3fv(P035);
717 glVertex3fv(P035);
1194 P035[0] = iP035[0] + seg2;
1238 P035[1] = iP035[1] + segup * 5.0;
    [all...]
dolphin.c 174 static float P035[3] = {156.38, -632.59, 3419.70};
695 glVertex3fv(P035);
719 glVertex3fv(P035);
829 glVertex3fv(P035);
837 glVertex3fv(P035);
847 glVertex3fv(P035);
    [all...]
whale.c 215 static float P035[3] = {156.38, -320.17, 3213.87};
733 glVertex3fv(P035);
757 glVertex3fv(P035);
851 glVertex3fv(P035);
859 glVertex3fv(P035);
869 glVertex3fv(P035);
    [all...]

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