OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:Particle
(Results
1 - 11
of
11
) sorted by null
/external/jmonkeyengine/engine/src/core/com/jme3/effect/
ParticleComparator.java
39
class ParticleComparator implements Comparator<
Particle
> {
47
public int compare(
Particle
p1,
Particle
p2) {
Particle.java
39
* Represents a single
particle
in a {@link ParticleEmitter}.
43
public class
Particle
{
46
*
Particle
velocity.
51
* Current
particle
position
56
*
Particle
color
61
*
Particle
size or radius.
66
*
Particle
remaining life, in seconds.
71
* The initial
particle
life
76
*
Particle
rotation angle (in radians).
81
*
Particle
rotation angle speed (in radians)
[
all
...]
ParticleMesh.java
42
* {@link ParticleEmitter
particle
emitter}.
49
* Type of
particle
mesh
53
* The
particle
mesh is composed of points. Each
particle
is a point.
60
* The
particle
mesh is composed of triangles. Each
particle
is
82
* Update the
particle
visual data. Typically called every frame.
84
public abstract void updateParticleData(
Particle
[] particles, Camera cam, Matrix3f inverseRotation);
ParticleEmitter.java
61
* a
particle
system.
63
*
Particle
emitters can be used to simulate various kinds of phenomena,
66
*
Particle
emitters have many properties which are used to control the
84
private
Particle
[] particles;
162
// Reinitialize
particle
list
176
// Reinitialize
particle
mesh
187
throw new IllegalStateException("Unrecognized
particle
type: " + meshType);
227
throw new IllegalStateException("Unrecognized
particle
type: " + meshType);
249
* Set the {@link ParticleInfluencer} to influence this
particle
emitter.
252
* this
particle
emitter
[
all
...]
ParticleTriMesh.java
55
private
Particle
[] particlesCopy;
63
particlesCopy = new
Particle
[numParticles];
152
public void updateParticleData(
Particle
[] particles, Camera cam, Matrix3f inverseRotation) {
194
Particle
p = particles[i];
ParticlePointMesh.java
115
public void updateParticleData(
Particle
[] particles, Camera cam, Matrix3f inverseRotation) {
136
Particle
p = particles[i];
/external/jmonkeyengine/engine/src/core/com/jme3/effect/influencers/
ParticleInfluencer.java
3
import com.jme3.effect.
Particle
;
16
* This method influences the
particle
.
17
* @param
particle
18
*
particle
to be influenced
22
void influenceParticle(
Particle
particle
, EmitterShape emitterShape);
32
* Set the initial velocity a
particle
is spawned with,
35
* A
particle
will move toward its velocity unless it is effected by the
49
* of the
particle
is determined. <code>variation</code> should be a value
EmptyParticleInfluencer.java
3
import com.jme3.effect.
Particle
;
11
* This influencer does not influence
particle
at all.
26
public void influenceParticle(
Particle
particle
, EmitterShape emitterShape) {
DefaultParticleInfluencer.java
3
import com.jme3.effect.
Particle
;
16
* This influencer is default for the
particle
emitter.
29
public void influenceParticle(
Particle
particle
, EmitterShape emitterShape) {
30
emitterShape.getRandomPoint(
particle
.position);
31
this.applyVelocityVariation(
particle
);
35
* This method applies the variation to the
particle
with already set velocity.
36
* @param
particle
37
* the
particle
to be affected
39
protected void applyVelocityVariation(
Particle
particle)
[
all
...]
NewtonianParticleInfluencer.java
3
import com.jme3.effect.
Particle
;
34
public void influenceParticle(
Particle
particle
, EmitterShape emitterShape) {
35
emitterShape.getRandomPointAndNormal(
particle
.position,
particle
.velocity);
36
// influencing the
particle
's velocity
38
particle
.velocity.multLocal(normalVelocity);
41
temp.set(
particle
.velocity.z * surfaceTangentFactor,
particle
.velocity.y * surfaceTangentFactor, -
particle
.velocity.x * surfaceTangentFactor)
[
all
...]
/development/samples/AccelerometerPlay/src/com/example/android/accelerometerplay/
AccelerometerPlayActivity.java
41
* a very simple
particle
system comprised of a few iron balls freely moving on
141
* Each of our
particle
holds its previous and current position, its
142
* acceleration. for added realism each
particle
has its own friction
145
class
Particle
{
154
Particle
() {
155
// make each
particle
a bit different by randomizing its
201
* constrained
particle
in such way that the constraint is
223
* A
particle
system is just a collection of particles
227
private
Particle
mBalls[] = new
Particle
[NUM_PARTICLES]
[
all
...]
Completed in 428 milliseconds