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Searched
refs:PathTexture
(Results
1 - 4
of
4
) sorted by null
/frameworks/base/libs/hwui/
PathCache.h
60
struct
PathTexture
: public Texture {
61
PathTexture
(Caches& caches): Texture(caches) {
64
~
PathTexture
() {
97
}; // struct
PathTexture
181
class PathCache: public OnEntryRemoved<PathDescription,
PathTexture
*> {
190
void operator()(PathDescription& path,
PathTexture
*& texture);
210
PathTexture
* getRoundRect(float width, float height, float rx, float ry, SkPaint* paint);
211
PathTexture
* getCircle(float radius, SkPaint* paint);
212
PathTexture
* getOval(float width, float height, SkPaint* paint);
213
PathTexture
* getRect(float width, float height, SkPaint* paint)
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PathCache.cpp
140
static
PathTexture
* createTexture(float left, float top, float offset,
142
PathTexture
* texture = new
PathTexture
(Caches::getInstance());
157
mCache(LruCache<PathDescription,
PathTexture
*>::kUnlimitedCapacity),
206
void PathCache::operator()(PathDescription& entry,
PathTexture
*& texture) {
214
void PathCache::removeTexture(
PathTexture
* texture) {
263
PathTexture
* PathCache::addTexture(const PathDescription& entry, const SkPath *path,
278
PathTexture
* texture = createTexture(left, top, offset, width, height,
286
PathTexture
* texture, bool addToCache) {
351
PathTexture
* texture = t->texture
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OpenGLRenderer.h
754
status_t drawShape(float left, float top, const
PathTexture
* texture, SkPaint* paint);
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...]
OpenGLRenderer.cpp
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Completed in 633 milliseconds