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    Searched refs:PathTexture (Results 1 - 4 of 4) sorted by null

  /frameworks/base/libs/hwui/
PathCache.h 60 struct PathTexture: public Texture {
61 PathTexture(Caches& caches): Texture(caches) {
64 ~PathTexture() {
97 }; // struct PathTexture
181 class PathCache: public OnEntryRemoved<PathDescription, PathTexture*> {
190 void operator()(PathDescription& path, PathTexture*& texture);
210 PathTexture* getRoundRect(float width, float height, float rx, float ry, SkPaint* paint);
211 PathTexture* getCircle(float radius, SkPaint* paint);
212 PathTexture* getOval(float width, float height, SkPaint* paint);
213 PathTexture* getRect(float width, float height, SkPaint* paint)
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PathCache.cpp 140 static PathTexture* createTexture(float left, float top, float offset,
142 PathTexture* texture = new PathTexture(Caches::getInstance());
157 mCache(LruCache<PathDescription, PathTexture*>::kUnlimitedCapacity),
206 void PathCache::operator()(PathDescription& entry, PathTexture*& texture) {
214 void PathCache::removeTexture(PathTexture* texture) {
263 PathTexture* PathCache::addTexture(const PathDescription& entry, const SkPath *path,
278 PathTexture* texture = createTexture(left, top, offset, width, height,
286 PathTexture* texture, bool addToCache) {
351 PathTexture* texture = t->texture
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OpenGLRenderer.h 754 status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
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OpenGLRenderer.cpp     [all...]

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