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  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
swim.c 60 fish->x += WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
61 fish->y += WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
62 fish->z += WHALESPEED * fish->v * sin(fish->theta / RAD);
81 ttheta = RAD * atan(Z / (sqrt(X * X + Y * Y)));
96 tpsi = RAD * atan2(Y, X);
155 fish->x += SHARKSPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
156 fish->y += SHARKSPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD)
    [all...]
atlantis.h 37 #define RAD 57.295
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
swim.c 60 fish->x += WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
61 fish->y += WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
62 fish->z += WHALESPEED * fish->v * sin(fish->theta / RAD);
81 ttheta = RAD * atan(Z / (sqrt(X * X + Y * Y)));
96 tpsi = RAD * atan2(Y, X);
155 fish->x += SHARKSPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
156 fish->y += SHARKSPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD)
    [all...]
atlantis.h 37 #define RAD 57.295
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
swim.c 60 fish->x += WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
61 fish->y += WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
62 fish->z += WHALESPEED * fish->v * sin(fish->theta / RAD);
81 ttheta = RAD * atan(Z / (sqrt(X * X + Y * Y)));
96 tpsi = RAD * atan2(Y, X);
155 fish->x += SHARKSPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
156 fish->y += SHARKSPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD)
    [all...]
atlantis.h 37 #define RAD 57.295
  /external/skia/gm/
pathinterior.cpp 64 const SkScalar RAD = rect.width()/8;
80 path.addRoundRect(r, RAD, RAD, outerDir);
86 path.addRoundRect(r, RAD, RAD, innerDir);

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