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  /external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderRegionSet.h 35 class RenderFlowThread;
50 RenderRegionSet(Element*, RenderFlowThread*);
FlowThreadController.h 39 class RenderFlowThread;
50 RenderFlowThread* currentRenderFlowThread() const { return m_currentRenderFlowThread; }
51 void setCurrentRenderFlowThread(RenderFlowThread* flowThread) { m_currentRenderFlowThread = flowThread; }
90 RenderFlowThread* m_currentRenderFlowThread;
RenderFlowThread.cpp 32 #include "core/rendering/RenderFlowThread.h"
50 RenderFlowThread::RenderFlowThread()
67 PassRefPtr<RenderStyle> RenderFlowThread::createFlowThreadStyle(RenderStyle* parentStyle)
83 void RenderFlowThread::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
91 void RenderFlowThread::removeFlowChildInfo(RenderObject* child)
98 void RenderFlowThread::addRegionToThread(RenderRegion* renderRegion)
105 void RenderFlowThread::removeRegionFromThread(RenderRegion* renderRegion)
111 void RenderFlowThread::invalidateRegions()
144 RenderFlowThread* m_renderFlowThread
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RenderMultiColumnFlowThread.h 30 #include "core/rendering/RenderFlowThread.h"
34 class RenderMultiColumnFlowThread FINAL : public RenderFlowThread {
RenderRegionSet.cpp 29 #include "core/rendering/RenderFlowThread.h"
33 RenderRegionSet::RenderRegionSet(Element* element, RenderFlowThread* flowThread)
RenderFlowThread.h 43 class RenderFlowThread;
49 // RenderFlowThread is used to collect all the render objects that participate in a
53 // of the RenderFlowThread.
55 class RenderFlowThread: public RenderBlockFlow {
57 RenderFlowThread();
58 virtual ~RenderFlowThread() { };
64 // Always create a RenderLayer for the RenderFlowThread so that we
298 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderFlowThread, isRenderFlowThread());
303 CurrentRenderFlowThreadMaintainer(RenderFlowThread*);
306 RenderFlowThread* m_renderFlowThread
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RenderRegion.h 42 class RenderFlowThread;
47 explicit RenderRegion(Element*, RenderFlowThread*);
63 RenderFlowThread* flowThread() const { return m_flowThread; }
189 RenderFlowThread* m_flowThread;
RenderMultiColumnSet.h 46 static RenderMultiColumnSet* createAnonymous(RenderFlowThread*);
101 RenderMultiColumnSet(RenderFlowThread*);
LayoutState.h 39 class RenderFlowThread;
RenderMedia.cpp 32 #include "core/rendering/RenderFlowThread.h"
66 const RenderFlowThread* flowThread = flowThreadContainingBlock();
RenderNamedFlowFragment.cpp 35 #include "core/rendering/RenderFlowThread.h"
105 return styleToUse->logicalMaxHeight().isUndefined() ? RenderFlowThread::maxLogicalHeight() : toRenderBlock(parent())->computeReplacedLogicalHeightUsing(styleToUse->logicalMaxHeight());
RenderNamedFlowThread.h 30 #include "core/rendering/RenderFlowThread.h"
46 class RenderNamedFlowThread FINAL : public RenderFlowThread {
FlowThreadController.cpp 35 #include "core/rendering/RenderFlowThread.h"
76 flowRenderer->setStyle(RenderFlowThread::createFlowThreadStyle(m_view->style()));
92 flowRenderer->setStyle(RenderFlowThread::createFlowThreadStyle(viewStyle));
RenderBlock.h 468 bool updateRegionsAndShapesLogicalSize(RenderFlowThread*);
469 void computeRegionRangeForBlock(RenderFlowThread*);
486 void updateRegionsAndShapesAfterChildLayout(RenderFlowThread*, bool);
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RenderRegion.cpp 45 RenderRegion::RenderRegion(Element* element, RenderFlowThread* flowThread)
78 return style()->logicalMaxHeight().isUndefined() ? RenderFlowThread::maxLogicalHeight() : computeReplacedLogicalHeightUsing(style()->logicalMaxHeight());
184 // Delegate painting of content in region to RenderFlowThread.
185 // RenderFlowThread is a self painting layer (being a positioned object) who is painting its children, the collected objects.
310 // yet, so we can't look to it for correct information. It's possible we could wait until after the RenderFlowThread
312 // That second layout would then be able to use the information from the RenderFlowThread to set up overflow.
314 // The big problem though is that overflow needs to be region-specific. We can't simply use the RenderFlowThread's global
316 // RenderFlowThread itself).
659 ASSERT(newLogicalHeight < RenderFlowThread::maxLogicalHeight());
RenderMultiColumnSet.cpp 38 RenderMultiColumnSet::RenderMultiColumnSet(RenderFlowThread* flowThread)
52 RenderMultiColumnSet* RenderMultiColumnSet::createAnonymous(RenderFlowThread* flowThread)
RenderObject.h 61 class RenderFlowThread;
209 RenderFlowThread* flowThreadContainingBlock() const
278 // Only update if our flow thread state is different from our new parent and if we're not a RenderFlowThread.
279 // A RenderFlowThread is always considered to be inside itself, so it never has to change its state
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RenderNamedFlowThread.cpp 330 // because of how computeLogicalHeight is implemented for RenderFlowThread (as a sum of all regions height).
497 RenderFlowThread::dispatchRegionLayoutUpdateEvent();
506 RenderFlowThread::dispatchRegionOversetChangeEvent();
RenderBlock.cpp     [all...]
RenderBlockLineLayout.cpp 28 #include "core/rendering/RenderFlowThread.h"
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RenderLayer.h 70 class RenderFlowThread;
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RenderView.cpp 38 #include "core/rendering/RenderFlowThread.h"
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RenderObject.cpp 606 RenderFlowThread* RenderObject::locateFlowThreadContainingBlock() const
611 RenderFlowThread* flowThread = view()->flowThreadController()->currentRenderFlowThread();
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RenderBlockFlow.cpp 270 RenderFlowThread* flowThread = flowThreadContainingBlock();
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  /external/chromium_org/third_party/WebKit/Source/core/dom/
NamedFlow.cpp 82 RenderFlowThread* currentFlowThread = renderer->flowThreadContainingBlock();

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