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  /sdk/emulator/opengl/tests/ut_renderer/
RendererContext.cpp 16 #include "RendererContext.h"
20 RendererContext * RendererContext::create(EGLDisplay dpy, EGLConfig config, RendererContext *shareCtx, int version)
31 return new RendererContext(dpy, ctx, version);
34 int RendererContext::destroy()
44 void RendererContext::setActiveTexture(GLenum texture)
49 void RendererContext::setTex2DBind(GLuint texture)
54 GLuint RendererContext::getTex2DBind()
59 void RendererContext::addPendingCropRect(const int *rect
    [all...]
RendererContext.h 39 class RendererContext : public RendererObject {
41 static RendererContext *create(EGLDisplay dpy, EGLConfig config, RendererContext *shareCtx, int version);
104 RendererContext(EGLDisplay dpy, EGLContext ctx, int version) :
RenderingThread.h 37 class RendererContext;
44 RendererContext *currentContext() { return m_currentContext; }
45 void setCurrentContext(RendererContext *ctx) { m_currentContext = ctx; }
59 RendererContext * m_currentContext;
Android.mk 12 RendererContext.cpp \
Renderer.cpp 96 RendererContext *shared = NULL;
104 RendererContext *ctx =
105 RendererContext::create(m_dpy,
138 RendererContext *currentContext = thread->currentContext();
Renderer.h 20 #include "RendererContext.h"
52 typedef std::map<ClientHandle, RendererContext *> ContextMap;

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