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Searched
refs:RendererContext
(Results
1 - 6
of
6
) sorted by null
/sdk/emulator/opengl/tests/ut_renderer/
RendererContext.cpp
16
#include "
RendererContext
.h"
20
RendererContext
*
RendererContext
::create(EGLDisplay dpy, EGLConfig config,
RendererContext
*shareCtx, int version)
31
return new
RendererContext
(dpy, ctx, version);
34
int
RendererContext
::destroy()
44
void
RendererContext
::setActiveTexture(GLenum texture)
49
void
RendererContext
::setTex2DBind(GLuint texture)
54
GLuint
RendererContext
::getTex2DBind()
59
void
RendererContext
::addPendingCropRect(const int *rect
[
all
...]
RendererContext.h
39
class
RendererContext
: public RendererObject {
41
static
RendererContext
*create(EGLDisplay dpy, EGLConfig config,
RendererContext
*shareCtx, int version);
104
RendererContext
(EGLDisplay dpy, EGLContext ctx, int version) :
RenderingThread.h
37
class
RendererContext
;
44
RendererContext
*currentContext() { return m_currentContext; }
45
void setCurrentContext(
RendererContext
*ctx) { m_currentContext = ctx; }
59
RendererContext
* m_currentContext;
Android.mk
12
RendererContext
.cpp \
Renderer.cpp
96
RendererContext
*shared = NULL;
104
RendererContext
*ctx =
105
RendererContext
::create(m_dpy,
138
RendererContext
*currentContext = thread->currentContext();
Renderer.h
20
#include "
RendererContext
.h"
52
typedef std::map<ClientHandle,
RendererContext
*> ContextMap;
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