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Searched
refs:SH_ACTIVE_ATTRIBUTES
(Results
1 - 5
of
5
) sorted by null
/external/chromium_org/third_party/angle/samples/translator/
translator.cpp
177
PrintActiveVariables(compiler,
SH_ACTIVE_ATTRIBUTES
, (compileOptions & SH_MAP_LONG_VARIABLE_NAMES) != 0);
287
case
SH_ACTIVE_ATTRIBUTES
:
314
case
SH_ACTIVE_ATTRIBUTES
:
315
ShGetVariableInfo(compiler,
SH_ACTIVE_ATTRIBUTES
, static_cast<int>(i), NULL, &size, &type, &precision, &staticUse, name, mappedName);
/external/chromium_org/third_party/WebKit/Source/platform/graphics/angle/
ANGLEPlatformBridge.cpp
49
case
SH_ACTIVE_ATTRIBUTES
:
78
case
SH_ACTIVE_ATTRIBUTES
:
221
if (!getSymbolInfo(compiler,
SH_ACTIVE_ATTRIBUTES
, symbols))
/external/chromium_org/third_party/angle/src/compiler/
ShaderLang.cpp
176
case
SH_ACTIVE_ATTRIBUTES
:
258
ASSERT((varType ==
SH_ACTIVE_ATTRIBUTES
) ||
268
varType ==
SH_ACTIVE_ATTRIBUTES
? compiler->getAttribs() :
/external/chromium_org/gpu/command_buffer/service/
shader_translator.cc
45
case
SH_ACTIVE_ATTRIBUTES
:
186
GetVariableInfo(compiler_,
SH_ACTIVE_ATTRIBUTES
, &attrib_map_);
/external/chromium_org/third_party/angle/include/GLSLANG/
ShaderLang.h
123
SH_ACTIVE_ATTRIBUTES
= 0x8B89,
343
//
SH_ACTIVE_ATTRIBUTES
: the number of active attribute variables.
391
//
SH_ACTIVE_ATTRIBUTES
, SH_ACTIVE_UNIFORMS, SH_VARYINGS.
Completed in 26 milliseconds