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    Searched refs:SH_ACTIVE_ATTRIBUTES (Results 1 - 5 of 5) sorted by null

  /external/chromium_org/third_party/angle/samples/translator/
translator.cpp 177 PrintActiveVariables(compiler, SH_ACTIVE_ATTRIBUTES, (compileOptions & SH_MAP_LONG_VARIABLE_NAMES) != 0);
287 case SH_ACTIVE_ATTRIBUTES:
314 case SH_ACTIVE_ATTRIBUTES:
315 ShGetVariableInfo(compiler, SH_ACTIVE_ATTRIBUTES, static_cast<int>(i), NULL, &size, &type, &precision, &staticUse, name, mappedName);
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/angle/
ANGLEPlatformBridge.cpp 49 case SH_ACTIVE_ATTRIBUTES:
78 case SH_ACTIVE_ATTRIBUTES:
221 if (!getSymbolInfo(compiler, SH_ACTIVE_ATTRIBUTES, symbols))
  /external/chromium_org/third_party/angle/src/compiler/
ShaderLang.cpp 176 case SH_ACTIVE_ATTRIBUTES:
258 ASSERT((varType == SH_ACTIVE_ATTRIBUTES) ||
268 varType == SH_ACTIVE_ATTRIBUTES ? compiler->getAttribs() :
  /external/chromium_org/gpu/command_buffer/service/
shader_translator.cc 45 case SH_ACTIVE_ATTRIBUTES:
186 GetVariableInfo(compiler_, SH_ACTIVE_ATTRIBUTES, &attrib_map_);
  /external/chromium_org/third_party/angle/include/GLSLANG/
ShaderLang.h 123 SH_ACTIVE_ATTRIBUTES = 0x8B89,
343 // SH_ACTIVE_ATTRIBUTES: the number of active attribute variables.
391 // SH_ACTIVE_ATTRIBUTES, SH_ACTIVE_UNIFORMS, SH_VARYINGS.

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