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    Searched refs:SH_OBJECT_CODE (Results 1 - 6 of 6) sorted by null

  /external/chromium_org/third_party/WebKit/Source/platform/graphics/angle/
ANGLEPlatformBridge.cpp 196 bool validateSuccess = ShCompile(compiler, shaderSourceStrings, 1, SH_OBJECT_CODE | SH_VARIABLES | extraCompileOptions);
198 bool validateSuccess = ShCompile(compiler, shaderSourceStrings, 1, SH_OBJECT_CODE | SH_ATTRIBUTES_UNIFORMS | extraCompileOptions);
  /external/chromium_org/third_party/angle/include/GLSLANG/
ShaderLang.h 139 SH_OBJECT_CODE = 0x0004,
322 // SH_OBJECT_CODE: Translates intermediate tree to glsl or hlsl shader.
  /external/chromium_org/third_party/angle/samples/translator/
translator.cpp 85 case 'o': compileOptions |= SH_OBJECT_CODE; break;
166 if (compiled && (compileOptions & SH_OBJECT_CODE)) {
  /external/chromium_org/gpu/command_buffer/service/
shader_translator.cc 155 SH_OBJECT_CODE | SH_VARIABLES |
  /external/chromium_org/third_party/angle/src/compiler/
Compiler.cpp 218 if (success && (compileOptions & SH_OBJECT_CODE))
  /external/chromium_org/third_party/angle/src/libGLESv2/
Shader.cpp 361 int compileOptions = SH_OBJECT_CODE;

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